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Lantern Suggestions


(PSN)LoisGordils
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As it is now it's pretty bad, let's be real (I still love Titania). The CC is great... when the enemy doesn't fly over to God. I propose two solutions:

A. Make the enemy float in place and it ONLY moves horizontally when struck with a melee attack (see Mutalist Quanta alt-fire for reference)

B. Instead of having yet another ability that ragdolls enemies into the air, make Titania herself emit the mesmerizing light while the Razorflies detach from her body and orbit her, damaging all who come near. She draws aggro to herself (requires line of sight. Enemies will be non-aggressive). However, the explosion damage is lost (due to balancing issues) and is replaced by a knockdown.

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Lantern having short-ish casting range and requiring a target is not a good combination,
it's very common for your Lantern in spe to get killed beforehand.

Personally, Spellbind already delivers on the enemy floaty ragdoll spectrum
(also Tribute souls often flying away at high speeds, yeah thanks)
so not least for the sake of lowering redundancy / increasing uniqueness,
I'd rather just have Lantern be a freely castable, stationary "wisp" or something
(if cast on / near the ground, make it float up to a height of 2 meters or so).

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