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[DE]Rebecca

Hotfix 8.2: Tenno Reinforcement

332 posts in this topic

now that's a cool update .. now let's wait for anti-matter and U9 .. thank you DE

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Streamline mod is now liner?

 

P.S Fusion moas randomly becoming an olympic gold medalist for high jump was hilarious.

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- Changes to Streamline Mod: cost reduction is now liner.

What does this mean?

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- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

 

It's about time! Can't wait to test it out on my Wyrm!

 

Ohhh those Kogake look quite nice, finally a true martial arts-ish weapon. Hoping to see kickass animations from this.

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- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

 

FI.NA.LLY.

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- Fix for jump attack now setting velocity

 

No more feather jump attacks :D

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Since kogake is foot armor.... are all it's hits kicks? Since i see that you can put it on your hands it looks like it isnt.

 

An this means that

 

- Lato now has queued fire, and is set up like other semi-auto weapons.

 

I wont be able to shoot super fast, as fast as i can click, i dont cheat, with the Latron?

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Additions:

 

- Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

Wait what?

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