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The Silver Grove: U1.2 + U1.3


[DE]Megan

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5 minutes ago, [DE]Megan said:
  • Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type. 

No more 28 Neurodes in a single mission :(

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Pistol Amp aura is broken and does not add any damage. https://forums.warframe.com/topic/695336-pistol-amp-not-giving-bonus-damage/#comment-7754890

Cycuta/Velorum Prime Sigils, Prime Accessories both, are missing their metallic textures on their borders. https://forums.warframe.com/topic/694036-cycuta-prime-sigil-metallic-missing/#comment-7738417

 

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Guess this is a charm nerf which I wouldn't mind so much if Kavats had been fixed as well. They have been broken almost since release (and the issue got worse with a patch later), they just stop moving after performing actions (like attacking the enemy) which makes them free frags for the enemy and to stay behind and not follow the player until several seconds later when, what it seems like, their AI starts working again. Please guys, this is getting really annoying as bring Kavats to anything that isn't low level (I had one die within 30 seconds into a mission because they stopped moving after attacking the first enemy it saw and got killed right away. You pretty much have to revive them every few seconds when this bug decides to happen multiple times, and it's even worse when the AI just never works again, you revive them and still they don't move until several seconds have passed, you have just protect them until the AI finally starts working again).

 

Also, Charm as a whole has been triggering a whole lot less often than before.

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7 minutes ago, [DE]Megan said:
  • Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type. 

Well, it was good while it lasted.

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7 minutes ago, [DE]Megan said:

The Silver Grove: U1.2

Conclave and Lunaro Changes & Fixes

  • Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.
  • Lunaro gamemode will now show up in the Liset Conclave console rotation. 
  • Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave.
  • Fixed losing End of Mission XP upon changing your loadout after a death in Conclave.
  • Fixed a crash when attempting to join a friends Conclave game.
  • Fixed a crash when attempting to Alt+F4 out of a Conclave game.

Changes

  • Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type. 
  • Changed the description of the TennoGen Excalibur Graxx helmet and skin to better clarify what items you receive. 
  • Valkyr now screams when casting Hysteria with the Hysterical Assault Augment Mod equipped.
  • Tweaked the Hyena’s ability FX.

Fixes

  • Fixed some edge cases of Matchmaking issues where Clients would time out just as the Host tried to load a mission.
  • Fixed a Matchmaking issue related to the ‘Play Now’ button remaining visible and clickable when loading into a high latency mission.
  • Fixed a hole in the Corpus Ice Planet tileset.
  • Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.
  • Fixed missing Hyena variants in the Codex.
  • Fixed Kavats floating in mid-air when they are killed during their jump attack.
  • Fixed not receiving a badge once scanning all the Kurias. 
  • Fixed a rare case of extraction being disabled in the Earth tileset.
  • Fixed missing and various localization issues. 

I have an error:

latest update of Intel Graphics 4000 Drivers isnt compatible with the game.

But older version is compatible.

 

Can it be fixed? Thanks alot

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10 minutes ago, [DE]Megan said:

Changes

  • Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type. 

Why why why, why do you guys insist on nerfing things like this, so we can just go back to carrier?

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