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[DE]Mark

The Silver Grove: U4.2

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First!

 

Oh my god it's a dream come true! To finally be first! The very first! Huzzah!

Edited by SasoDuck
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Just now, [DE]Mark said:

Added in Nightwatch enemy entries to the Codex.

All praise to glorious [DE]Mark!

This was literally all I wanted. Unless they aren't in the simulacrum. They are in the simulacrum, right?

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6D94BE102ED0FE0962D1017AED1A3873EA502DA6

Interesting description. idk why but it bothers me that much xD

Edited by Gylfie
Changed link to image
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Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

So no more bullet jumping and then launching my Operator across the map? Shame...

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3 minutes ago, [DE]Mark said:

The Silver Grove: U4.2

Additions:

  • Added in Nightwatch enemy entries to the Codex.

Fixes

  • Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

  • Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.

  • Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.

  • Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.

  • Fixed the holster position of secondary weapons on Nekros & Chroma.

  • Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.

  • Fixed erratic player movement when wall-latching while rolling towards flat walls.

  • Fixed map holes in Grineer Forest tileset.

Mark, they are all gone. Leak some spoilers! 

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Can anyone else find the eximus nightwatch units? I can't find any of them.

 

*Edit: in the codex, I mean.

Edited by Lord_Azrael
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2 minutes ago, [DE]Mark said:

Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Aw, now I'm a slo mo again :< (Good job fixing it though, but now I'll have a harder time using Vazarin and keeping up with all these speedy Ashs that wont stay still to keep them from killing themselves, and giving them delicious overshields)

 

4 minutes ago, [DE]Mark said:

Added in Nightwatch enemy entries to the Codex.

And thanks for this! Now I can see which one's I'm still missing.

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13 minutes ago, [DE]Mark said:

Additions:

  • Added in Nightwatch enemy entries to the Codex.

YES! Praise whoever approved this!

Edit: Awww, not all Nightwatch units were added, at the very least the Reaver is missing.
And hopefully if Nightwatch becomes more than a tactical alert thing, they add back other weapons like the Nukor and Ack&Blunt to the Nightwatch loadout. Perhaps make the same unit use different loadouts like the Comba/Scrambus.

Edited by God_is_a_Cat_Girl
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Another thing that usually happens with me is that if I open an orokin vault, i glitch out (teleported far away, under the map etc). Please look into it too. Its probably because i run on a toaster eating bread everyday.

 

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6 minutes ago, OkamiMilo said:

I'm just here waiting for The War Within

Or you are Warring for the Wait Within?

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7 minutes ago, OkamiMilo said:

553a98434aa21808310057d3.jpg?w=400

 

I'm just here waiting for The War Within

I'm sorry for your loss...

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