[DE]Megan Posted September 16, 2016 Share Posted September 16, 2016 (edited) The Silver Grove: U2.1 Changes Slowed down Synoid Helicors spinning animation. Fixes Fixed the Pistol Amp Aura Mod not amping Mesa’s Peacemaker. Fixed the Vaykor Sydons charge FX not resetting when dropping the block before being fully charged. Fixed Syndicate melee weapons being offered as rewards when reaching max rank within that Syndicate. Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol. Fixed getting stuck on the wall trim when dropping into the Corpus Gas City tileset. Fixed ability sounds not playing after triggering your Operator Focus ability as per: Fixed engine sounds of the Corpus Hijack object not playing properly after running out of shields. The Silver Grove: U2.2 Additions Added a missing enemy panic button in the Grineer Galleon tileset. Fixes Fixed a loss of functionality when selecting the Archwing Arsenal as per: https://forums.warframe.com/topic/699948-softlock-when-selecting-archwing-in-arsenal-100-replication/ Edited September 16, 2016 by [DE]Megan added U2.2 Link to comment Share on other sites More sharing options...
Inkogni Posted September 16, 2016 Share Posted September 16, 2016 THANKS | Link to comment Share on other sites More sharing options...
MaidGalaxy Posted September 16, 2016 Share Posted September 16, 2016 (edited) Edited September 16, 2016 by MaidGalaxy Red Link to comment Share on other sites More sharing options...
MarshallBanana0815 Posted September 16, 2016 Share Posted September 16, 2016 thx :-) still no fix for overlay map resetting each defense/interception round? Link to comment Share on other sites More sharing options...
FreezerFlare Posted September 16, 2016 Share Posted September 16, 2016 Nothing on the Itzal's research costs? (Ghost Clan) Link to comment Share on other sites More sharing options...
Quacklustre Posted September 16, 2016 Share Posted September 16, 2016 (edited) Thanks, DE! Don't rush on The War Within. Most would rather you got it right the first time, and took a while to get it out than the alternative. Edited September 16, 2016 by DwlfTheDuck Link to comment Share on other sites More sharing options...
Misgenesis Posted September 16, 2016 Share Posted September 16, 2016 PLEASE Spoiler Link to comment Share on other sites More sharing options...
Hatrix_ Posted September 16, 2016 Share Posted September 16, 2016 No change to getting stunlocked while wielding the Sancti Magistar near an Arc-trap? Link to comment Share on other sites More sharing options...
CGs_Knackie Posted September 16, 2016 Share Posted September 16, 2016 Please fix Quick Thinking! This one is still broken. :/ Link to comment Share on other sites More sharing options...
xection9 Posted September 16, 2016 Share Posted September 16, 2016 thx Link to comment Share on other sites More sharing options...
Death_Master_ Posted September 16, 2016 Share Posted September 16, 2016 will syndicate melee weapons have buffs to be more useful than normal versions? Link to comment Share on other sites More sharing options...
Witcher Posted September 16, 2016 Share Posted September 16, 2016 Too bad i cant downvote some of you Link to comment Share on other sites More sharing options...
Fr0stPh03niX Posted September 16, 2016 Share Posted September 16, 2016 5 minutes ago, WhiteDragon_RU_ said: Still no help for: https://forums.warframe.com/topic/663430-primed-fury/ This guy banters on every freaking update lmao, for the mistake which he made himself consciously.. Just accept the fact that your friend effed up this one and you were the gracious guy wholly accepting the charming mistake of his. Link to comment Share on other sites More sharing options...
tnccs215 Posted September 16, 2016 Share Posted September 16, 2016 4 minutes ago, Death_Master_ said: will syndicate melee weapons have buffs to be more useful than normal versions? That's only appliable to the synoid heliocor. And, judging by DE's history.... no. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted September 16, 2016 Share Posted September 16, 2016 (edited) Still no fix for: 1.Heavy blade front finisher deals only 25% damage: (Even Galatine P deals a lot less melee finisher damage than other weapons)https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ 2.Hysterical Assault falls off the map:https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/ 3.Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series. -Teleporting while sliding will fail to trigger a finisher on the target. 4.Credit reward on excavation bugged? Instead of 3000, 4000, 5000 we now get 2000, 2500,3000. I am so tired to farm new relics, and just realized that I get even less reward from grinding. 5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.https://forums.warframe.com/topic/691744-overlay-map-bug 6.Blade Storm losing melee combo on all robotic and machinery type enemieshttps://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ 7.Sobek's Acid Shells effect bug:https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ 8.Most primary guns and polearm weapons are still misplaced while holstered.https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/ (The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.) 9.Aura stops working after access the arsenal in the Simulacrum:https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/ 10.Consuming energy orbs even at full energy:https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/ Others: The invulnerable duration for enemies being corrupted by Void Fissures: This is still very annoying, especially if you are using Tigris, sniper or something like that. Just make it instant or remove the invulnerability Edited September 17, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
IamRageypoo Posted September 16, 2016 Share Posted September 16, 2016 Please allow the boltace spin attack to count towards the combo counter... Link to comment Share on other sites More sharing options...
Traxadel Posted September 16, 2016 Share Posted September 16, 2016 I must muster this fix Link to comment Share on other sites More sharing options...
-CM-Shiron Posted September 16, 2016 Share Posted September 16, 2016 Link to comment Share on other sites More sharing options...
klops Posted September 16, 2016 Share Posted September 16, 2016 Still no fix for nerfed syndicate dailies rewards. Link to comment Share on other sites More sharing options...
Kitty Posted September 16, 2016 Share Posted September 16, 2016 No fix for EOS Shoulder Plates making emblems small. Thanks for the update though. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted September 16, 2016 Share Posted September 16, 2016 Please let the next hotfix be fixing the 'stunlock with a stick' and tweak the Vaykor Sydon's blind to last at least 6 or 7 seconds.. OH and give something more interesting to Secura Lecta. Link to comment Share on other sites More sharing options...
Lucernam Posted September 16, 2016 Share Posted September 16, 2016 Wait, so I wasn't supposed to get the Synoid Heliocor when I ranked up with Suda? Whoopsie... Link to comment Share on other sites More sharing options...
iRyanJ Posted September 16, 2016 Share Posted September 16, 2016 16 minutes ago, Misgenesis said: PLEASE Hide contents it really is so annoying, i love saryn but i wont play her while it does that Link to comment Share on other sites More sharing options...
Cat_Jam Posted September 16, 2016 Share Posted September 16, 2016 (edited) 25 minutes ago, [DE]Megan said: Fixed the Vaykor Sydons charge FX not resetting when dropping the block before being fully charged. Please change how Vaykor Sydon's blind charge works, make it so that the charge doesn't reset. Perhaps actually utilising the Alt-Fire key for this might be the solution. At the moment the blind charge is too clunky and slow to actually use, especially considering that the blind lasts for ~4 seconds... Edited September 16, 2016 by Cat_Jam Link to comment Share on other sites More sharing options...
Numerikuu Posted September 16, 2016 Share Posted September 16, 2016 Still no fix for Kavat AI. Link to comment Share on other sites More sharing options...
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