-Argent- Posted September 27, 2016 Share Posted September 27, 2016 Appreciate the update Link to comment Share on other sites More sharing options...
Volkovyi Posted September 27, 2016 Share Posted September 27, 2016 Thank you for the hotfix! Still no fix for the massive amount of cloth spawned by the Rashasi Polearm Skin Spoiler Link to comment Share on other sites More sharing options...
Hyday Posted September 28, 2016 Share Posted September 28, 2016 i am happy with this update, however i have a random problem. i was playing with my friend when his internet dropped in speed, so i got booted from our game, and when i hit rejoin squad, as i was re-joining, the daily rewards poped up for like 2 seconds, then i was put back into our game. Problem is, that after the game i didnt have the daily rewards thing. i didnt get one, and i am like 115 or something days logged in. i dont really care about the reward i just dont want the game to think i missed a day cause of something i could not control. this happen to anyone else? Link to comment Share on other sites More sharing options...
Hyday Posted September 28, 2016 Share Posted September 28, 2016 42 minutes ago, Volkovyi said: Thank you for the hotfix! Still no fix for the massive amount of cloth spawned by the Rashasi Polearm Skin Reveal hidden contents maybe but i kinda like it. Link to comment Share on other sites More sharing options...
SP3CT3R7 Posted September 28, 2016 Share Posted September 28, 2016 Don'tcha just love these?! :DBTW, the Vessel isn't supposed to be in a position like this. . . I tried to place it down (the non-red highlight said it was possible) I pressed "Enter" and the Vessel starts bugging out, and I thought it would fix. So I accepted placing it down and it landed in the middle of a "glitched version" What are we going to do with this??? Link to comment Share on other sites More sharing options...
SP3CT3R7 Posted September 28, 2016 Share Posted September 28, 2016 One more for the count???Dunno if this is a bug. . .but still thought it was weird. . . Link to comment Share on other sites More sharing options...
._.-._. Posted September 28, 2016 Share Posted September 28, 2016 if i'm right, oxium, detonite ampule, fieldron sample and mutagen sample (?) still not in their own form XD Link to comment Share on other sites More sharing options...
GrimmReapor Posted September 28, 2016 Share Posted September 28, 2016 On 9/27/2016 at 6:10 AM, [DE]Megan said: Fixed an out of memory related crash. I like this update cus of that. ^ Link to comment Share on other sites More sharing options...
F0XX3R Posted September 28, 2016 Share Posted September 28, 2016 Thank youuuu ;3 Link to comment Share on other sites More sharing options...
SM45H3R Posted September 28, 2016 Share Posted September 28, 2016 after this coldfix i am getting an error "Download data was corrupted' any ideas why is that happening ? Link to comment Share on other sites More sharing options...
_Iye Posted September 28, 2016 Share Posted September 28, 2016 After this last hotfix my WARFRAME (PC) launcher showing me that 9754.1 MB of updates remaining for download and it starts to download them but starts to crash after downloading some data showing the server problem; whereas in my laptop it downloaded only 188 MB of update data and proceeded to start the game which I've successfully run in my office today. Note: I usually play in my desktop and laptop is just a backup to collect the log-in rewards while I'm at work, so now I'm unable to start my game as its showing massive amount of update remaining for download and moreover failing repeatedly. Any suggestions?? Link to comment Share on other sites More sharing options...
Levanthan Posted September 28, 2016 Share Posted September 28, 2016 This patch fixed the bug that made Napalm firebomb affect warframes in the rift while the Napalm isn't. Could Tar Mutalist's tar be next on the fix list? Link to comment Share on other sites More sharing options...
aerosoul1337 Posted September 28, 2016 Share Posted September 28, 2016 (edited) Not sure when, but Hek and Vaykor Hek damage falloff is still bugged (or nerfed?): https://forums.warframe.com/topic/703520-since-when-did-hek-and-vaykor-hek-get-these-nerf/ Edited September 28, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
Sa-Kai Posted September 28, 2016 Share Posted September 28, 2016 I got some new bugs here as well: First Headles Ivara and Smeeta Kavat in 3 ability when is active: http://sta.sh/01hk714uhowu Second Arsenal is broken a little: http://sta.sh/0ctauscr3me http://sta.sh/02cdgrr9kx9w http://sta.sh/0w5n81svx48 http://sta.sh/062r4x7ie44 http://sta.sh/0f7s8iohfrm http://sta.sh/01y3fi1zzzq1 Link to comment Share on other sites More sharing options...
Sa-Kai Posted September 28, 2016 Share Posted September 28, 2016 15 hours ago, SP3CT3R7 said: One more for the count???Dunno if this is a bug. . .but still thought it was weird. . . lel weird bone Link to comment Share on other sites More sharing options...
