(XBOX)EternalDrk Mako Posted October 10, 2016 Author Share Posted October 10, 2016 @ the kamen rider fans if i did a volt skin ...... im guessing the design should be something along the lines of...? to go with the helm? Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 10, 2016 Share Posted October 10, 2016 53 minutes ago, (XB1)EternalDrk Mako said: So zbrush core comes out oct 11 (ill download then) planning to do a stream of it and work on kabuto helm also decided if this helm ever gets done and by some miracle makes it into tennogen ill be amazed to the Kamen Rider fans if this gets in, i ask that someone does a kammen rider kabuto volt parody video its a wish Time to save up $20 for this. If I can't/don't make a video about it, someone else will for sure. There're actually quite a few of us KR fans in this game. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 10, 2016 Share Posted October 10, 2016 46 minutes ago, (XB1)EternalDrk Mako said: im guessing the design should be something along the lines of...? HEK yeah. But I'll probably make my Volt into a fusion KabutoxGatack suit and use "Rider Cutting" on a lot of enemies when this happens. Sorry, Tendou. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 10, 2016 Author Share Posted October 10, 2016 (edited) 4 minutes ago, LunarEdge7 said: Time to save up $20 for this. If I can't/don't make a video about it, someone else will for sure. There're actually quite a few of us KR fans in this game. 2 minutes ago, LunarEdge7 said: HEK yeah. But I'll probably make my Volt into a fusion KabutoxGatack suit and use "Rider Cutting" on a lot of enemies when this happens. Sorry, Tendou. good to hear if at all possible i dont know id try to make the cost low on it for buyers.(can i?) its something i do for fun, so im not caring about any profit so im guessing a deluxe styled skin ? Edited October 10, 2016 by (XB1)EternalDrk Mako Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 15, 2016 Author Share Posted October 15, 2016 Zbrush Core downloaded Planning to do a tennogen stream soon Here is a screen shot of my test with kabuto helm Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 15, 2016 Author Share Posted October 15, 2016 some time in core with kabuto made him pretty nice Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 15, 2016 Share Posted October 15, 2016 3 minutes ago, (XB1)EternalDrk Mako said: some time in core with kabuto made him pretty nice I can imagine this as a new Rider in Kabuto already lol. Great work btw :> Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 15, 2016 Author Share Posted October 15, 2016 Just now, LunarEdge7 said: I can imagine this as a new Rider in Kabuto already lol. Great work btw :> thanks ! Link to comment Share on other sites More sharing options...
Little-Cunny Posted October 16, 2016 Share Posted October 16, 2016 21 hours ago, (XB1)EternalDrk Mako said: some time in core with kabuto made him pretty nice Top part behind the mask looks too bloblike and is that a mouth I see? Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 16, 2016 Author Share Posted October 16, 2016 3 hours ago, Slendy-Broseph said: Top part behind the mask looks too bloblike and is that a mouth I see? not a mouth , and still defining, the sculptris modle looks smooth, but import to zbrush core made it edgy so i have to do a lot of cleanup stilll... Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 16, 2016 Author Share Posted October 16, 2016 Cleanup and volt base model added will provide stream video shortly Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 16, 2016 Author Share Posted October 16, 2016 Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 17, 2016 Author Share Posted October 17, 2016 first time playing with paint, and mapping UV was just trying to zone out the basic color /texture layout Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted October 17, 2016 Share Posted October 17, 2016 Hmm really liking the progress on it. Would it be possible to make it so that energy color changes the "eyes" and the forehead light signal? Oh and would the skin be Prime friendly as well? :D Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 17, 2016 Author Share Posted October 17, 2016 1 hour ago, GiraffaYandereBeetle said: Hmm really liking the progress on it. Would it be possible to make it so that energy color changes the "eyes" and the forehead light signal? Oh and would the skin be Prime friendly as well? :D so like an energy overlay onto the eyes / lights ? i was planning to make those points be the energy glow effects for the head when channeling, and have a constant "glow" when not and it should ..be if i could get a 3d model of prime would help with testing ... Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted October 18, 2016 Share Posted October 18, 2016 Energy overlay is one way to put it I suppose. Like say if I color my energy blue, I'd have blue eyes like Kabuto :D Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) 12 hours ago, GiraffaYandereBeetle said: Energy overlay is one way to put it I suppose. Like say if I color my energy blue, I'd have blue eyes like Kabuto :D exactly so for the helm/standard skin it looks like ill have to trim the neck off, so it fits better with prime and vanilla as for the skin design , i tested a few points on the prime the main factor is the knee,neck,upper arms, ankles for the prime metal parts , so ill focus alterations away from those areas to make it work with both ? Edited October 18, 2016 by (XB1)EternalDrk Mako Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 18, 2016 Author Share Posted October 18, 2016 edited OP added in other designs and concepts tab Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 19, 2016 Author Share Posted October 19, 2016 im thinking of making the helm and skin metallic to follow in line with the kamen rider look Link to comment Share on other sites More sharing options...
Little-Cunny Posted October 20, 2016 Share Posted October 20, 2016 (edited) Hmmm, maybe trim the width of the head a little? I'd also add more details on either the top part(above eyes) or on the bottom below the eyes. Edited October 20, 2016 by Slendy-Broseph Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 20, 2016 Author Share Posted October 20, 2016 Trimed neckline to now work with volt vanilla and prime models Link to comment Share on other sites More sharing options...
Senketsu_ Posted October 25, 2016 Share Posted October 25, 2016 im liking how the Volt helm is turning out. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 25, 2016 Author Share Posted October 25, 2016 36 minutes ago, Senketsu_ said: im liking how the Volt helm is turning out. thanks ;D Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) Kabuto:helm ive finally got neck to helm points locked down. this should work on prime variants, i just need to tweak the horn a bit... then ill start development of skin ideas in line for how im planning to color it these are the color portions for user to alter , im planning to make it inline with the kamen riders color scheme but will be more towards warframe immortal skins patterns is my hope UV map wise black semi matt for line edges dark Blue for energy specific parts Bright blue for energy effects red and silver metallic points Skin: ill be using the rider as reference for sculpting some similar points, but there will eb plenty of points that are unique only part im concerned with is the knees on v prime , ill be leaving problem points alone on the model body major change points is shoulders, chest, hands , legs parts ill not touch , or be minimally changed neck upper arm ankles knee Edited October 26, 2016 by (XB1)EternalDrk Mako Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted October 27, 2016 Share Posted October 27, 2016 Y'know when you say skin you mean just "skin" right, like it ain't a different model like Feyarch, Orphid or Soprano? Just wondering since I recalled reading someplace that Tennogen that involves changing the WF's model won't be accepted. Link to comment Share on other sites More sharing options...
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