AlphaPHENIX Posted October 5, 2016 Share Posted October 5, 2016 A...a...a ma...this can't be right. DE, were you feeling well when you did this? A NEW MACHETE!!! Who are you people and what did you do to DE! Meh, I still prefer my Prova Vandal. Heil John Prodman! Link to comment Share on other sites More sharing options...
-RanzoR- Posted October 5, 2016 Share Posted October 5, 2016 Thanks for the update! Awesome ^^ Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 5, 2016 Share Posted October 5, 2016 Just now, Roboplus said: I'd rather have weapons that boost the performance of all companions, instead of singling out one. Doesn't even have to be new weapons, just buffs to under-performing weapons would be fine. A line of "pet weapons" would be an interesting way to add another degree to weapon balance beyond more DPS. But having weapons tied to single companions feels limiting to a loadout. However, it also allows for a deeper and more meaningful connection between the weapon and companion mechanics. Making weapons that offer general boosts to all companions (and vice versa) will just lead to stale, generic designs, in my opinion. Link to comment Share on other sites More sharing options...
Vraelius Posted October 5, 2016 Share Posted October 5, 2016 (edited) This is beyond reta*ded...How about you leave "Carrier" to carry my Sh*t for me? Passive vacuum is fine for other sentinels, but Carrier itself should be left alone with the range that he had. Edited October 5, 2016 by Vraelius Link to comment Share on other sites More sharing options...
Dama73 Posted October 5, 2016 Share Posted October 5, 2016 5 minutes ago, -Anduril- said: Kavats and Kubrows again R.I.P. I'm Never going to get that pet Moa am I. Link to comment Share on other sites More sharing options...
Shockwave- Posted October 5, 2016 Share Posted October 5, 2016 (edited) Wow this sucks. Just cut our vacuum in half FOR NO REASON AT ALL. Why didn't you start by giving Carrier and 6m buff mod and no precept!. This was suggested a number of times. Then this would be an "experiment" to see which is better, carrier with 12m or other sentinels with 6m. " We're starting with Sentinels to have this contained group of content analyzed. We will be keeping a close eye on how all of you feel about the new vacuum as well as looking at metrics to see how the distribution of sentinel usage changes across the community " This is DUMB without leaving a 12m vacuum option. Of COURSE the sentinel usage will be more balanced because they now all have the same vacuum which is what most players wanted to use since they all used it. I never complained about universal vacuum, I liked my carrier. I'm sorry DE wants to make their game about pickup loot that other people kill or that come out of containers behind you or what not. I'm sorry DE has taken this year to gut WF. What did I ever do to DE other than Use the sentinel I liked the most? I'm so mad at this change. There is no reason to make players pick up loot (mods, endo, resources). It shouldn't even BE dropped by mobs in the first place. That whole mechanic is meta, there is no reason to force players to pick up rewards mid battle. and DE BETTER have fixed the problems of loot behind walls and out of reach places before making this change... but I'm sure they didn't. Never another dime. Ever. Edited October 5, 2016 by Shockwave- Link to comment Share on other sites More sharing options...
JohnNelson Posted October 5, 2016 Share Posted October 5, 2016 Nice update, but we still can't install the same mods on the primary weapon and the sentinel's weapon at the same time. Can you please do something for this? Link to comment Share on other sites More sharing options...
SparksIsANerdd Posted October 5, 2016 Share Posted October 5, 2016 gazal = poor man's pakal wait pakal and gazal both end in al aluminum aluminum rolls polymer bundle look like aluminum polymer can be farmed in assur in uranus assur uranus coincidence? i think not Link to comment Share on other sites More sharing options...
mostlyerror Posted October 5, 2016 Share Posted October 5, 2016 Please just consider that some of us will still need to use Carrier for a short time, due to it being heavily forma'd where nothing else is :) Thank you very much for the vaccuum change, praise be to DE, and hopeful that I can pull out my cats and dogs soon... Link to comment Share on other sites More sharing options...
kadun Posted October 5, 2016 Share Posted October 5, 2016 (edited) Put the range back the way it was please. I have never and will never consider 'picking things up' a game. Edited October 5, 2016 by kadun Link to comment Share on other sites More sharing options...
AxelXirics Posted October 5, 2016 Share Posted October 5, 2016 1 minute ago, Vraelius said: This is beyond $&*&*#(%&...How about you leave "Carrier" to carry my Sh*t for me? Passive vacuum is fine for other sentinels. but Carrier itself should be left alone with the range that he had. YES! Please make them understand that we're not the only ones feeling salty about something that should've been left as it should've been! Link to comment Share on other sites More sharing options...
Spaz1705 Posted October 5, 2016 Share Posted October 5, 2016 Great idea but personally im quite upset that the vacuum range is now HALF what it used to be. 6 meters? Really? Link to comment Share on other sites More sharing options...
