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The Silver Grove: U3 Ayatan


[DE]Rebecca
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9 minutes ago, [DE]Rebecca said:

The Silver Grove: U3 Ayatan

Additions:
4bcZI5H.jpg


Ayatan Treasures are here!
Ayatan Treasures will let you become a procurer, collector, and trader of ornate Orokin artifacts. Hunt them like Indiana Jones via special missions given to you by Maroo, or find them during your regular excursions.

There are two new terms to familiarize yourself with: Sculptures and Stars.
The individual Sculptures and Stars have several variations of rarity and value. Sculptures, which are more valuable, can be completed by socketing in the appropriate types of Stars.

Maroo will pay handsomely in Endo for your Ayatan treasures, but she’ll offer more for completed Sculptures. You’ll have to decide whether you want a quick payout or wait for the big prize and complete your Sculpture. If Endo isn’t what you desire most, you can keep your collection on display in your Landing Craft or trade your treasures with other Tenno.

Finding Ayatan treasures in regular missions will be rare, but if you’re feeling adventurous, you can speak with Maroo for a special weekly treasure hunt mission that will test your coordination, speed, and mobility. If you enjoy the more leisurely approach to art collecting, you can always have other Tenno do the work for you and acquire your treasure through the trade system. Whatever your method of procurement, once you have a piece of Ayatan treasure, what you do with it will be up to you.

Resource Caches/Crates!
Harvest and collect Resources from the world around you! Enemies, lockers and crates will continue to drop Resources, and now you can collect additional Resources by harvesting from the new Resource Caches. All default 'Resource cakes' have been replaced with actual representations of the Resources you're picking up!

Manduka Operator Suit
Pick up the latest in Operator attire. The Manduka Outfit is now available!


- The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!
- Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!
- You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.
- The Top 20 winners from the Codex Art Contest 3.0 have been added (more to come)!

Changes:
- Improved performance and stability during long missions.
- Reduced memory footprint in missions by about 20MB for 32-bit systems (more for 64-bit).
- Rounded the HUD display of the Peaceful Provocation Equinox Augment Mod percentage.
- Polarizing now attempts to keep as many Mods equipped as it can instead of removing all of them. Priority is given to Mods in earlier slots.
- Improved performance issues when entering the Arsenal.
- Increased the hit box size for Grineer Sensor Bars.

Fixes:
- Fixed being booted back to the Navigation screen upon the Host freezing during mission load-in.
- Fixed a rare bug that would keep particle effects going forever (eg: Tar-Mutalist Moa bombs stuck perpetually dissolving).
- Fixed leaking channelling effects that would stick around if an enemy was killed while performing a channeling attack (Grineer Guardsmen did this regularly).
- Fixed being affected by Freeze status effects when attempting to melee block the attack.
- Fixed blocking procs with the Sancti Magistar resulting in being stuck in place due to proc blocking, and can often be stuck until you are downed.
- Fixed a missing text space in the Invasion reward description.
- Fixed extra "+X% DAMAGE" text on the Pistol Amp Aura Mod description.
- Fixed Arsenal camera and rotation not working properly in Relays.
- Fixed taller Infested enemies getting stuck in Defense tileset spawn areas.
- Fixed a script-error caused by Flamethrower wielding enemies (Scorch, Hyekka Master).
- Fixed a script-error that would occur if the target was destroyed while a Bursa was winding up.
- Fixed motion blur masking only being visible on bright objects and is now much more punchy than before! (Reminder: Display Settings has option for motion blur)
- Fixed mods dropping disproportionately often from Infested Runners.
- Fixed pillar decorations appearing incorrectly in Grineer Galleon tilesets.
- Fixed a water texture issue in Grineer Settlement tilesets.
- Fixed item pick-ups floating.
- Fixed floor collisions in the Earth tileset.
- Fixed a case of loot crates being inaccessible.
- Fixed a crash related to Mesa’s Peacemaker.
- Fixed a crash when selecting a Profile Icon.

 

This is pretty pucking great.

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16 minutes ago, [DE]Rebecca said:

- You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.
- Polarizing now attempts to keep as many Mods equipped as it can instead of removing all of them. Priority is given to Mods in earlier slots.

Thanks for these!  Matchmaking has bee annoying lately, and now I may not have to take screenshots every time I forma something.

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Thanks for the update obviously but....

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- The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!

That's nice and all but honestly, that still doesn't make the void that interesting or worthwhile place to go to unless I need argon... it needs something 'special' again not something you can get from doing relic runs.

Quote

- Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!

80,100 and 150... seriously that's pretty poor values when you think about it. 

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- You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.
 

Nice... can you do something about the constant 'dropping out' when trying to get into an event with lots of 'open groups'... ie like when there's a gift of the lotus.

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- Fixed mods dropping disproportionately often from Infested Runners.

So I take it this is going to be another nerf then....

 

And still no fix for titania clipping issues when in razorwing....

 

Also how do you manage to break something that isn't even listed as being tinkered with.... void items in inventory are missing as said above.

Edited by LSG501
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20 minutes ago, God_is_a_Cat_Girl said:

Guys, can we please have Puck, void key and Fusion core statues to put on our ships, so we can forever remember our old friends?

This, I want to forever remember the old pickups that we all took for granted

Edited by Nova73
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