Archonos23 Posted September 14, 2016 Share Posted September 14, 2016 (edited) Will it be good if you make exterminate missions more tactical? As in, we need to think when firing, take cover etc. or maybe let the enemies have an entrenched position, or more heavy weaponry. (Big mechs for the Corpus, and for the Grineer, tanks maybe?) Let the endless missions (survival, defense, etc.) be the hack & slash/cc missions, but make extermination missions more tactical since most of the time there aren't enough enemies in those missions to hack & slash anyway. :) Edited September 14, 2016 by Archonos23 Added Explanation Link to comment Share on other sites More sharing options...
RIOT Posted September 14, 2016 Share Posted September 14, 2016 Are we ever going to be able to individually color our syandanas and armor! If so, can we get a progress report. Link to comment Share on other sites More sharing options...
DSjk22 Posted September 14, 2016 Share Posted September 14, 2016 (edited) Will you increase start level of enemies? Sedna is only level 40 , In my opinion, you have to increase all planets level x2. For example to play exterminate level 40 for experienced player is not a challenge. Even i would like to start survival at 70-80, and not waiting '1 hour' till it reaches this level. The only challenge of this type are sorties , and it is not enough. Edited September 16, 2016 by DSjk22 Link to comment Share on other sites More sharing options...
Teloch Posted September 14, 2016 Share Posted September 14, 2016 (edited) Any new complex game modes? (ala assault from UT2004, Tower of trial from Zeno Clash, etc) Any thoughts on making old game modes more complex ? (random wave modifiers and varying spawn rules during different waves of defence / special spawns during survivals) Edited September 14, 2016 by Teloch Link to comment Share on other sites More sharing options...
(PSN)JAMurida Posted September 14, 2016 Share Posted September 14, 2016 Is there any news the devs can give on what to expect performance/visual wise for the PS4 Pro version of Warframe? Link to comment Share on other sites More sharing options...
Rolunde Posted September 14, 2016 Share Posted September 14, 2016 Ahhhh... I cant wait! Too excited to have questions right now. =p Link to comment Share on other sites More sharing options...
trunks013 Posted September 14, 2016 Share Posted September 14, 2016 (edited) Sheldon must be very busy ! Probably on a boat somewhere writing stuff ^.^ Ohand When can we have the treasures and be able to visit other tenno ship ? Edited September 14, 2016 by trunks013 Link to comment Share on other sites More sharing options...
W0RqR0 Posted September 14, 2016 Share Posted September 14, 2016 (edited) @[DE]RebeccaWar within? when will it come out. hyped for months now. for months figuring out the story for myself, i do have some really good speculation for myself that i do believe in. Edited September 14, 2016 by W0RqR0 Link to comment Share on other sites More sharing options...
XxkristofXx Posted September 14, 2016 Share Posted September 14, 2016 15 minutes ago, [DE]Rebecca said: Tenno!Join us this Friday, September 16th for Devstream #80: Back to Basics (and school)! Who: Rebecca is joined by Creative Director Steve Sinclair, Design Director Scott McGregor, and Animation Director Geoff Crookes! What: This Devstream will be going back to Warframe basics. With all these Directors present, it'll be time to take a look at some of Warframe's big picture areas. Updates are our life blood, but so is a satisfying core gameplay experience. We'll be covering both these topics in detail on the stream, don't miss it! Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes and a MYSTERY PRIZE during the Livestream! Where: Find us at: twitch.tv/Warframe When: Join us this September 16that 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/ If you have questions, post them below! This thread closes at 10 a.m. on September 16th. be honest with us DE... will the war within come before XMAS?????? oh yeah.. and WHEN? Link to comment Share on other sites More sharing options...
lemonpepperwet Posted September 14, 2016 Share Posted September 14, 2016 Happy to see this announced, best of luck on the stream! Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 14, 2016 Share Posted September 14, 2016 Any plans for a focus overhaul? There's been some great feedback on it since its implementation Link to comment Share on other sites More sharing options...
AtomQRabbit Posted September 14, 2016 Share Posted September 14, 2016 Just wondering but since there are people who play this game on PC with controllers, will there ever be a full controller ui on PC. Basically like the console versions. I thought of this since i noticed that you can move the mouse in the starchart with a controller. Link to comment Share on other sites More sharing options...
W0RqR0 Posted September 14, 2016 Share Posted September 14, 2016 1 minute ago, NME_ said: Happy to see this announced, best of luck on the stream! same thing i want to say here Link to comment Share on other sites More sharing options...
