MaidGalaxy 1,337 Posted August 26, 2016 Share Posted August 26, 2016 Link to post Share on other sites
LSG501 11,719 Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Um... doesn't this actually make them harder to spot now... Link to post Share on other sites
SolaireTheSunWalker 1,550 Posted August 26, 2016 Share Posted August 26, 2016 8 minutes ago, cob_metallica said: no you're not ;( I was until I refreshed the page ;( Link to post Share on other sites
--Q--Elias 2 Posted August 26, 2016 Share Posted August 26, 2016 http://imgur.com/a/v9DWm Link to post Share on other sites
omeggga 223 Posted August 26, 2016 Share Posted August 26, 2016 >No buffs to Clem. You even trying DE? Link to post Share on other sites
kkinnison 1,447 Posted August 26, 2016 Share Posted August 26, 2016 Well, it is the first nullifeir nerf in a while. Doesn't really do much IMHO. be nice if punch through worked on the bubbles Link to post Share on other sites
notlamprey 5,213 Posted August 26, 2016 Share Posted August 26, 2016 4 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Link to post Share on other sites
Sheepstealer 0 Posted August 26, 2016 Share Posted August 26, 2016 16 hours ago, [DE]Rebecca said: Fixes: - Fixed issues with hitches and hiccups in Fissure Missions started that were started after they had expired from the World State Window. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. - Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense. - Fixed an issue where default Operator customizations were not correctly refreshed. - Fixed an issue with Operator noses sometimes poking through closed hoods. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. I had to restart the game over and over again, I hope this fixed. How about the "Host Migration"....and later "Returning to multiplayer.....etc...etc.....? Link to post Share on other sites
JetstreamAlex 38 Posted August 26, 2016 Share Posted August 26, 2016 Still no fix Issue causing the Power Menu to not close if rebound to LB on X360 Controller!! Gameplay bugged from Update 18.0.6!!!!! Link to post Share on other sites
Brynslustafir 12,172 Posted August 26, 2016 Share Posted August 26, 2016 Tennogen When? Link to post Share on other sites
Misgenesis 4,091 Posted August 26, 2016 Share Posted August 26, 2016 Fix Saryn P's skirt Link to post Share on other sites
GinKenshin 12,779 Posted August 26, 2016 Share Posted August 26, 2016 still no fix for: basically, the Embolist syndicate mod (which make the embolist have 300 mag size at max rank) only works when you're the host/playing solo. when you start you have only 100 mag size, then you have to reload to get the rest of the mag size. and that's pretty much the whole clip Link to post Share on other sites
Haldos 5,700 Posted August 26, 2016 Share Posted August 26, 2016 Appreciate those fixes, as always. Those changes are looking mighty agreeable too. Looking forward to seeing them in action. Link to post Share on other sites
Brynslustafir 12,172 Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, LSG501 said: Um... doesn't this actually make them harder to spot now... Eh, I don't think those big shiny backpacks will be too hard to notice. Link to post Share on other sites
GrandPulse 6 Posted August 26, 2016 Share Posted August 26, 2016 Am i the only one that thinks hat nullifires were not OP? Still DE thanks for the hotfix ^^ Link to post Share on other sites
DEADSHOT456 880 Posted August 26, 2016 Share Posted August 26, 2016 4 minutes ago, [DE]Rebecca said: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. So, if they do not spawn with their bubble, doesn't that mean they will get killed by ability spams? If that's the case, wouldn't it defeat the Nullifier purpose? Just to be clear, I am glad that you guys changed Nullifier mechanism. I am just pointing out what might be a flaw. Need to see how it works ingame. Link to post Share on other sites
rfms_PT 1 Posted August 26, 2016 Share Posted August 26, 2016 i'm in espionage mission NEO, and i lost Bersseker mod and others :-( Link to post Share on other sites
Queenque 99 Posted August 26, 2016 Share Posted August 26, 2016 5 minutes ago, [DE]Rebecca said: The Silver Grove: Hotfix 5 Changes & Additions: - All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time. Reverted some cloth changes to Nekros. - Increased the health and armor of The Silver Grove shrine, but removed shields. The new health and armor values should make protecting the shrine easier. - Improved performance in Relays by creating better rules for what is loaded. Fixes: - Fixed issues with hitches and hiccups in Fissure Missions started that were started after they had expired from the World State Window. - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. - Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense. - Fixed an issue where default Operator customizations were not correctly refreshed. - Fixed an issue with Operator noses sometimes poking through closed hoods. Ayy thankyou DE wufftt!! nullifier Link to post Share on other sites
Lijka 672 Posted August 26, 2016 Share Posted August 26, 2016 7 minutes ago, [DE]Rebecca said: - Fixed an issue where players could become unable to select mission nodes on the Star Chart. - Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart. - Fixed an issue where the mission countdown would get stuck at 1 second. Thank you very much! <3 Link to post Share on other sites
Nurmetya 1,813 Posted August 26, 2016 Share Posted August 26, 2016 2 minutes ago, MaidGalaxy said: Red Text spilled coffee? That's sacrilege dammit. Link to post Share on other sites
Kenyframe 1 Posted August 26, 2016 Share Posted August 26, 2016 Thanks for the changes ;) Link to post Share on other sites
Hemmo67 4,616 Posted August 26, 2016 Share Posted August 26, 2016 6 minutes ago, LSG501 said: Um... doesn't this actually make them harder to spot now... indeed Link to post Share on other sites
Avalona 717 Posted August 26, 2016 Share Posted August 26, 2016 Doesn't matter, nullifier still regen bubbles in 3 seconds How about making punchthrough works on them, if not removing them entirely Link to post Share on other sites
Recommended Posts