Ciaus Posted December 25, 2016 Share Posted December 25, 2016 This looks cool! I'd really like harder content that isn't raids / heavily teamwork dependant. Something I can do with just a friend that is hard and rewarding. Link to comment Share on other sites More sharing options...
Drago55577 Posted December 26, 2016 Share Posted December 26, 2016 On 9/22/2016 at 1:53 PM, DiabolusUrsus said: Definitely an interesting concept, but I still believe that we won't see a proper challenge until we accept a more... disciplined degree of game balance. I like challenges. I don't like being required to cheese cheese with more intense cheese. Nullifiers and certain eximus just need to be replaced. I'd like to see a new sort of enemy scaling, i.e above level 60 Corpus Techs start placing down one-way energy barriers, Grineer start bringing in heavier weapons on their basic units, heavier armor that makes them invulnerable in certain places? Then go up to level 150+, enemies get upgraded again and get even more utility functions to make them harder to fight. Special events for rooms, including this stronghold mission, would be a nice one to see. You get a messsage from Lotus, such as "A Nullifier fortification has been detected ahead", and a room full of Corpus behind barriers would be there, the entire room covered in a nullifier field. I should probably make a thread for both of these. As for the mode itself, I love the idea. It sounds like an amazing mode, especially with the dungeon crawler style, which would work well with above paragraph. But as the dude I quoted said, there's issues that need to be addressed first, such as enemy cheese and cheesing their cheese. Notable examples being nullifiers and Naramon/maiming strike. Link to comment Share on other sites More sharing options...
Soketsu Posted December 31, 2016 Share Posted December 31, 2016 On 24/12/2016 at 9:11 PM, MokutoBunshi said: negative stats are USEFUL. there was a vid a youtuber made where their ally would get radiated on purpose then get hit by a negative damage and HEAL. ]\'[ my fault wasn't specific, when I talke about negative stats I talking about lowering dammages of weapons Link to comment Share on other sites More sharing options...
FoxFX Posted January 24, 2017 Author Share Posted January 24, 2017 New Devstreams have sparked new insight on the sandbox version of the Stronghold Mission Type. There might also be a new name for this concept soon. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted January 25, 2017 Share Posted January 25, 2017 Ill need to watch them then :P ]\'[ Link to comment Share on other sites More sharing options...
Cyandana Posted January 26, 2017 Share Posted January 26, 2017 On 1/24/2017 at 10:51 AM, FoxFX said: New Devstreams have sparked new insight on the sandbox version of the Stronghold Mission Type. There might also be a new name for this concept soon. Congrats. Do you have an updated / current draft for this? I'd love to help push for it to be implemented. Link to comment Share on other sites More sharing options...
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