Gallinsky Posted September 28, 2016 Share Posted September 28, 2016 How can I get that? Link to comment Share on other sites More sharing options...
DEATHSCYTHE38 Posted September 28, 2016 Share Posted September 28, 2016 How about fixing the fact that Ayatan Stars drop right through the tileset, I have seen 5 to 6 do it before i can pick them up; mind you not all in the same missions! Link to comment Share on other sites More sharing options...
xProdergy Posted September 28, 2016 Share Posted September 28, 2016 (edited) Still no fix for the regalia flickering on rhino's iron skin. Posted it 2 time's within this month and on steam, is it not easy to fix? (Not salty at all) Edited September 28, 2016 by xProdergy Link to comment Share on other sites More sharing options...
Alphablock Posted September 28, 2016 Share Posted September 28, 2016 On 9/26/2016 at 6:10 PM, [DE]Megan said: The Silver Grove: U3.3 Changes Updated the Plastid Pickup material. Increased the context action size when picking up Ayatan Stars. Storage Containers and lockers will now have a chance to drop both types of Star instead of only dropping 1 type. Fixes Fixed waypoints interfering with context actions. Fixed offset Excavator trigger radius ring in Excavation missions. Fixed positioning of extraction trigger radius in Orokin Derelict missions. Fixed missing debris sounds when breaking electrical boxes. Fixed an out of memory related crash. Fixed various localization issues. Please do increase context action radius for power cells. Maybe .33 meters or so. Link to comment Share on other sites More sharing options...
Mixota Posted September 29, 2016 Share Posted September 29, 2016 On 9/27/2016 at 0:14 AM, Inarticulate said: Can we also have them stop falling through the floor? Pretty please? I'm not sure if it has something to do with me running primarily solo, but i've had literally not a single star fall through the floor, other then stars dropping in loot rooms (or cubbys or whatever you wanna call the small ones) in the void with no trigger to open (the triggers are defined when the map generates, which means some of the little loot rooms dont have any way to open them), but that can be solved with simulor next to the wall to get the star close to the wall then the context is usually accesible through the wall. So if you wanna farm some stars and have been having large problems with falling through floor, i'd give solo a try, just a thought. But overall yeah, just not falling through the floor would be preferable. Link to comment Share on other sites More sharing options...
LSG501 Posted September 29, 2016 Share Posted September 29, 2016 Not 100% sure on this but I think relics are bugged again. I keep seeing results, at least on the screen, where the same relic gives the same reward on each of the players equipped with that relic. Wasn't like this before patch. Link to comment Share on other sites More sharing options...
Mixota Posted September 29, 2016 Share Posted September 29, 2016 1 hour ago, Alphablock said: Please do increase context action radius for power cells. Maybe .33 meters or so. You sir, are a gentleman and a scholar. Can't even begin to describe how much i agree with this one, can be so freaking finnicky to pick up cells when they drop in odd places sometimes. Link to comment Share on other sites More sharing options...
Scarachus Posted September 29, 2016 Share Posted September 29, 2016 18 hours ago, Koda39 said: How can I get that? Your Volt looks sweet. Link to comment Share on other sites More sharing options...
_Iye Posted September 29, 2016 Share Posted September 29, 2016 13 hours ago, mix0ta said: I'm not sure if it has something to do with me running primarily solo, but i've had literally not a single star fall through the floor, other then stars dropping in loot rooms (or cubbys or whatever you wanna call the small ones) in the void with no trigger to open (the triggers are defined when the map generates, which means some of the little loot rooms dont have any way to open them), but that can be solved with simulor next to the wall to get the star close to the wall then the context is usually accesible through the wall. So if you wanna farm some stars and have been having large problems with falling through floor, i'd give solo a try, just a thought. But overall yeah, just not falling through the floor would be preferable. Always had issues with people in a squad while trying to look for something or farming something and this is why I always go solo to play sabotage missions and now ayatan hunting missions. I've like hundreds of amber and 50 like cyan stars excluding the ones I've already added to the statues, moreover never had a single issue with the stars dropping, cracking, clipping even while doing other pugs and marking them for other squad mates. I wonder how it looks like when a star starts to fall through the floor/map. Link to comment Share on other sites More sharing options...
Rolhn Posted September 29, 2016 Share Posted September 29, 2016 Is it me or did they decrease the rate of sculptures spawning in a mission? I ran several speed sculpture hunts and noticed that I usually got 1-2 after 5 runs each, but now its like 1 after every 15 runs or so. Link to comment Share on other sites More sharing options...
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