LascarCapable Posted October 12, 2016 Share Posted October 12, 2016 Moving to PC Beta bugs. Link to comment Share on other sites More sharing options...
main_antagonist Posted October 12, 2016 Author Share Posted October 12, 2016 Just now, D20 said: Moving to PC Beta bugs. cool thanks Link to comment Share on other sites More sharing options...
Reaver_LV Posted October 12, 2016 Share Posted October 12, 2016 I can confirm this is a problem and fully agree it needs a fix/change. Even with natural talent you will often be wasting large amounts of energy for nothing, which is quite frustrating. Link to comment Share on other sites More sharing options...
main_antagonist Posted October 14, 2016 Author Share Posted October 14, 2016 I was sad this didn't make it into the recent batch of fixes :c but fingers crossed it gets fixed soon :D @[DE]Megan Link to comment Share on other sites More sharing options...
main_antagonist Posted October 24, 2016 Author Share Posted October 24, 2016 Started playing mag again yesterday and today ... was having a good time and then a DPS frame joined and I died a little inside after my 5th failed magnetize bubble attempt XD Link to comment Share on other sites More sharing options...
main_antagonist Posted December 6, 2016 Author Share Posted December 6, 2016 Can anybody confirm if it's been fixed yet I've stopped playing mag. Link to comment Share on other sites More sharing options...
---OTEKKENDURE--- Posted January 3, 2017 Share Posted January 3, 2017 I believe a refund of energy is the best way to go. Link to comment Share on other sites More sharing options...
Temragon Posted January 17, 2017 Share Posted January 17, 2017 Nice. Old post. Oh well, it's still a thing. Should definitely refunded power. Would be nice if it was a ground-targetable ability again. And even nicer if I could detonate it by casting it on itself. Bonus points if pull on it, would pull enemies into it. That'd almost make mag a pretty usable and fun frame. Link to comment Share on other sites More sharing options...
main_antagonist Posted January 18, 2017 Author Share Posted January 18, 2017 I don't see many Mags these days and with this still being a thing it figures :/ it's a core ability that synergises with the rest of her kit and since the core mechanic doesn't give you a refund of energy there isn't much incentive to play her unless it's solo. Link to comment Share on other sites More sharing options...
main_antagonist Posted February 1, 2017 Author Share Posted February 1, 2017 Update: Still bugged Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted February 1, 2017 Share Posted February 1, 2017 I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! Link to comment Share on other sites More sharing options...
Amazerath Posted February 1, 2017 Share Posted February 1, 2017 19 minutes ago, [DE]Rebecca said: Titania's 3 Please ask the guys to fix that power while they're at it. It's been bugged since Titania was released. When you're not the host the power doesn't work correctly. Possibly something to do with the ragdolled enemy not being synchronized between host and client. Link to comment Share on other sites More sharing options...
Sannidor Posted February 1, 2017 Share Posted February 1, 2017 56 minutes ago, [DE]Rebecca said: I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! Speaking of Ash, are you really satisfied about aiming mechanics on Bladestorm? Madly moving mouse is much more rewarding than well... really aiming... I hope this will be addressed before Steve builds Ash and makes his very precious QOL notes. Link to comment Share on other sites More sharing options...
KaizergidorahXi Posted February 1, 2017 Share Posted February 1, 2017 1 hour ago, [DE]Rebecca said: I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! Inaros currently has, and has had, a major issue with Devour. Using a controller, holding the power button to devour an enemy locks you in the animation and you cannot move until the enemy is killed. Link to comment Share on other sites More sharing options...
Vantooth Posted February 2, 2017 Share Posted February 2, 2017 3 hours ago, [DE]Rebecca said: I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! It's also an issue with Nidus 3, when you have a few dozens of stacks it doesn't matter as much but early stack (1-20) it can mean a lot to waste 2-3 stacks trying to link with an enemy. Link to comment Share on other sites More sharing options...
LifeNine Posted February 2, 2017 Share Posted February 2, 2017 5 hours ago, [DE]Rebecca said: I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! Can we also get a fix for Mag's magnetize incorrectly interacting with hit scan weapons? If enemies are in front of the bubble and not in it, the hit scan bullets will be absorbed instead of hitting the enemy. Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted February 2, 2017 Share Posted February 2, 2017 (edited) 1 hour ago, LifeNine said: Can we also get a fix for Mag's magnetize incorrectly interacting with hit scan weapons? If enemies are in front of the bubble and not in it, the hit scan bullets will be absorbed instead of hitting the enemy. Also the fact that hitscan multishot, most continuous weapon DPS in general, and critical damage is all ignored when 'absorbing' into the potential of the Magnetise bubble for the purposes of its Damage over Time component (and presumably the explosion on expiration). I mean, all of this is something we raised when the rework was fresh in the thread specifically made for it, so it's quite sad to see it taking so long to have any of these problems actually addressed as actively being looked into. Edited February 2, 2017 by EDYinnit Link to comment Share on other sites More sharing options...
main_antagonist Posted February 2, 2017 Author Share Posted February 2, 2017 9 hours ago, [DE]Rebecca said: I think this is something we'll see change soon thanks to the detailed feedback! Folks at DE today made it a point to say we're cool to go ahead with looking at some of the worst offenders here (Titania's 3, Mag's 2). Ash's Bladestorm rework works the way desired here: refunds energy if target eliminated by other means. We'll keep you posted! Sweet jesus is it my birthday? :D Link to comment Share on other sites More sharing options...
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