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Hotfix 8.2: Tenno Reinforcement


[DE]Rebecca
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Warbros is the first to be banned from the recruitment channel, continuing our streak of being #1 in all things. Thanks for your support DE, we could not have accomplished this without you!

Go fast or go home.

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Additions:

 

E318X1b.jpg

Tenno Reinforcement!

 

- The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!

- Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/

- Want to walk like an Infested? Check out the latest Infested Color Palette!

- Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

- Added a “recruitment” channel to Global Chat!

 

Changes:

 

- Changes to Streamline Mod: cost reduction is now linear.

- Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging).

- Lato now has queued fire, and is set up like other semi-auto weapons.

- Fusion Moa hitbox has been adjusted to be larger.

- Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts.

 

Edit:

- Updated Prova model

 

Fixes:

 

- Fix for Team Heal not healing the team.

- Fixing Warframe abilities not notifying in-mission challenges for clients.

- Several Fixes for “In Air” bug when trying to cast certain powers.

- Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets.

- Fix for Vauban’s abilities not working if thrown on Orokin ice trap.

- Fixed Fusion Moa’s from launching themselves into low-earth orbit.

- Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

- Fixed Torid gas clouds not receiving damage buffs from mods.

- Fixed shockwave orbs not hitting the player at certain angles.

- Fixed Acrid’s DOT not always working on client.

- Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.

- Fixed UI issues when resizing window when mod screen is open.

- Fixes for Infested “arm” attacks behaving poorly after death.

- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

- Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon.

- Fix for melee weapon not being usable after host migration.

- Fix for jump attack now setting velocity

ahahaha XD ty good one XDD

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Changes:

 

- Changes to Streamline Mod: cost reduction is now linear.

 

Some clarity on what this means. Making this linear will be reviewed, but worth a try:

The "+X% Power Efficiency" that this mod affects now corresponds to X% reduction in cost. This goes up to a mod-cap of 75% efficiency. Will add to Update notes.

 

Some better numbers here:

If Max Streamline is (X)30%, so it will actually be (X)30 less cost.

 

Edited by DERebecca
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Some clarity on what this means. Making this linear will be reviewed, but worth a try:

The "+X% Power Efficiency" that this mod affects now corresponds to X% reduction in cost. This goes up to a mod-cap of 75% efficiency. Will add to Update notes.

Rebecca, did you mean +30% efficiency as a cap?  I believe that +30% is what my mod is showing in game. . .

 

Also, thank you very much for . . . well,  everything!

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Posted · Hidden by [DE]Rebecca, June 28, 2013 - No reason given
Hidden by [DE]Rebecca, June 28, 2013 - No reason given

 

- The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!

- Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/

- Want to walk like an Infested? Check out the latest Infested Color Palette!

- Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

- Added a “recruitment” channel to Global Chat!

 

Changes:

 

- Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062)

 

- Fixed Torid gas clouds not receiving damage buffs from mods.

 

- Fixed Acrid’s DOT not always working on client.

 

- Fix for jump attack now setting velocity

 

 

Plis.... Rebeccer <3. stahp <3. Here's a song I now dedicate to you :D PLIS MARREH ME

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Some clarity on what this means. Making this linear will be reviewed, but worth a try:

The "+X% Power Efficiency" that this mod affects now corresponds to X% reduction in cost. This goes up to a mod-cap of 75% efficiency. Will add to Update notes.

 

What she meant is this, the efficiency of the mod was at around 77% before, so at -30% reduction [maxed] your ultimate [i.E.-100 NRG] would cost you 77 energy. With this linear fix, I'm assuming it now only costs you 75 NRG [i.E 75% efficiency], not a huge deal imo, but it is nice to not have to ocd on my powers to get them even now.

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May I ask what program we should be using for this contest? I can't afford fraps and I haven't found anything that doesn't leave a huge watermark over the footage. =/

 

You should [read my name] fraps. :>

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