Little-Cunny Posted October 18, 2016 Share Posted October 18, 2016 9 hours ago, Mizui said: A super speedy very brief update (it's 1am here ;_;). This is more of a side thing, but earlier I started a suuuuuuper rough sketch for a syandana, let me know what you all think! ;) Parasite infested visser. Link to comment Share on other sites More sharing options...
(PSN)Phoenix32778 Posted October 18, 2016 Share Posted October 18, 2016 Its not bad at all. I was wondering how you were able to post a picture of your idea, I cant seem to figure / find a place to put mine of an Ash skin sketch Link to comment Share on other sites More sharing options...
Mizui Posted October 18, 2016 Author Share Posted October 18, 2016 2 hours ago, (PS4)Phoenix32778 said: Its not bad at all. I was wondering how you were able to post a picture of your idea, I cant seem to figure / find a place to put mine of an Ash skin sketch Do you mean adding a picture into the post? If so I just go to 'insert other media' and add an image from URL, hopefully that helps :) Link to comment Share on other sites More sharing options...
Mizui Posted October 18, 2016 Author Share Posted October 18, 2016 Another super quick update, did a bit more on the syandana: I will most likely go back to working on the helmet for a bit starting tomorrow now, so expect that~ Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted October 19, 2016 Share Posted October 19, 2016 22 hours ago, Mizui said: Another super quick update, did a bit more on the syandana: I will most likely go back to working on the helmet for a bit starting tomorrow now, so expect that~ yessss more infested themed items Link to comment Share on other sites More sharing options...
Mizui Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) 2 hours ago, (XB1)EternalDrk Mako said: yessss more infested themed items Glad you like it :D Yet another speedy update (I'm going to start leaving them for longer/waiting until I have something more substantial to show) where I've done some more work on the helmet. I think the next bit I'm going to work on is lines and where they go (possibly lessening the amount of infestation for a cleaner look), possibly making some 'interest points' near the scar and back of the head, we'll see what I come up with. Any input is appreciated. ;) Edited October 19, 2016 by Mizui Link to comment Share on other sites More sharing options...
Kothophed Posted October 20, 2016 Share Posted October 20, 2016 I like the infested bits, they make it different from other Saryn stuff. The others look far too clean for a disease/toxin frame. Link to comment Share on other sites More sharing options...
Mizui Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) 23 hours ago, Kothophed said: I like the infested bits, they make it different from other Saryn stuff. The others look far too clean for a disease/toxin frame. Thanks for feedback, I'm trying not to go tooooo overboard with the infestation, I want to keep a side less overtaken with it to kind of preserve what the helmet would have looked like before it 'broke out', if you get me. General announcement: Currently streaming work on the syandana, may move over to helmet later, relink if anyone wants it: https://www.twitch.tv/mizuitime Edited October 21, 2016 by Mizui Link to comment Share on other sites More sharing options...
Okadi Posted October 21, 2016 Share Posted October 21, 2016 hi i already give you enough feedback on steam but let's dump some opinions here too ok Spoiler it's mainly rambling about colours and such but might help you out Link to comment Share on other sites More sharing options...
Mizui Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, -Kyria- said: hi i already give you enough feedback on steam but let's dump some opinions here too ok Hide contents it's mainly rambling about colours and such but might help you out ...Well that was fun to read for some reason. Right, to start with, I mainly did these colours as they're temporary and based on my in game colour scheme, although I do understand where you're coming from lol. I did the more blue purple because It's armour plating as opposed to flesh, I basically want to represent that so as not to confuse others and, more importantly, me (I'm easily able to confuse myself). Spoiler This is best shown with a previous, cleaner interation of the helmet: It's also rough, as I have said previously, probably will be for a loooong time ;_; . The weirdly intersecting stuff needs a lot of my attention, I need to make it look like it's on top instead of through, layering on stuff and making it 'fold'. Overall thanks for the feedback, both on and off of this topic. :3 Link to comment Share on other sites More sharing options...
