Ve1indian Posted September 15, 2016 Share Posted September 15, 2016 I've already made a topic on this a while ago, so i'll just post the link with all the info here. I do hope this gets fixed soon, it's the same as it was 10 months ago with no slight differences whatsoever. Link to comment Share on other sites More sharing options...
ashrah Posted September 15, 2016 Share Posted September 15, 2016 dmg is really nice but accuracy is really very bad to score headshots u must aim little over head to hit.. but really need fix Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 15, 2016 Share Posted September 15, 2016 the problem is that projectiles just fly the way they feel like, without a rule, i missed many point blank shots due to the projectils drifting to the freaking top right/left, which is dayum far away from the place i aimed it at Link to comment Share on other sites More sharing options...
ligonare Posted September 15, 2016 Share Posted September 15, 2016 It's a FeatureTM. Gave up debating on it a long time ago. It goes along with castana family multishot bug, glaxion wonky beams, aerodynamic pox sideways projectiles and more. DElicious suffering~ Link to comment Share on other sites More sharing options...
Ve1indian Posted September 24, 2016 Author Share Posted September 24, 2016 On 9/15/2016 at 11:49 AM, ligonare said: It's a FeatureTM. Gave up debating on it a long time ago. It goes along with castana family multishot bug, glaxion wonky beams, aerodynamic pox sideways projectiles and more. DElicious suffering~ I highly doubt it will ever get fixed, but there's no denying it'd make more weapons actually fun to use, and thus DE and players would both benefit. Sadly this is another instance of people giving up on trying to get something fixed, resulting in DE not bothering to change it. Link to comment Share on other sites More sharing options...
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