CephalonKorb Posted September 22, 2016 Share Posted September 22, 2016 Just noticed on a sortie. Oxium's still a cheese wheel. Link to comment Share on other sites More sharing options...
Stalker Posted September 22, 2016 Share Posted September 22, 2016 (edited) Nevermind this reply. Good update! :) Edited September 22, 2016 by 420dankmemes Figured it out. Link to comment Share on other sites More sharing options...
Shockwave- Posted September 22, 2016 Share Posted September 22, 2016 43 minutes ago, Uzkost said: After several missions I have noticed no change in amounts dropped over all on any node. (Not that I've run all of them) but finding several caches has made a slight increase compared to what I would normally get you miss the point. If the drops from enemies has been reduced but replaced with caches, then it has reduced resources on defense missions, long survivals, interceptions, etc. As well as with Nekros, Hyroid, or double drops. The shift from enemies to containers might work out even on an exterminate but overall it will be a reduction if they lowered drop rates. Link to comment Share on other sites More sharing options...
Pato-L0k0 Posted September 22, 2016 Share Posted September 22, 2016 Stars are too hard to pick up, or be seen. The "press X Button" must be eliminated. Link to comment Share on other sites More sharing options...
KunoUshinawa Posted September 22, 2016 Share Posted September 22, 2016 56 minutes ago, Shockwave- said: you miss the point. If the drops from enemies has been reduced but replaced with caches, then it has reduced resources on defense missions, long survivals, interceptions, etc. As well as with Nekros, Hyroid, or double drops. The shift from enemies to containers might work out even on an exterminate but overall it will be a reduction if they lowered drop rates. I actually thought of this like 5 mins ago while running a survival, there are caches there but exploring the map is a bit difficult in survival. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted September 22, 2016 Share Posted September 22, 2016 " - The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!- Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!- You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found. " great start :) keep it going. FIX ALL DA BUGS ]\'[ Link to comment Share on other sites More sharing options...
CrazyFisher Posted September 22, 2016 Share Posted September 22, 2016 (edited) 10 tracers on alert, no ty Edited September 22, 2016 by CrazyFisher Link to comment Share on other sites More sharing options...
NativeKiller Posted September 22, 2016 Share Posted September 22, 2016 (edited) "AYA-TAN" WA SUGOKU KAWAII DESUYO NE!!! x3 UGUU SO MUCH KAWAII!!! x3 ...With the obligatory 'Weeaboo" joke aside, I think I am going to love this update. 1) "Wait For Players" option for PUGs 2) Polarizing now doesn't automatically remove all mods on your equipment I believe that while these two features are simple they will most likely, vastly improve my QoL as a Tenno. Thanks for the update, D.E! :) Edited September 22, 2016 by NativeKiller Link to comment Share on other sites More sharing options...
GotEmCoooach Posted September 22, 2016 Share Posted September 22, 2016 I like that enemy drops actually fall to the floor now; however mods still float in the air. Link to comment Share on other sites More sharing options...
Valionus Posted September 22, 2016 Share Posted September 22, 2016 Nice update there DE, really liking the new resource drop representation although as mentioned the oxium drops are are still cheese wheels the same goes with fieldron samples. Link to comment Share on other sites More sharing options...
Satomi-san Posted September 22, 2016 Share Posted September 22, 2016 (edited) So I may have displayed a Ayatan when I didn't want to and now I can get it off my ship interior. fix plz. Edited September 22, 2016 by Satomi-san Link to comment Share on other sites More sharing options...
Mandolin53 Posted September 22, 2016 Share Posted September 22, 2016 6 hours ago, Orthelius said: In the Jordas Verdict, the hitboxes on Jordas' back are completely off right now - as such it is incredibly difficult to maneuver the spores correctly into him. Furthermore, there is a complete crash that can occur if the 'Jordas Verdict' is initiated and started from relays. I am well aware I am amongst a minority of players who continue to regularly attend Raids, but I do feel this should still be polished to the best it can be - especially as the Jordas bugs have been present for weeks, and the Disruptor issue for almost a week now at least. Ive never had this problem before, and only people in my raid group with bad ping ever have trouble, so double check to make sure your ping is ok and your aim isnt bad. (Btw, I run all 3 raids every day so Ive definately done it enough to know) Link to comment Share on other sites More sharing options...
Gilmaesh Posted September 22, 2016 Share Posted September 22, 2016 (edited) the wait for player feature don't seems to work like intended : when you click on a mission it waits for players by default and you have to wait for players indefinitely , and when you click wait players button mission start edit : 42 minutes ago, SpaceOfficerJangles said: Also clicking wait for players took me right into the mission, without any waiting. i just re-read OP, button should be called 'start mission' no ? or maybe i'm the only one who find it misleading ^^ edit 2 : In fissure you have to select your relic again when you press the button, would be nice to fix that Edited September 22, 2016 by Gilmaesh Link to comment Share on other sites More sharing options...
SpaceOfficerJangles Posted September 22, 2016 Share Posted September 22, 2016 (edited) What are these medium/hard missions that give higher endo levels? I saw a 37-something alert only offering 80. Various materials are still showing cakes. Detonite Ampules for eg. Also clicking wait for players took me right into the mission, without any waiting. Edited September 22, 2016 by SpaceOfficerJangles Link to comment Share on other sites More sharing options...
