LunarTemplar Posted August 26, 2016 Share Posted August 26, 2016 I WANT to like the Sarpa. It's a nice upgrade to the Redeemer. My issue with it is the accuracy of the 'gun' at range. feels like I about have to ram the thing down my targets throat to hit anything with it at range, where as with the Redeemer I can practically use it as a Sniper Rifle due to it being highly accurate at pretty much any range. It DOES melt Nully bubbles nicely though, I approve of that. Link to comment Share on other sites More sharing options...
Marvelous_A Posted August 26, 2016 Share Posted August 26, 2016 (edited) I guess Sarpa is more powerful at close range than Redeemer? It has poor accuracy though. Edited August 26, 2016 by Marvelous_A Link to comment Share on other sites More sharing options...
Unus Posted August 26, 2016 Share Posted August 26, 2016 (edited) You know, after running her through her paces, I'm actually inclined to agree with some folks here. Seems to be that the Serpent exists for the the sole use of Void and Rift runners to melt their inevitable close-range foes and to handle the bane of folk's existances, the Nullifiers. Edited August 26, 2016 by Unus Link to comment Share on other sites More sharing options...
Valiant Posted August 26, 2016 Share Posted August 26, 2016 6 hours ago, Padre_Akais said: I'm already asking for a Vasto styled Gunblade or one patterned after the Chiappa Rhino That'd be awesome. Or something like this but more Warframe'd up. Link to comment Share on other sites More sharing options...
makaloff95 Posted August 26, 2016 Share Posted August 26, 2016 17 hours ago, DementedParadox said: Oh, no. I've been meaning to to check it's stats, I'm assuming they're pretty good? galantine prime and war is in the god tier Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 26, 2016 Share Posted August 26, 2016 5 hours ago, Naith said: That'd be awesome. Or something like this but more Warframe'd up. Hek Yeah!!!!! Give me a pair of those with some decent stats (and a slightly less glitchy Bullet Dance please) and I don't see myself ever using another secondary. Give me a single with a much longer blade as an option too though and I'm all over that as well. Link to comment Share on other sites More sharing options...
Dogefighter Posted August 27, 2016 Share Posted August 27, 2016 On 8/25/2016 at 11:39 AM, Rhundis said: You obviously haven't gotten the Galantine Prime yet. *Flies into the thread on the mighty handle of a Jat Kittag* I heard we were discussing heavy weapons? Link to comment Share on other sites More sharing options...
Myamsa Posted August 27, 2016 Share Posted August 27, 2016 try blinding / finisher with sarpa / redeemer from the front *orgasmic finisher* Link to comment Share on other sites More sharing options...
Myamsa Posted August 27, 2016 Share Posted August 27, 2016 i just complain 1 thing from this weapon, please tighten its shooting spread, its really hurts to sniping from afar and didnt land a single shot Link to comment Share on other sites More sharing options...
Rhundis Posted August 27, 2016 Share Posted August 27, 2016 7 hours ago, Dogefighter said: *Flies into the thread on the mighty handle of a Jat Kittag* I heard we were discussing heavy weapons? Congratulations you made my day. I seriously couldn't stop laughing for 5 mins. Link to comment Share on other sites More sharing options...
Divinehero Posted August 28, 2016 Share Posted August 28, 2016 On 8/25/2016 at 10:55 AM, DementedParadox said: Damn, power creep indeed. Well played galatine prime. *golf clap* considering it's MR 13... Link to comment Share on other sites More sharing options...
Dogefighter Posted August 28, 2016 Share Posted August 28, 2016 13 hours ago, Divinehero said: considering it's MR 13... It's not so much that it does too much damage as it is that it does too much overall That kind of base damage, with that base crit chance and multiplier, and that status chance it's just too powerful as a whole. Link to comment Share on other sites More sharing options...
A.yatan Posted August 29, 2016 Share Posted August 29, 2016 It makes no sense thou that the shotgun like redeemer is more accurate than the burst sarpa? Link to comment Share on other sites More sharing options...
KotoKuraken Posted August 31, 2016 Share Posted August 31, 2016 Sarpa has better stats overall. However It doesn't have as good an accuracy at distance as the Redeemer does. Redeemer is going to be your gunblade sniper, Sarpa is going to be the fast-paced, up-close, semi auto hand cannon. Link to comment Share on other sites More sharing options...
Hayabusa97 Posted September 3, 2016 Share Posted September 3, 2016 On 8/28/2016 at 10:15 AM, Dogefighter said: It's not so much that it does too much damage as it is that it does too much overall That kind of base damage, with that base crit chance and multiplier, and that status chance it's just too powerful as a whole. Also, why the hell did they boost the crit chance on the Galatine Prime? isn't the Galatine suppose to be a status weapon (and those Slash procs hurt like hell)? Instead of improving the proc chance to around 30% or 35% while still keeping its below average crit chance, they made it a stronger, faster, and more slash focused version of the War. The higher MR is no excuse since you can easily get all the parts for the Galatine Prime running nothing but Neo V2 (Blade+Handle) and Axi G1 (Blueprint, though this will take longer since it is a rare) compared to the War, which has a 5.53% to drop from Shadow Stalker, who has a 3.5% chance to spawn in a game where all 4 players have death marks. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted September 3, 2016 Share Posted September 3, 2016 Sarpa is a nice weapon, but despite having better stats than the Redeemer, I wouldn't call it a straight upgrade but rather a variant where stats and functionality are changed. Sarpa is nice for the High Noon stance and to pop nullifier bubbles, but not as good for charged shots (except at close range) and Bullet Dance, the Redeemer however is a lot better at mid~long range charge attacks and is extremely good with Bullet Dance. So they are kinda like opposites and the stats difference kinda of justifies itself (Sarpa needs to be at closer ranges which means higher risks, so the higher stats help it in that case, but the redeemer can be used from far, so being slightly weaker statwise balances it). I have both potato'ed and forma'd, and so I use them depending what I feel like. Going up close or just use the charge shot for nullifier/Utility? I go with Sarpa. Going to use bullet dance and stay at a safer distance while blasting enemies away (which is great with Saryn despite that Toxic Lash is either bugged or range attacks with melee doesn't count for it, but still great in the end for her)? I go with Redeemer. Same weapon type, different enough to fit different playstyles, I'd say they are perfect examples of variety within the same weapon type. Link to comment Share on other sites More sharing options...
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