BarneyRubble Posted September 14, 2016 Share Posted September 14, 2016 How would the devs feel about allowing the upcoming PVE Arcata to gain Conclave standing in PVE content? Before you just immediately dismiss the idea, hear me out here. Lately you've been trying to give weapons (and melee in particular) special quirks - Inaros' mutalist gear, Stradavar, Dark Split-Sword, Heliocor, syndicate melee (probably more I'm forgetting). This could be another, very fitting quirk, since by using the PVE Arcata you ARE essentially training the same skills you would be in PVP. If you're concerned about losing the sense of progression by going through the PVP ranks you could have it as an augment (or a permanent upgrade akin to widgets from Simaris) sold by Teshin at a high rank for a high amount of standing - that way you still have to make the trek through the ranks in Conclave and only then can you get a boost from the PVE weapon. Lastly, the PVP would still remain relevant for gaining standing as you would still have the daily and weekly tasks available only through Conclave itself - and I always felt doing those is fine but having another 20 thousand standing to grind out daily after that is a pretty tall order, which I imagine most people don't bother with. Link to comment Share on other sites More sharing options...
SanguineSavant Posted September 14, 2016 Share Posted September 14, 2016 9 minutes ago, Askell91 said: Updates are our life blood, but so is a satisfying core gameplay experience. Translation: No War Within this week. Link to comment Share on other sites More sharing options...
(PSN)PNX_LumbeeTheGod Posted September 14, 2016 Share Posted September 14, 2016 Will there be any new cinematics? Gameplay is on point but when i have to watch youtube videos to get a good visual story i get aggitated. Not everyone is going to read the codex so maybe a cinema codex tab would be useful. Link to comment Share on other sites More sharing options...
dgk99 Posted September 14, 2016 Share Posted September 14, 2016 Maybe make Nitain Extract tradeable between player, purchasable from market, craftable, or a drop like Argon Crystal. Link to comment Share on other sites More sharing options...
AandOE Posted September 14, 2016 Share Posted September 14, 2016 How many shins does it take to get to the middle of an all-shins Shin build on a theoretical Shin 'Frame?! Shins! :D Link to comment Share on other sites More sharing options...
Praxxor Posted September 14, 2016 Share Posted September 14, 2016 Any news on Syndicate melees? Link to comment Share on other sites More sharing options...
EmptyDevil Posted September 14, 2016 Share Posted September 14, 2016 (edited) Now this could be a very interesting discussion. Question: To whom it may concern, have you ever thought about taking a more PVP-like approach to balancing certain PVE issues? For example, giving enemies an effective health that mirrors the player, while dialing back player damage and CC to compensate. As well as scaling enemies being equipped with various mods of varying ranks to increase their difficulty/survivability(Vitality, Steel Fiber, Redirection). Edited September 14, 2016 by EmptyDevil Link to comment Share on other sites More sharing options...
Archwizard Posted September 14, 2016 Share Posted September 14, 2016 (edited) Are there any updates on the plan to integrate Serration into weapons, make Multishot a tradeoff, etc? Are there any updates on Limbo's rework? Perhaps Zephyr, Oberon or Hydroid after? What about the plan to make each Relay look different, including replacing the repeated Rhino statue? Will players ever get a chance to rebuild the lost relays, to view the updated versions on all platforms? While it's understandable that Nullifiers are intended as a hard-counter to power creep, the anti-ballistic protection that their bubble provides if often seen as redundant or overkill. The bubbles make it painful for players to bring slow firearms into Corpus missions such as Snipers, which are already seen as struggling for their 1-shot-1-kill mentality. Exacerbating the issue is the fact that Nullifiers qualify to be Arctic Eximi, allowing their protection spheres to stack. Are there any plans to address this? Edited September 14, 2016 by Archwizard Link to comment Share on other sites More sharing options...
Skaleek Posted September 14, 2016 Share Posted September 14, 2016 (edited) Please please no primetime type watching people play warframe for 30m. Just information and asking the hard questions, Thanks. Things like focus having little to no use with the exception of a few specific skills, content drought, sorties lackluster rewards, damage 3.0, AI reworks, etc. I dont want to watch you try to win in a survival with a new syndicate melee weapon (Sorry Reb). Edited September 14, 2016 by Skaleek Link to comment Share on other sites More sharing options...
Caduzeus Posted September 14, 2016 Share Posted September 14, 2016 When will Arcane Distillers be removed? This was promised over a month ago. Link to comment Share on other sites More sharing options...
Katinka Posted September 14, 2016 Share Posted September 14, 2016 Any chance of seeing a change to Relic refinement to give Exceptional and Flawless Relics a purpose? Currently the best option if you want a Common part is Intact and the best option for Uncommon and/or Rare is Radiant so I doubt anyone uses Exceptional or Flawless when they can save up and make a Radiant instead. Could Exceptional possibly be made into a best option for Uncommon (but with no increase in chance of Rare) and Flawless a best option for Rare (but without increased chance of Uncommons)? Radiant would still be the best overall (with the best Ducat yields as consolation prizes) but we would have a couple of budget options that give an almost 'all or nothing' option with either the reward we want or a Common. Link to comment Share on other sites More sharing options...
Tallasis Posted September 14, 2016 Share Posted September 14, 2016 Question. Any news on when the artwork from codex art contest is going to be put to into the game? And how does send you their hi-res version? thank you Tallasis Link to comment Share on other sites More sharing options...
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