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The Silver Grove: U4.2


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The Silver Grove: U4.2

Additions:

  • Added in Nightwatch enemy entries to the Codex.

 

Changes:

 

  • The Mods screen can now be accessed while in a Dojo.

Fixes:

  • Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

  • Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.

  • Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.

  • Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.

  • Fixed the holster position of secondary weapons on Nekros & Chroma.

  • Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.

  • Fixed erratic player movement when wall-latching while rolling towards flat walls.

  • Fixed map holes in Grineer Forest tileset.

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Just now, [DE]Mark said:

Added in Nightwatch enemy entries to the Codex.

All praise to glorious [DE]Mark!

This was literally all I wanted. Unless they aren't in the simulacrum. They are in the simulacrum, right?

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3 minutes ago, [DE]Mark said:

The Silver Grove: U4.2

Additions:

  • Added in Nightwatch enemy entries to the Codex.

Fixes

  • Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

  • Fixed duplicate Marelok appearing in the market. Players who purchased this item have automatically received a refund.

  • Fixed trade window allowing you to list more copies of Ayatan Sculptures than you currently own.

  • Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.

  • Fixed the holster position of secondary weapons on Nekros & Chroma.

  • Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.

  • Fixed erratic player movement when wall-latching while rolling towards flat walls.

  • Fixed map holes in Grineer Forest tileset.

Mark, they are all gone. Leak some spoilers! 

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2 minutes ago, [DE]Mark said:

Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Aw, now I'm a slo mo again :< (Good job fixing it though, but now I'll have a harder time using Vazarin and keeping up with all these speedy Ashs that wont stay still to keep them from killing themselves, and giving them delicious overshields)

 

4 minutes ago, [DE]Mark said:

Added in Nightwatch enemy entries to the Codex.

And thanks for this! Now I can see which one's I'm still missing.

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13 minutes ago, [DE]Mark said:

Additions:

  • Added in Nightwatch enemy entries to the Codex.

YES! Praise whoever approved this!

Edit: Awww, not all Nightwatch units were added, at the very least the Reaver is missing.
And hopefully if Nightwatch becomes more than a tactical alert thing, they add back other weapons like the Nukor and Ack&Blunt to the Nightwatch loadout. Perhaps make the same unit use different loadouts like the Comba/Scrambus.

Edited by God_is_a_Cat_Girl
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