Btabc Posted October 5, 2016 Share Posted October 5, 2016 (edited) Not bad and thanks for the updates! Carrier will still probably still be my more used one thanks to the ammo case precept now :) (do not own any ammo mutation mods). Makes it easier to level more sentinels now thanks to them having a reduced vacuum at least! Also... can we get those landing craft decor to our dojo's as items we can build sometime?! They'd be interesting to see! Edited October 5, 2016 by Btabc Link to comment Share on other sites More sharing options...
Cryo.1700 Posted October 5, 2016 Share Posted October 5, 2016 if the new range on the vacuum is going to be *so* low, can you add range mods for it? 90% at Max, minimum pls Link to comment Share on other sites More sharing options...
Scythe_Janus Posted October 5, 2016 Share Posted October 5, 2016 So when is the War Within going to come out? Link to comment Share on other sites More sharing options...
dashashou Posted October 5, 2016 Share Posted October 5, 2016 6m sucking sucks , just why DE why ? Link to comment Share on other sites More sharing options...
LazyPoet Posted October 5, 2016 Share Posted October 5, 2016 (edited) 26 minutes ago, BAD9eR said: 50% range nerf to vacum ..... and you guys are happy ??? seriously ! Yes. Any game should have a range at which you pick items up. It's stupid for your model to actually have to collide with the item. However you don't need a large range on that. Yes it's convenient but as this is still evolving it's certainly possible and I think a good idea to introduce a universal mod that increases the range for farming builds or people who think it's worth giving up a mod slot. This is a step in the right direction. Some people don't want to have to use carrier in order to make up for bad game design. I think they should have just made this a base pickup range for the warframe (as most games have) and not specific to sentinels but I'm not going to shake a stick at progress. Edited October 5, 2016 by LazyPoet Link to comment Share on other sites More sharing options...
Dyslexic_JoJo Posted October 5, 2016 Share Posted October 5, 2016 (edited) RLY??? 6 m??? why nerf it? and btw companios? why companion can't have vacuum? Edited October 5, 2016 by jojo_ Link to comment Share on other sites More sharing options...
FilipeKun Posted October 5, 2016 Share Posted October 5, 2016 just did a run with the new system, i do find carrier new mod usefull in certain weapons, in this case i used ignis since i do syndicates with it. now my feedback about the "nerf" on vacuum ..... as meele, i think there's no different, it is enough range in my opinion, but as range (like rifles, burst weapons, aoe weapons) ... is kinda terrible after i tested yeah, is like i needed to go to where the item was dropped (like picking up normally) just for my carrier do the work, this was after i was using my ignis for destroy containers or kill enemys, but when i meele enemys, i didn't felt any different. feedback - more or less. Link to comment Share on other sites More sharing options...
darko99 Posted October 5, 2016 Share Posted October 5, 2016 i want scan with every single sentinel, that mean you are going to nerf helios and give the pasive to all sentinels? one guy no carrier user/ kubrow or kavat user cry and you nerf the only thing useful in the game. Link to comment Share on other sites More sharing options...
Calforon Posted October 5, 2016 Share Posted October 5, 2016 Why would you add a new Machete and no new stance? Are you guys high? I don't care about the vacuum changes. I'm not that lazy. You move at the speed of sound anyway. Please add a new stance for Machete's. I want to be able to enjoy leveling them. Link to comment Share on other sites More sharing options...
Calikhan Posted October 5, 2016 Share Posted October 5, 2016 i must say the massive reduction in vacuum is noticable i mean i still have to almost run over an object to pick it up 6 meters in this game seem more like 3 Link to comment Share on other sites More sharing options...
SkiLLoF Posted October 5, 2016 Share Posted October 5, 2016 :') Deathcube look so badass now Link to comment Share on other sites More sharing options...
AperoBeltaTwo Posted October 5, 2016 Share Posted October 5, 2016 (edited) Guys, srsly... Give Vacuum to warframes and archwings. Not sentinels and pets. And not 6 meters for god's sake! 12 meters for warframes and 30-40 meters for archwings. Stop locking quality of life and core game mechanics behind specific equipment. Edited October 5, 2016 by AperoBeltaTwo Link to comment Share on other sites More sharing options...
dashashou Posted October 5, 2016 Share Posted October 5, 2016 Just now, LazyPoet said: Yes. Any game should have a range at which you pick them up. It's stupid for your model to actually have to collide with the item. However you don't need a large range on that. Yes it's convenient but as this is still evolving it's certainly possible and I think a good idea to introduce a universal mod that increases the range for farming builds or people who think it's worth giving up a mod slot. This is a step in the right direction. Some people don't want to have to use carrier in order to make up for bad game design. I think they should have just made this a base pickup range for the warframe (as most games have) and not specific to sentinels but I'm not going to shake a stick at progress. No it's not a step in the right it's a strait up nerf to our pickup and adds more penalty for doing non def missions and add more leg work for no reason it's a added hassle add not a step in the right direction Link to comment Share on other sites More sharing options...
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