(PSN)Romulus93 Posted October 11, 2016 Share Posted October 11, 2016 (edited) Read title. Just an idea to make every mission more enjoyable and less riddled with trash mobs. Edited October 11, 2016 by (PS4)Romulus93 Link to comment Share on other sites More sharing options...
(XBOX)BroaderSaucer Posted October 11, 2016 Share Posted October 11, 2016 what happens when you get 2 insanely high CP players and 2 insanely low CP players? enemys would be too easy for the 2 advanced players, but too hard for the 2 less powerful players. Link to comment Share on other sites More sharing options...
KirukaChan Posted October 11, 2016 Share Posted October 11, 2016 Sure, if DE feels like going through and giving the Conclave score of the various mods a balance pass. As it stands, some of the comparisons are just plain silly. Sure Shot is worth 50 points, whereas Scorch, Frostbite and Pistol Pestilence are worth 30, even though Sure Shot is an objectively inferior choice. Link to comment Share on other sites More sharing options...
Heckzu Posted October 11, 2016 Share Posted October 11, 2016 The Conclave Rating system was so antiquated and obsolete that it was removed altogether from the PC build. If a gear rating system were to come back for the purpose of setting enemy difficulty level, DE would need to use a lot of effort balancing everything out because some weapons are just strictly better than others and their gear rating would have to reflect that. That's what MR requirements were supposed to do in order to prevent power creep, but look at how balanced our current weapons are when the MR0 Nikana Prime can outdamage all but an MR13 and a few other high MR melee weapons. :/ Link to comment Share on other sites More sharing options...
Trichouette Posted October 11, 2016 Share Posted October 11, 2016 6 minutes ago, KirukaChan said: Sure, if DE feels like going through and giving the Conclave score of the various mods a balance pass. Like that would happen, and make any sense. I agree with you though Link to comment Share on other sites More sharing options...
rockscl Posted October 11, 2016 Share Posted October 11, 2016 (edited) 31 minutes ago, (XB1)BroaderSaucer said: what happens when you get 2 insanely high CP players and 2 insanely low CP players? enemys would be too easy for the 2 advanced players, but too hard for the 2 less powerful players. THats why defiance´s system works well, it boosts the lower player making it closer to the best geared in the group and makes the enemies challenging for everyone, however with global stuns, radial nukes, and invisible + redcrit melee, etc, it would probably still present the same issues: cheesing builds being the most efficient thing Edited October 11, 2016 by rockscl Link to comment Share on other sites More sharing options...
(PSN)mr_chainsaw555 Posted October 11, 2016 Share Posted October 11, 2016 2 hours ago, (PS4)Romulus93 said: Read title. Just an idea to make every mission more enjoyable and less riddled with trash mobs. didn't they remove conclave ratings? the ratinggs don't seem to no longer show on mod cards Link to comment Share on other sites More sharing options...
(PSN)Romulus93 Posted October 11, 2016 Author Share Posted October 11, 2016 Somethings gotta be done. I go to Mercury to farm something or for an alert and just blow everything away. I'd like every planet to matter otherwise we'll just have the void all over again. Link to comment Share on other sites More sharing options...
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