KaraBerry Posted October 21, 2016 Share Posted October 21, 2016 Only think I think I see that's problematic is that, unless one of those colors is un-tintable, you have too many colors. White, black, strawberry yogurt, blackberry/raspberry yogurt, grape, and pink energy (It makes sense for it to be energy, but maybe not?), making it 6 colors when we only have 5 tints. Now, that's not necessarily bad, as I think some un-tintable grey/black or even small white parts help when colors start to blend too much (solid blacks, too many of one color, etc) making it easier to color in some cases. Preferentially, I'd say the black should be the un-tintable one. But if you want them all to be colored, you might make strawberry and blackberry/raspberry yogurt the same tint, but make the diffuse mask darker where the blackberry/raspberry parts are, since they seem to be more or less the same hue/saturation. I think that'd make it close to the same look while keeping it all tintable. But yeah, other than that I'm really digging the helm. The danglies at the back I'm a little skeptical on, but I'll wait till those are more fleshed-out. (badum tss) Link to comment Share on other sites More sharing options...
Mizui Posted October 21, 2016 Author Share Posted October 21, 2016 3 minutes ago, KaraOgata said: Only think I think I see that's problematic is that, unless one of those colors is un-tintable, you have too many colors. White, black, strawberry yogurt, blackberry/raspberry yogurt, grape, and pink energy (It makes sense for it to be energy, but maybe not?), making it 6 colors when we only have 5 tints. Now, that's not necessarily bad, as I think some un-tintable grey/black or even small white parts help when colors start to blend too much (solid blacks, too many of one color, etc) making it easier to color in some cases. Preferentially, I'd say the black should be the un-tintable one. But if you want them all to be colored, you might make strawberry and blackberry/raspberry yogurt the same tint, but make the diffuse mask darker where the blackberry/raspberry parts are, since they seem to be more or less the same hue/saturation. I think that'd make it close to the same look while keeping it all tintable. But yeah, other than that I'm really digging the helm. The danglies at the back I'm a little skeptical on, but I'll wait till those are more fleshed-out. (badum tss) Hello. I noticed this a few days ago myself, and you're right, I'm one colour over (I don't want the black, that was more of a base thing, may come into use later though for dark recesses). I agree with what you said about the diffuse, making it darker. Also yeah, the pink is energy. To go back to the black and how i do colours, we'll have to see how I do the rest of the helmet, I still have the entirety of the back to work on, still trying to work out how to do it. Thanks for your feedback! ^^ Link to comment Share on other sites More sharing options...
Okadi Posted October 21, 2016 Share Posted October 21, 2016 (edited) 2 hours ago, Mizui said: ...Well that was fun to read for some reason. it's because of my cute handwriting of course 2 hours ago, Mizui said: Right, to start with, I mainly did these colours as they're temporary and based on my in game colour scheme, although I do understand where you're coming from lol. I did the more blue purple because It's armour plating as opposed to flesh, I basically want to represent that so as not to confuse others and, more importantly, me (I'm easily able to confuse myself). aye, your in-game scheme looks fine, your in-game just has a lot more black than white compared to the screenshot here. place your tints in a way that would make your current scheme look good and the helmet should transfer nicely into other schemes too, as long as you match primary / secondary / highlights on the existing Saryn skins to the same slots on your helmet. by flesh are we talking infested flesh? I'm seeing it more as whatever material Excalibur's back is made of, while the rest is metal like Exc's front. otherwise the fleshy parts would take on more infested looking colours as a contrast to the armour plating as opposed to compliment. if you're going to confuse yourself doing tennogen use 4 distinct colours in development? red, green, yellow and blue. energy can be white. 2 hours ago, Mizui said: Spoiler This is best shown with a previous, cleaner interation of the helmet: that's definitely a lot cleaner- the indented parts would have looked good in infested colours for sure as a contrast to the rest. the newer one is definitely more fitting for Saryn though. 2 hours ago, Mizui said: It's also rough, as I have said previously, probably will be for a loooong time ;_; . The weirdly intersecting stuff needs a lot of my attention, I need to make it look like it's on top instead of through, layering on stuff and making it 'fold'. some of that intersecting stuff could easily stay how it is if you use planes and a webbing texture or blend in different layers on your diffuse to make it look like it's grown around it. it doesn't necessarily have to be pushed behind or grow fully around something. look near the guy's feet here, and it looks like DE did a similar thing in-game here. Quote Overall thanks for the feedback, both on and off of this topic. :3 felt like doing something more than "is it good?" -> "yes" for once edit: nice Spoiler Edited October 21, 2016 by -Kyria- fixed some inaccuracy Link to comment Share on other sites More sharing options...
