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Affinity bonuses on Archwing missions...


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8 minutes ago, Varacal said:

if only this was limited to archwing, try hacking a console in a defense mission

There are sometimes bugged MOA lockers, but for the most part yeah that's impossible. 

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Archwing isn't very hard to level. If you own a booster it takes 2 missions to max any weapon and 2 games to max elytron. Setup is here:

1) Amesha for strength duration and range (duh)

2) Elytron with Range Strength and Efficiency

3) Itzal for range and efficiency

Silicia, Neptune

Amesha buffs elytron and elytron spams his ult. Itzal spams his vortex to grab energy. It's very easy to level archwing these days

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@--Q--Voltage, I believe the primary concern is the labeling of invalid Bonus Affinity objectives as 'features' when they serve only to confuse and distress the player. Leveling Archwings isn't the problem, specifically; it's that blatantly unreasonable objectives are implemented, such as demanding kills from a pistol when there is no situation in an Archwing-only mission where a pistol would be used.

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7 hours ago, Vaktezraj said:

@--Q--Voltage, I believe the primary concern is the labeling of invalid Bonus Affinity objectives as 'features' when they serve only to confuse and distress the player. Leveling Archwings isn't the problem, specifically; it's that blatantly unreasonable objectives are implemented, such as demanding kills from a pistol when there is no situation in an Archwing-only mission where a pistol would be used.

Oh, but still those little bonuses aren't very much and although are broken aren't really doing much.

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4 hours ago, --Q--Voltage said:

Oh, but still those little bonuses aren't very much and although are broken aren't really doing much.

That's literally not what we're talking about. It's not about the quantity of the returns for achieving a deliberately code-locked task, it's the fact that their continued existence without reason is not conducive to entertaining gameplay, just confusion.

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