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[DE]Rebecca

The Silver Grove: Hotfix 5

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2 minutes ago, [DE]Rebecca said:

- All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.

Um... doesn't this actually make them harder to spot now...

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Well, it is the first nullifeir nerf in a while.  Doesn't really do much IMHO.  be nice if punch through worked on the bubbles

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4 minutes ago, [DE]Rebecca said:

- All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.
 

f41.gif

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16 hours ago, [DE]Rebecca said:

Fixes:
- Fixed issues with hitches and hiccups in Fissure Missions started that were started after they  had expired from the World State Window.
- Fixed an issue where players could become unable to select mission nodes on the Star Chart.
- Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart.
- Fixed an issue where the mission countdown would get stuck at 1 second.
- Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense.
- Fixed an issue where default Operator customizations were not correctly refreshed.
- Fixed an issue with Operator noses sometimes poking through closed hoods.

- Fixed an issue where players could become unable to select mission nodes on the Star Chart.

I had to restart the game over and over again, I hope this fixed.

How about the "Host Migration"....and later "Returning to multiplayer.....etc...etc.....?

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Still no fix Issue causing the Power Menu to not close if rebound to LB on X360 Controller!!

Gameplay bugged from Update 18.0.6!!!!!

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still no fix for: 
 

  basically, the Embolist syndicate mod (which make the embolist have 300 mag size at max rank) only works when you're the host/playing solo. when you start you have only 100 mag size, then you have to reload to get the rest of the mag size. and that's pretty much the whole clip 

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Appreciate those fixes, as always.

Those changes are looking mighty agreeable too. Looking forward to seeing them in action.

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2 minutes ago, LSG501 said:

Um... doesn't this actually make them harder to spot now...

Eh, I don't think those big shiny backpacks will be too hard to notice. 

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4 minutes ago, [DE]Rebecca said:

- All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.

So, if they do not spawn with their bubble, doesn't that mean they will get killed by ability spams? If that's the case, wouldn't it defeat the Nullifier purpose?

Just to be clear, I am glad  that you guys changed Nullifier mechanism. I am just pointing out what might be a flaw. Need to see how it works ingame.

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5 minutes ago, [DE]Rebecca said:

The Silver Grove: Hotfix 5

Changes & Additions:
- All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.
Reverted some cloth changes to Nekros.
- Increased the health and armor of The Silver Grove shrine, but removed shields. The new health and armor values should make protecting the shrine easier.
- Improved performance in Relays by creating better rules for what is loaded.

Fixes:
- Fixed issues with hitches and hiccups in Fissure Missions started that were started after they  had expired from the World State Window.
- Fixed an issue where players could become unable to select mission nodes on the Star Chart.
- Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart.
- Fixed an issue where the mission countdown would get stuck at 1 second.
- Fixed issues with the Datamass falling through the floor on Uranus Mobile Defense.
- Fixed an issue where default Operator customizations were not correctly refreshed.
- Fixed an issue with Operator noses sometimes poking through closed hoods.

 

Ayy thankyou DE wufftt!! nullifier

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7 minutes ago, [DE]Rebecca said:

- Fixed an issue where players could become unable to select mission nodes on the Star Chart.
- Fixed an issue where a crash that would occur when a lobby was host migrated in the Star Chart.
- Fixed an issue where the mission countdown would get stuck at 1 second.

Thank you very much! <3

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2 minutes ago, MaidGalaxy said:

ubA2mFJ.png

Red Text spilled coffee? That's sacrilege dammit.

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6 minutes ago, LSG501 said:

Um... doesn't this actually make them harder to spot now...

indeed

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Doesn't matter, nullifier still regen bubbles in 3 seconds

How about making punchthrough works on them, if not removing them entirely

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