Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Coming Soon: Devstream #80!


[DE]Rebecca
 Share

Recommended Posts

Will it be good if you make exterminate missions more tactical? As in, we need to think when firing, take cover etc. or maybe let the enemies have an entrenched position, or more heavy weaponry. (Big mechs for the Corpus, and for the Grineer, tanks maybe?) Let the endless missions (survival, defense, etc.) be the hack & slash/cc missions, but make extermination missions more tactical since most of the time there aren't enough enemies in those missions to hack & slash anyway. :)

Edited by Archonos23
Added Explanation
Link to comment
Share on other sites

Will you increase start level of enemies? Sedna is only level 40 ,

In my opinion, you have to increase all planets level x2.

For example to play exterminate level 40 for experienced player is not a challenge.

Even i would like to start survival at 70-80, and not waiting '1 hour' till it reaches this level.

The only challenge of this type are sorties , and it is not enough.

 

 

Edited by DSjk22
Link to comment
Share on other sites

Any new complex game modes? (ala assault from UT2004, Tower of trial from Zeno Clash, etc)

Any thoughts on making old game modes more complex ? (random wave modifiers and varying spawn rules during different waves of defence / special spawns during survivals)

Edited by Teloch
Link to comment
Share on other sites

15 minutes ago, [DE]Rebecca said:

DevStream80_SM_1080p.png


Tenno!

Join us this Friday, September 16th for Devstream #80: Back to Basics (and school)!

Who: Rebecca is joined by Creative Director Steve Sinclair, Design Director Scott McGregor, and Animation Director Geoff Crookes!

What: This Devstream will be going back to Warframe basics. With all these Directors present, it'll be time to take a look at some of Warframe's big picture areas. Updates are our life blood, but so is a satisfying core gameplay experience. We'll be covering both these topics in detail on the stream, don't miss it!

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes and a MYSTERY PRIZE during the Livestream!

Where: Find us at: twitch.tv/Warframe

When: Join us this September 16that 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/

If you have questions, post them below! This thread closes at 10 a.m. on September 16th.

 

 

 

be honest with us DE... will the war within come before XMAS??????

 

 

 

 

 

 

 

 

oh yeah.. and WHEN?

Link to comment
Share on other sites

How would the devs feel about allowing the upcoming PVE Arcata to gain Conclave standing in PVE content?

Before you just immediately dismiss the idea, hear me out here. Lately you've been trying to give weapons (and melee in particular) special quirks - Inaros' mutalist gear, Stradavar, Dark Split-Sword, Heliocor, syndicate melee (probably more I'm forgetting). This could be another, very fitting quirk, since by using the PVE Arcata you ARE essentially training the same skills you would be in PVP.
If you're concerned about losing the sense of progression by going through the PVP ranks you could have it as an augment (or a permanent upgrade akin to widgets from Simaris) sold by Teshin at a high rank for a high amount of standing - that way you still have to make the trek through the ranks in Conclave and only then can you get a boost from the PVE weapon.
Lastly, the PVP would still remain relevant for gaining standing as you would still have the daily and weekly tasks available only through Conclave itself - and I always felt doing those is fine but having another 20 thousand standing to grind out daily after that is a pretty tall order, which I imagine most people don't bother with.

Link to comment
Share on other sites

Now this could be a very interesting discussion.

Question:

To whom it may concern, have you ever thought about taking a more PVP-like approach to balancing certain PVE issues? For example, giving enemies an effective health that mirrors the player, while dialing back player damage and CC to compensate. As well as scaling enemies being equipped with various mods of varying ranks to increase their difficulty/survivability(Vitality, Steel Fiber, Redirection).

Edited by EmptyDevil
Link to comment
Share on other sites

Are there any updates on the plan to integrate Serration into weapons, make Multishot a tradeoff, etc?

Are there any updates on Limbo's rework? Perhaps Zephyr, Oberon or Hydroid after?

What about the plan to make each Relay look different, including replacing the repeated Rhino statue? Will players ever get a chance to rebuild the lost relays, to view the updated versions on all platforms?

While it's understandable that Nullifiers are intended as a hard-counter to power creep, the anti-ballistic protection that their bubble provides if often seen as redundant or overkill. The bubbles make it painful for players to bring slow firearms into Corpus missions such as Snipers, which are already seen as struggling for their 1-shot-1-kill mentality. Exacerbating the issue is the fact that Nullifiers qualify to be Arctic Eximi, allowing their protection spheres to stack. Are there any plans to address this?

Edited by Archwizard
Link to comment
Share on other sites

Please please no primetime type watching people play warframe for 30m.

Just information and asking the hard questions, Thanks. Things like focus having little to no use with the exception of a few specific skills, content drought, sorties lackluster rewards, damage 3.0, AI reworks, etc. I dont want to watch you try to win in a survival with a new syndicate melee weapon (Sorry Reb).

Edited by Skaleek
Link to comment
Share on other sites

Any chance of seeing a change to Relic refinement to give Exceptional and Flawless Relics a purpose?  Currently the best option if you want a Common part is Intact and the best option for Uncommon and/or Rare is Radiant so I doubt anyone uses Exceptional or Flawless when they can save up and make a Radiant instead.  Could Exceptional possibly be made into a best option for Uncommon (but with no increase in chance of Rare) and Flawless a best option for Rare (but without increased chance of Uncommons)?  Radiant would still be the best overall (with the best Ducat yields as consolation prizes) but we would have a couple of budget options that give an almost 'all or nothing' option with either the reward we want or a Common.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...