YagoXiten Posted October 14, 2016 Share Posted October 14, 2016 What it says on the tin. Redeemer's charge attacks and attacks made with Bullet Dance no longer increase the melee combo counter by 10 per attack. This is a massive nerf to the weapon, and had been that way for a considerable amount of time. They should change it back. It was not as if it were overpowered. I haven't had the time to test if it works with Electric Shield, but if they 'fixed' that, too, I'm going to be very upset. It was a very unique synergy that it had, and I'll miss it dearly. Link to comment Share on other sites More sharing options...
ograzzt Posted October 14, 2016 Share Posted October 14, 2016 It was too good to last long. Link to comment Share on other sites More sharing options...
Hemmo67 Posted October 14, 2016 Share Posted October 14, 2016 hmm this can't be true c_c i just used redeemer on sortie 3 and i got into combo counter x2 by killing one lancer c.c and it was 2 shots Link to comment Share on other sites More sharing options...
KirukaChan Posted October 14, 2016 Share Posted October 14, 2016 Was it in any recent patch notes? It might just be a bug if it isn't. DE doesn't do stealth nerfs, after all. Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted October 14, 2016 Share Posted October 14, 2016 10 minutes ago, Hemmo67 said: hmm this can't be true c_c i just used redeemer on sortie 3 and i got into combo counter x2 by killing one lancer c.c and it was 2 shots Same Link to comment Share on other sites More sharing options...
Imaru Posted October 14, 2016 Share Posted October 14, 2016 12 minutes ago, KirukaChan said: Was it in any recent patch notes? It might just be a bug if it isn't. DE doesn't do stealth nerfs, after all. Though that sounds like resounding sarcasm, they usually don't nerf things without putting it in the patch notes. The only reason "stealth nerfs" normally happen is that there is so much stuff going on with patches that some things can fall through the cracks. Link to comment Share on other sites More sharing options...
KirukaChan Posted October 14, 2016 Share Posted October 14, 2016 30 minutes ago, Imaru said: Though that sounds like resounding sarcasm, they usually don't nerf things without putting it in the patch notes. The only reason "stealth nerfs" normally happen is that there is so much stuff going on with patches that some things can fall through the cracks. It's less sarcasm, and more like what I sincerely hope is true. DE said they don't do stealth nerfs, after all, so I want to give them the benefit of the doubt whenever something like this pops up. Link to comment Share on other sites More sharing options...
Brasten Posted October 14, 2016 Share Posted October 14, 2016 Possible bug. Per-Pellet hit registering is funky. I'm shooting at Level 140 Sensor Regulator Eximus at point bank range, and it sometimes registers only 1 hit, sometimes more. Sometimes I can get more than 10 if I can get punch through its on the Regulator(s) behind my target, other times even with punch through it still only tracks 1 hit. Although the multi-hit-per-pellet count was already kind of a unintended function, kinda like copptering or reload canceling. Link to comment Share on other sites More sharing options...
Imaru Posted October 14, 2016 Share Posted October 14, 2016 Just now, KirukaChan said: It's less sarcasm, and more like what I sincerely hope is true. DE said they don't do stealth nerfs, after all, so I want to give them the benefit of the doubt whenever something like this pops up. I wasn't saying you were being sarcastic, as sarcasm transfers poorly (re: not at all) through text. The way I read it, it seemed sarcastic. Back to the topic at hand, I assume it is either a bug or something that fell through the cracks when the shipped the update. Link to comment Share on other sites More sharing options...
YagoXiten Posted October 14, 2016 Author Share Posted October 14, 2016 If others are reporting that it worked in the Sortie, perhaps it's only an issue when solo? Or perhaps it's an issue if one pellet is fatal? Link to comment Share on other sites More sharing options...
LascarCapable Posted October 14, 2016 Share Posted October 14, 2016 I actually though that Redeemer earning combo counters through shots was a bug all along. I guess we will need the word of someone from staff about it. This said, moving to PC beta bugs subforums. Link to comment Share on other sites More sharing options...
taiiat Posted October 14, 2016 Share Posted October 14, 2016 (edited) why did you expect to get 10 hits from a single Melee Attack? it was a bug that it was doing that in the first place. Edited October 14, 2016 by taiiat Link to comment Share on other sites More sharing options...
ograzzt Posted October 14, 2016 Share Posted October 14, 2016 1 hour ago, KirukaChan said: DE said they don't do stealth nerfs, after all, so I want to give them the benefit of the doubt whenever something like this pops up. They definetly do stealth nerfs, but this time it obviously was a bug fix, not a nerf. Link to comment Share on other sites More sharing options...
YagoXiten Posted October 15, 2016 Author Share Posted October 15, 2016 5 hours ago, ograzzt said: They definetly do stealth nerfs, but this time it obviously was a bug fix, not a nerf. It still is a nerf, and it still wasn't listed in the patch notes. As far as why this isn't a 'bug fix'? It was there for months. It was never discussed as a bug, it was never reported as a bug. It just was a thing. It was discussed many times on this forum as a positive point for the weapon, especially after the Shadow Debt mods came out. Link to comment Share on other sites More sharing options...
YagoXiten Posted October 15, 2016 Author Share Posted October 15, 2016 6 hours ago, taiiat said: why did you expect to get 10 hits from a single Melee Attack? it was a bug that it was doing that in the first place. Because the only thing that's changed is the Redeemer's scaling with the Shadow Debt mods. And, even with those and Bullet Dance, it was, at most, top tier competitive, and by no means the best. There are other melee weapons that strike multiple times with a single button press (such as the Kogake/Obex or whips with the Coiling Viper stance), and their hits count individually. 5 hours ago, ograzzt said: They definetly do stealth nerfs, but this time it obviously was a bug fix, not a nerf. It's a very long standing 'bug' then. Link to comment Share on other sites More sharing options...
taiiat Posted October 15, 2016 Share Posted October 15, 2016 34 minutes ago, YagoXiten said: There are other melee weapons that strike multiple times with a single button press yes... and those are supposed to be doing that. Link to comment Share on other sites More sharing options...
YagoXiten Posted October 15, 2016 Author Share Posted October 15, 2016 2 minutes ago, taiiat said: yes... and those are supposed to be doing that. And why is the Redeemer /not/ supposed to do that? Link to comment Share on other sites More sharing options...
taiiat Posted October 15, 2016 Share Posted October 15, 2016 4 minutes ago, YagoXiten said: And why is the Redeemer /not/ supposed to do that? because this is how you do that, with a Gunsword. just like those are how you do that, with any other Melee Weapon. Link to comment Share on other sites More sharing options...
YagoXiten Posted October 15, 2016 Author Share Posted October 15, 2016 54 minutes ago, taiiat said: because this is how you do that, with a Gunsword. just like those are how you do that, with any other Melee Weapon. Except it no longer counts as multiple hits anymore? And that's the entire issue. Link to comment Share on other sites More sharing options...
taiiat Posted October 15, 2016 Share Posted October 15, 2016 1 minute ago, YagoXiten said: Except it no longer counts as multiple hits anymore? And that's the entire issue. any parts of the Animation Strings that attack Multiple times, will hit multiple times. it's a very simple concept. Link to comment Share on other sites More sharing options...
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