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The Silver Grove: U4+4.1


[DE]Megan
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5 hours ago, -CM-Kinnison said:

only skins? i hate skins.  I usally peel them off and each the fruit inside

I think you meant 'eat' the fruit inside. Otherwise, you're doing something really f**kin weird to those fruits 0_o

what have you done to those fruit......what have you done!!!

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6 hours ago, [DE]Megan said:

Carrier’s Vacuum and Corpus Scavenger Drones will no longer be able to pick up or affect the placement of Ayatan Stars. This was causing Stars to become unreachable or falling through the floor.

Just a reminder that Carrier and Corpus Drones weren't the only cause of Stars becoming unreachable.  I have witnessed the problem while using Helios in Grineer and Infested missions.

(Previous bug post:)

 

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  • You can now access your Inventory screen when in the Dojo.

Dear God in Heaven thank you for allowing a pet peeve that's been bugging me ever since I hit rank 10 and have been setting up trades in this game to be destroyed! Now all we need is credit farm techniques and some unique emotes (COME ONE CARLTON!) and we will be fine.

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How can you guys even consider nerfing something like the Zenistar when stuff like the Tonkor, Synoid Simulor and Galatine Prime exist?

Here's what you can do to the Zenistar:

-buff it's attack speed

-buff crit chance to a non-useless value

-give the disk infinite duration again OR make duration affected by something like weapon range/channeling efficiency

-make it so the charge attack can be used while the weapon is in the offhand

Edited by Mr._Clean
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Oh!! Come oooooon!

Where are the Nightwatch Codex/Simulacrum entries?

 

I know it may be pointless but I have this goal to have my codex complete... It just feels good to look at it and see all that info about every single little thing, and I know it's not just me! Pretty pleaseeee.

 

Also, Inventory in dojo? YEZZZ!

We needed this so badly, there is where the trades take place after all so: Awesome! Thank you!

But we are still missing the mods collection, can't tell if I have a mod without returning to Landing Craft xD

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ZENISTAR HOLSTERING ADJUSTMENT BARS not seen in the holstering section  please fix ...

cant adjust the holstering o f zenistar the way I want it if I cant see the adjustment bars in the holstering screen

and no its not the deafult holstering im talking about.. I mean the other 3 holstering styles for heavy blade type melee which is not showing the adjustment bars after equipping that particular type of holstering ..

 

PLEASE FIX... Thank you for the other fixes as well (although putting a timer on the zenistar disc sounds scary cos zenistar charge attack is slow as hell)

 

Thank you again .. please fix the holstering adjustment bars problem soon ..

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Still no fix for:

1.Heavy blade front finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


2.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


3.Blade Storm losing melee combo on all robotic and machinery type enemies
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


4.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series.
 -Teleporting while sliding will fail to trigger a finisher on the target.


5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


6.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


7.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


8.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/
 

9.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


10.Credit reward on excavation bugged?
Instead of 3000, 4000, 5000 we now get 2000, 2500,3000.
I am so tired to farm new relics, and just realized that I get even less reward from grinding.


11.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


12.Hek and Vaykor Hek damage falloff bug (or nerf?):
https://forums.warframe.com/topic/703520-since-when-did-hek-and-vaykor-hek-get-these-nerf/

 

Others:

*Can you revert solo play countdown to 5 seconds please? There is no need to wait for more since I select solo.


*The invulnerable duration for enemies being corrupted by Void Fissures:
This is still very annoying, especially if you are using Tigris, sniper or something like that. Just make it instant or remove the invulnerability please.

 

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1 hour ago, Mr._Clean said:

How can you guys even consider nerfing something like the Zenistar when stuff like the Tonkor, Synoid Simulor and Galatine Prime exist?

Here's what you can do to the Zenistar:

-buff it's attack speed

-slightly buff crit chance

-give the disk infinite duration again OR make duration affected by something like weapon range/channeling efficiency

The disk is affected by range just the animation doesn't show it. It does need a buff to attack speed and crit to make it a crit viable weapon though.

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1 minute ago, LittleArachnid said:

The disk is affected by range just the animation doesn't show it. It does need a buff to attack speed and crit to make it a crit viable weapon though.

I know the disk aura range is affected by weapon range. I mean make it so we can mod for the disks duration as well.

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1 minute ago, LittleArachnid said:

Oh okay (my bad!). Duration based would be nicer since the charge attacks feel depolorably slow just to send out a disk that spins to do elemental damage.

That actually reminded me of a point I wanted to add to my original post. Thanks for that.

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