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The Silver Grove: U2

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The Silver Grove: U2


Syndicate Melees

Represent your favorite Syndicate with these unique entry of weapons. Each weapon is charged with a unique bonus (brainstormed by your Design Council!) and reflect the Syndicates they represent. These weapons have stat changes and a unique passive, but there is no Syndicate burst associated with them. Diversity! All weapons must be equipped in melee mode to benefit from the bonus (save for the Telos Boltace). 

Telos Boltace
- Push the limits of Tenno lethality with violent spinning attacks that damage all enemies in range. Increased mobility when equipped in melee mode. (Weapon Bonus by TunaMayo) 

Synoid Heliocor
- This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration) 

Sancti Magistar
- Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held. (Weapon Bonus by (PS4)Sreza and Design Council collaboration) 

Secura Lecta
- Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji) 

Rakta Dark Dagger
- Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields. (Weapon Bonus by Design Council collaboration) 

Vaykor Sydon - Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it. (Weapon Bonus by Tourach and taiiat)

Obtain these weapons through Syndicate Offerings. You must reach the top Syndicate Rank to purchase the pertaining weapon.

  • Added a generic Corpus announcer to Corpus Ship tiles.


  • Improved performance issues related to Leech Ospreys. 
  • Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops.
  • Tweaked Exterminate missions to ensure you will be able to collect enough Reactant for the amount of enemies spawned.
  • Tweaked the blocking volume underneath Sentinels in your Landing Craft to allow placement of decorations. 

Conclave Fixes

  • Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb. 
  • Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.
  • Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave.
  • Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave.


  • Fixed the Pistol Amp Aura Mod not increasing pistol weapon damage.
  • Fixed an FX leak when a Grineer Bombard's rocket would strike something and catch fire; the fire would go out but the object would linger forever.
  • Fixed a performance hitch related to Ancient Healers, Grineer Scorpions and other enemies that use a grappling hook. 
  • Fixed the start animation for Emotes not playing. 
  • Fixed the Ki’Teer Earpieces not applying your eye glow color. 
  • Fixed ending up back in your Landing Craft upon leaving the Simulacrum when set to Solo mode.
  • Fixed Clients seeing their summoned Operator skin tone changed to the colour of the Operator's suit, and the suit appearing as the Operator's skin colour.
  • Fixed the Paris/Paris Prime kills not counting towards the ‘Rifleman’ challenge. 
  • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability. 
  • Fixed shrinking when shaking hands with Titania while her Razorwing is active.
  • Fixed Titania being stuck in flight mode when running out of Energy during Razorwing as per: https://forums.warframe.com/topic/690239-unlimited-titania-ult-at-full-size/
  • Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated. 
  • Fixed a case where another player spawning with an Aura mod while you were in Titania’s Razorwing would result in you running through the air.
  • Fixed being able to roll with Nyx’s Assimilate Augment active by binding a dedicated roll key (not sprint/roll).
  • Fixed not being able to cycle through your highlighted ability while rolling. 
  • Fixed appearing reversed when selecting the Archwing mode in the Arsenal. 
  • Fixed the ‘Get Clem’ mission failing to launch as per: https://forums.warframe.com/topic/698963-get-clem-weekly-mission-broken/
  • Fixed jog/sprint timing sounds when wielding an Axe weapon to feel less clumsy. 
  • Fixed the Lecta not displaying it’s proper FX.
  • Fixed Syndicate Medallions spawning in inaccessible locations.
  • Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.
  • Fixed not seeing your melee weapon when performing numerous finishers when the weapon has ‘Visible When Holstered’ switched off.
  • Fixed some issues with the Grineer Shipyard sludge material. 
  • Fixed the wrong minimap displaying in the Grineer Shipyard tileset.
  • Fixed a crash when Infested Maggots would attempt to attach to each other. 
  • Fixed a crash when attacked by an Infested Leaper. 
  • Fixed a crash upon starting the Law of Retribution. 
  • Fixed a crash related to Bursas. 
  • Fixed various translation errors.
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Evening Tenno! Nice to see you all again! 

The dagger seems to not work if you are 1 shot killing enemies. You must take your time and make them suffer.

Here comes my customary highlight of changes I would like to see!

I would love for there to be an unarmed combat option for the Warframes - currently this is available but only when killed by the Zanuka Hunter, I feel this feature should be extended to the rest of the game, as in weapon specific sorties ammo must be wasted on breaking through certain map obstacles.

There is also still an issue of randomly being stuck in another players profile. While this can be cleared by typing in the chat box /profile 'own username' this is still very annoying, especially for players who do not know how to deal with it.

I would also Still like the Carrier function to be placed into a mod form - just to give other companions a similar level of convenience and functionality, less range than on the Carrier, but some extra pickup range at least..

Edited by Orthelius
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On ‎9‎/‎16‎/‎2016 at 5:31 AM, [DE]Megan said:

Secura Lecta
- Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji) 

I would like to point out that this one should've had a "combat" related secondary effect just like the others.
As it is right now, people with millions of credits would have no benefit using it.

Also, kindly change the weapon bonus by Oranji to Weapon Bonus by Design Council collaboration. 
Probably more than half of the Council suggested the credit drop if not more, and I hate to take all the blame for it's mediocrity.
Thanks a lot. All the best~

Edited by Oranji
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4 minutes ago, [DE]Megan said:

The Silver Grove: U2


Syndicate Melees

Each weapon is charged with a unique bonus (brainstormed by your Design Council!) and reflect the Syndicates they represent. These weapons have stat changes and a unique passive, but there is no Syndicate burst associated with them.

Aaaaaand on to other things.

Face it: While the passives are a good idea in theory, their implementation...leaves much to be desired. Most of these passives are simply not sufficient to make these weapons viable in place of better damage dealers or weapons with wide knockdown AoE on jump attacks. Had they at least retained the Syndicate proc, they would have been able to compete as damage with utility. As they are, though...they are so niche that most of them will likely never see use.

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