MaidGalaxy Posted August 26, 2016 Share Posted August 26, 2016 Link to comment Share on other sites More sharing options...
LSG501 Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Um... doesn't this actually make them harder to spot now... Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted August 26, 2016 Share Posted August 26, 2016 8 minutes ago, cob_metallica said: no you're not ;( I was until I refreshed the page ;( Link to comment Share on other sites More sharing options...
--Q--Elias Posted August 26, 2016 Share Posted August 26, 2016 http://imgur.com/a/v9DWm Link to comment Share on other sites More sharing options...
omeggga Posted August 26, 2016 Share Posted August 26, 2016 >No buffs to Clem. You even trying DE? Link to comment Share on other sites More sharing options...
TheSteelRat Posted August 26, 2016 Share Posted August 26, 2016 Well, it is the first nullifeir nerf in a while. Doesn't really do much IMHO. be nice if punch through worked on the bubbles Link to comment Share on other sites More sharing options...
notlamprey Posted August 26, 2016 Share Posted August 26, 2016 4 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Link to comment Share on other sites More sharing options...
Sheepstealer Posted August 26, 2016 Share Posted August 26, 2016 16 hours ago, [DE]Rebecca said: Fixes: - Fixed issues with hitches and hiccups in Fissure Missions started that were started after they had expired from the World State Window. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. - Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense. - Fixed an issue where default Operator customizations were not correctly refreshed. - Fixed an issue with Operator noses sometimes poking through closed hoods. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. I had to restart the game over and over again, I hope this fixed. How about the "Host Migration"....and later "Returning to multiplayer.....etc...etc.....? Link to comment Share on other sites More sharing options...
JetstreamAlex Posted August 26, 2016 Share Posted August 26, 2016 Still no fix Issue causing the Power Menu to not close if rebound to LB on X360 Controller!! Gameplay bugged from Update 18.0.6!!!!! Link to comment Share on other sites More sharing options...
Brynslustafir Posted August 26, 2016 Share Posted August 26, 2016 Tennogen When? Link to comment Share on other sites More sharing options...
Misgenesis Posted August 26, 2016 Share Posted August 26, 2016 Fix Saryn P's skirt Link to comment Share on other sites More sharing options...
GinKenshin Posted August 26, 2016 Share Posted August 26, 2016 still no fix for: basically, the Embolist syndicate mod (which make the embolist have 300 mag size at max rank) only works when you're the host/playing solo. when you start you have only 100 mag size, then you have to reload to get the rest of the mag size. and that's pretty much the whole clip Link to comment Share on other sites More sharing options...
Haldos Posted August 26, 2016 Share Posted August 26, 2016 Appreciate those fixes, as always. Those changes are looking mighty agreeable too. Looking forward to seeing them in action. Link to comment Share on other sites More sharing options...
Brynslustafir Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, LSG501 said: Um... doesn't this actually make them harder to spot now... Eh, I don't think those big shiny backpacks will be too hard to notice. Link to comment Share on other sites More sharing options...
-CM-Shiron Posted August 26, 2016 Share Posted August 26, 2016 Link to comment Share on other sites More sharing options...
GrandPulse Posted August 26, 2016 Share Posted August 26, 2016 Am i the only one that thinks hat nullifires were not OP? Still DE thanks for the hotfix ^^ Link to comment Share on other sites More sharing options...
DEADSHOT456 Posted August 26, 2016 Share Posted August 26, 2016 4 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. So, if they do not spawn with their bubble, doesn't that mean they will get killed by ability spams? If that's the case, wouldn't it defeat the Nullifier purpose? Just to be clear, I am glad that you guys changed Nullifier mechanism. I am just pointing out what might be a flaw. Need to see how it works ingame. Link to comment Share on other sites More sharing options...
rfms_PT Posted August 26, 2016 Share Posted August 26, 2016 i'm in espionage mission NEO, and i lost Bersseker mod and others :-( Link to comment Share on other sites More sharing options...
Queenque Posted August 26, 2016 Share Posted August 26, 2016 5 minutes ago, [DE]Rebecca said: The Silver Grove: Hotfix 5 Changes & Additions: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Reverted some cloth changes to Nekros. - Increased the health and armor of The Silver Grove shrine, but removed shields. The new health and armor values should make protecting the shrine easier. - Improved performance in Relays by creating better rules for what is loaded. Fixes: - Fixed issues with hitches and hiccups in Fissure Missions started that were started after they had expired from the World State Window. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. - Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense. - Fixed an issue where default Operator customizations were not correctly refreshed. - Fixed an issue with Operator noses sometimes poking through closed hoods. Ayy thankyou DE wufftt!! nullifier Link to comment Share on other sites More sharing options...
Lijka Posted August 26, 2016 Share Posted August 26, 2016 7 minutes ago, [DE]Rebecca said: - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. Thank you very much! <3 Link to comment Share on other sites More sharing options...
Nurmetya Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, MaidGalaxy said: Red Text spilled coffee? That's sacrilege dammit. Link to comment Share on other sites More sharing options...
Kenyframe Posted August 26, 2016 Share Posted August 26, 2016 Thanks for the changes ;) Link to comment Share on other sites More sharing options...
Hemmo67 Posted August 26, 2016 Share Posted August 26, 2016 6 minutes ago, LSG501 said: Um... doesn't this actually make them harder to spot now... indeed Link to comment Share on other sites More sharing options...
Asphyxxia Posted August 26, 2016 Share Posted August 26, 2016 Link to comment Share on other sites More sharing options...
Avalona Posted August 26, 2016 Share Posted August 26, 2016 Doesn't matter, nullifier still regen bubbles in 3 seconds How about making punchthrough works on them, if not removing them entirely Link to comment Share on other sites More sharing options...
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