LABAL Posted September 22, 2016 Share Posted September 22, 2016 Hah. Fixed mods dropping too often. Not sure why, but I find it rather funny. Link to comment Share on other sites More sharing options...
--Q--Sky-Prime Posted September 22, 2016 Share Posted September 22, 2016 lol Link to comment Share on other sites More sharing options...
boat Posted September 22, 2016 Share Posted September 22, 2016 Floating items bug is still present to non-hosts. Not urgent, just figured I'd let you guys know. Thanks for this update! Link to comment Share on other sites More sharing options...
Darkvramp Posted September 22, 2016 Share Posted September 22, 2016 Gotta Catch em all Gotta Catch em all AYATAN Link to comment Share on other sites More sharing options...
Guest Posted September 22, 2016 Share Posted September 22, 2016 ok, nice update finally there are 2 things where one of them scares me a teammember found a statue-part and i didnt see it or get it, is that that way ? 2nd: rushing becomes uselesss with the chance for a statue or ayan, means, if 2 are on the finishline and others are not they start the counter and the WHOLE TEAM has no chance to get the offered things if there are players which dont care about and: 99 % of the players dont care about the team, and start the finishcounter when "I AM FINISHED AND I DONT CARE ABOUT OTHERS" in a coop is happen any idea, DE; how you can manage it that this madness stops ? because i ask one time close to be friendly that people stop the counter, everything after they dont react is not only an insult on this players ^^) because giving smth is nice as well as if we are not able to get it because of some strange behaving of the entire mass of players how can that be solved and this drama happens since years now ... and no, dont tell me, go solo or play with your clan or people you know, because the entire idea of coop get killed and raped on and on ^^) any solutions ? Link to comment Share on other sites More sharing options...
KunoUshinawa Posted September 22, 2016 Share Posted September 22, 2016 (edited) 33 minutes ago, textural_being said: ok, nice update finally there are 2 things where one of them scares me a teammember found a statue-part and i didnt see it or get it, is that that way ? 2nd: rushing becomes uselesss with the chance for a statue or ayan, means, if 2 are on the finishline and others are not they start the counter and the WHOLE TEAM has no chance to get the offered things if there are players which dont care about and: 99 % of the players dont care about the team, and start the finishcounter when "I AM FINISHED AND I DONT CARE ABOUT OTHERS" in a coop is happen any idea, DE; how you can manage it that this madness stops ? because i ask one time close to be friendly that people stop the counter, everything after they dont react is not only an insult on this players ^^) because giving smth is nice as well as if we are not able to get it because of some strange behaving of the entire mass of players how can that be solved and this drama happens since years now ... and no, dont tell me, go solo or play with your clan or people you know, because the entire idea of coop get killed and raped on and on ^^) any solutions ? I'd say quit playing with crappy players but it's not like that's something you can control. Wish there was a blacklist aka you put someone on a black list and they can never EVER join or host a party for you. This sounds extremely detrimental at first but eventually you are left with only people that are decent... people getting groups. DE is trying to get people to work together, IE I want to look for loot, if you look at every corner you might get a statue. Unfortunately people farm solo and do rush missions in a group. I blame the younger kids only ever playing FPS and not knowing what a real game is. Also I'm sure this has been said already, the credit fee for getting endo out of Ayatan sculptures is too high, just like the fact that we get charged credits TWICE to trade at Maroos... Guess I'm already done with this new feature. Not going to bother to pay 35k credits to get 1.5k endo and then spend 50k credits to use that 1.5k endo to rank a mod. Sorry but this is a flop. I'll collect them to put them in my ship but that's it. Edited September 22, 2016 by Uzkost Link to comment Share on other sites More sharing options...
Alenn_Tax Posted September 22, 2016 Share Posted September 22, 2016 Missing enemies codex entries still missing, check. Still not a word about the issue with the Itzal's research costs, check. See you next update ! Link to comment Share on other sites More sharing options...
-Eru-Iluvatar Posted September 22, 2016 Share Posted September 22, 2016 Can we get a few big, huge, gigantic Ayatan statues? I bet it'd look nice on the ship. And someone in Region told me to give DE ideas: Archwing Sorties, when? Link to comment Share on other sites More sharing options...
KunoUshinawa Posted September 22, 2016 Share Posted September 22, 2016 Just now, -Eru-Iluvatar said: Can we get a few big, huge, gigantic Ayatan statues? I bet it'd look nice on the ship. And someone in Region told me to give DE ideas: Archwing Sorties, when? I second both of these. Also Archwing Derelict missions. YES I LIKE ARCHWING SHUT UP AND LEAVE ME ALONE! Link to comment Share on other sites More sharing options...
Rekalty Posted September 22, 2016 Share Posted September 22, 2016 You may want to buff those Trace rewards. Currently, Survival Alert on Ukko, reward, 10 Traces. That's not even worth doing, just go do a Lith Exterminate/Rescue/Capture, takes 3-4 min instead of 10, and rewards up to 30. Alerts should be worth doing, and give a lot more than you would get normally. Same goes for Endo, 150 Endo for an alert is still laughable, please make alerts actually worth doing. Link to comment Share on other sites More sharing options...
Relentless.Zen Posted September 22, 2016 Share Posted September 22, 2016 12 hours ago, [DE]Rebecca said: - You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found. finally, thanks DE Link to comment Share on other sites More sharing options...
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