Kothophed Posted October 22, 2016 Share Posted October 22, 2016 This helmet will look great with the embolist armor! Link to comment Share on other sites More sharing options...
Syncrasis Posted October 23, 2016 Share Posted October 23, 2016 Out of curiosity, have you seen this timelapse for the Scoliac? It might help! Link to comment Share on other sites More sharing options...
KaraBerry Posted October 23, 2016 Share Posted October 23, 2016 On 10/21/2016 at 11:08 AM, Mizui said: Hello. I noticed this a few days ago myself, and you're right, I'm one colour over (I don't want the black, that was more of a base thing, may come into use later though for dark recesses). I agree with what you said about the diffuse, making it darker. Also yeah, the pink is energy. To go back to the black and how i do colours, we'll have to see how I do the rest of the helmet, I still have the entirety of the back to work on, still trying to work out how to do it. Thanks for your feedback! ^^ Ahhh okay, it's more placeholder than anything. Coolio, just wondered. It really does look fantastic so far ^_^ Happy to help! Link to comment Share on other sites More sharing options...
Mizui Posted October 23, 2016 Author Share Posted October 23, 2016 (edited) On 10/21/2016 at 6:55 PM, -Kyria- said: it's because of my cute handwriting of course aye, your in-game scheme looks fine, your in-game just has a lot more black than white compared to the screenshot here. place your tints in a way that would make your current scheme look good and the helmet should transfer nicely into other schemes too, as long as you match primary / secondary / highlights on the existing Saryn skins to the same slots on your helmet. by flesh are we talking infested flesh? I'm seeing it more as whatever material Excalibur's back is made of, while the rest is metal like Exc's front. otherwise the fleshy parts would take on more infested looking colours as a contrast to the armour plating as opposed to compliment. if you're going to confuse yourself doing tennogen use 4 distinct colours in development? red, green, yellow and blue. energy can be white. that's definitely a lot cleaner- the indented parts would have looked good in infested colours for sure as a contrast to the rest. the newer one is definitely more fitting for Saryn though. some of that intersecting stuff could easily stay how it is if you use planes and a webbing texture or blend in different layers on your diffuse to make it look like it's grown around it. it doesn't necessarily have to be pushed behind or grow fully around something. look near the guy's feet here, and it looks like DE did a similar thing in-game here. felt like doing something more than "is it good?" -> "yes" for once Clearly. I kinda messed up there, what I meant to say is my secondary main scheme, I made a slightly altered version in much similar colours to this helmet, and yeah, I do need to work on the matching of colours, a lot. Very glad that it's fitting, otherwise this would be kinda pointless. :D I agree with you on the intersecting stuff, I could do that, and very well might, but I I also want to have it look like it's properly going over it anyway. Thanks for the... (very) expanded feedback. 21 hours ago, Kothophed said: This helmet will look great with the embolist armor! I really hope so, that would be awesome. :P 3 hours ago, Syncrasis said: Out of curiosity, have you seen this timelapse for the Scoliac? It might help! I have indeed, been using it as a sort of loose reference from time to time, what I'm trying to do is make some 'distinctive' infestation without trying to stray too far away from the general theme, I suppose it's possibly a slightly altered strain or something (would certainly fit in with the lore idea I have). 2 hours ago, KaraOgata said: Ahhh okay, it's more placeholder than anything. Coolio, just wondered. It really does look fantastic so far ^_^ Happy to help! Thank you! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Update time! Although this wasn't my original intention, I've spent a lot more time working on the syandana over the helmet. I will definitely get some more helmet work done over the next week though. I'm not 100% sure on this syandana, definitely much improved, although still very much WIP, but I need some other people's thoughts on the infestiness of it, so please all feedback is welcome (I know I say that too much but it's true, I very much expect to have everything about my work criticised :D). Spoiler The little circular bit sticking out of the main body is where I plan to put the join between syandana and frame. Edited October 23, 2016 by Mizui Link to comment Share on other sites More sharing options...
