God_is_a_Cat_Girl Posted September 15, 2016 Share Posted September 15, 2016 All weapon added effects look nice, and then Perrin gets the short end of the stick, again. Kinda like Simaris, whose weapons are always invalidated a few weeks later (I still want my potato from the original Simulor back). Link to comment Share on other sites More sharing options...
Mr.Lube Posted September 15, 2016 Share Posted September 15, 2016 7 minutes ago, [DE]Megan said: Added a generic Corpus announcer to Corpus Ship tiles. YEEEEEEAAAAAA BAYBAYYYYY Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted September 15, 2016 Share Posted September 15, 2016 Thanks DE!!!! Amazing update! Link to comment Share on other sites More sharing options...
TenGaugeBoson Posted September 15, 2016 Share Posted September 15, 2016 I am a little bummed about the Suda hammer...We already had that.was hoping for something fresh and new Link to comment Share on other sites More sharing options...
FLSH_BNG Posted September 15, 2016 Share Posted September 15, 2016 >or your horse. Oh redtext... why? Link to comment Share on other sites More sharing options...
-FEW-NOCHI-RAMAR- Posted September 15, 2016 Share Posted September 15, 2016 please up trinity Link to comment Share on other sites More sharing options...
-Jieun- Posted September 15, 2016 Share Posted September 15, 2016 Fixed shrinking when shaking hands with Titania while her Razorwing is active. why remove this feature? Link to comment Share on other sites More sharing options...
Akireon Posted September 15, 2016 Share Posted September 15, 2016 This is cool and all but how about more content than more random stuff to level? When's the new War within coming out? We were told july. Link to comment Share on other sites More sharing options...
MrDar1o Posted September 15, 2016 Share Posted September 15, 2016 (edited) Ah! Yes! Finally! Telos Disappointment... Edited September 15, 2016 by MrDar1o Link to comment Share on other sites More sharing options...
TESTAMENTEXE Posted September 15, 2016 Share Posted September 15, 2016 And why wouldn't sm and RV get the bad end of the stick like normally... Link to comment Share on other sites More sharing options...
AandOE Posted September 15, 2016 Share Posted September 15, 2016 The channeling buff to the Synoid Heliocor looks really well thought out. Bravo! :3 Link to comment Share on other sites More sharing options...
Eldnacpeek Posted September 15, 2016 Share Posted September 15, 2016 (edited) When. Edited September 15, 2016 by LazerSkink Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted September 15, 2016 Share Posted September 15, 2016 lmfao @ the credit bonus, everything else got some utility fighting wise , we gonna stun the enemies and make them numb with a bunch of 2 dimes in their faces lmfao... Link to comment Share on other sites More sharing options...
masterhobbes Posted September 15, 2016 Share Posted September 15, 2016 >Fixed shrinking when shaking hands with Titania while her Razorwing is active. Boo, worst fix ever T_T. Link to comment Share on other sites More sharing options...
Iridess Posted September 15, 2016 Share Posted September 15, 2016 12 minutes ago, [DE]Megan said: CEPHALON SUDA Synoid Heliocor - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. well RIP regular heliocor... Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted September 15, 2016 Share Posted September 15, 2016 thx Link to comment Share on other sites More sharing options...
masterhobbes Posted September 15, 2016 Share Posted September 15, 2016 Just now, Twikstar said: well RIP regular heliocor... Well does that mean kills or just finishers cause regular helicor can get skins off of ANY kill not just finishers. Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 15, 2016 Share Posted September 15, 2016 11 minutes ago, [DE]Megan said: Syndicate Melees ..but there is no Syndicate burst associated with them. Hmm ok, syndicate burst IS THE ONLY REASON WHY I USE SYNDICATE WEAPONS. Thanks for the mastery fodder. Link to comment Share on other sites More sharing options...
ArcaneSnowdrop Posted September 15, 2016 Share Posted September 15, 2016 Just now, masterhobbes said: Well does that mean kills or just finishers cause regular helicor can get skins off of ANY kill not just finishers. This heliocor scans everything no matter how you kill it and reconstitutes enemies killed with channeled attacks as normal attacks-think SoTD, I would assume. Link to comment Share on other sites More sharing options...
RsxHayabusa Posted September 15, 2016 Share Posted September 15, 2016 DE strikes again! huzzah! Link to comment Share on other sites More sharing options...
FreezerFlare Posted September 15, 2016 Share Posted September 15, 2016 Itzal's research costs are still bugged. This is a ghost clan. Link to comment Share on other sites More sharing options...
Kraygon13 Posted September 15, 2016 Share Posted September 15, 2016 (edited) 15 minutes ago, [DE]Megan said: CEPHALON SUDA Synoid Heliocor - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration) So, if one melee guy, with rejuvention aura (or 4 guy) doing defense mission, they are pretty much invincible right ? (hello rage mod+lifestrike for unlimited channeled strike and army) Got an army of IA and make them invincible right ? Lololol Edited September 15, 2016 by Kraygon13 Link to comment Share on other sites More sharing options...
SparksIsANerdd Posted September 15, 2016 Share Posted September 15, 2016 perrin sequence now has a reason to max rank. Link to comment Share on other sites More sharing options...
Aurruxco Posted September 15, 2016 Share Posted September 15, 2016 14 minutes ago, [DE]Megan said: Fixed not seeing your melee weapon when performing numerous finishers when the weapon has ‘Visible When Holstered’ switched off. Hopefully this also fixes the issue where, Link to comment Share on other sites More sharing options...
RahuHordika Posted September 15, 2016 Share Posted September 15, 2016 Well Perrin and Hexis got utterly shafted here, everyone else got some nice and practical or at least interesting passive while those two are so.... bland and basic. Link to comment Share on other sites More sharing options...
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