Kothophed Posted October 23, 2016 Share Posted October 23, 2016 Looks like a diseased Rath Kattag Link to comment Share on other sites More sharing options...
Little-Cunny Posted October 24, 2016 Share Posted October 24, 2016 13 hours ago, Mizui said: Clearly. I kinda messed up there, what I meant to say is my secondary main scheme, I made a slightly altered version in much similar colours to this helmet, and yeah, I do need to work on the matching of colours, a lot. Very glad that it's fitting, otherwise this would be kinda pointless. :D I agree with you on the intersecting stuff, I could do that, and very well might, but I I also want to have it look like it's properly going over it anyway. Thanks for the... (very) expanded feedback. I really hope so, that would be awesome. :P I have indeed, been using it as a sort of loose reference from time to time, what I'm trying to do is make some 'distinctive' infestation without trying to stray too far away from the general theme, I suppose it's possibly a slightly altered strain or something (would certainly fit in with the lore idea I have). Thank you! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Update time! Although this wasn't my original intention, I've spent a lot more time working on the syandana over the helmet. I will definitely get some more helmet work done over the next week though. I'm not 100% sure on this syandana, definitely much improved, although still very much WIP, but I need some other people's thoughts on the infestiness of it, so please all feedback is welcome (I know I say that too much but it's true, I very much expect to have everything about my work criticised :D). Hide contents The little circular bit sticking out of the main body is where I plan to put the join between syandana and frame. I would suggest making the tubes more uneven by adding some more infestation. Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted October 25, 2016 Share Posted October 25, 2016 I like the face area. Tho I feel like the back of the skull needs to be a little longer because she has those big shoulder things. Link to comment Share on other sites More sharing options...
Mizui Posted October 30, 2016 Author Share Posted October 30, 2016 (edited) Syandana Update Time for another update, made the decision to get the syandana done before resuming the helmet properly, and to that end I have somewhat drastically redesigned parts of the syandana, so please let me know what y'all think. Intending for the pipes at the top to pump out spores or something along those lines. Spoiler Edited October 30, 2016 by Mizui Link to comment Share on other sites More sharing options...
Rosellaa Posted November 2, 2016 Share Posted November 2, 2016 As a Saryn main and addict. I love love LOVE this. I'd preorder it if I could lol. I am getting some Nyx helmet vibes though. Keep it up! <3 Link to comment Share on other sites More sharing options...
Mizui Posted November 7, 2016 Author Share Posted November 7, 2016 On 11/2/2016 at 11:38 AM, Rosellaa said: As a Saryn main and addict. I love love LOVE this. I'd preorder it if I could lol. I am getting some Nyx helmet vibes though. Keep it up! <3 Thanks ^-^ I agree with you on the Nyx vibes tho, I suspect due to the crest(s)? May be playing with then some time soon, we shall see. Link to comment Share on other sites More sharing options...
Rosellaa Posted November 8, 2016 Share Posted November 8, 2016 14 hours ago, Mizui said: Thanks ^-^ I agree with you on the Nyx vibes tho, I suspect due to the crest(s)? May be playing with then some time soon, we shall see. I'm getting the nyx vibes due to the 'horn' I suppose. But I am really curious on how the finished product will look. Please don't give up on it! Link to comment Share on other sites More sharing options...
Mizui Posted November 8, 2016 Author Share Posted November 8, 2016 4 hours ago, Rosellaa said: I'm getting the nyx vibes due to the 'horn' I suppose. But I am really curious on how the finished product will look. Please don't give up on it! I agree with you and I will try not to give up, been starting to get back into the mood of doing it so I may go back on my decision to leave it until after syandana, who knows. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now