aerosoul1337 Posted October 18, 2016 Share Posted October 18, 2016 (edited) Carrier's ammo mutation has a problem. Due to its ammo mutation delay, if you need more than 1 pickup (for example, 2) to fill all your ammo, sometimes it will consume more than enough ammo pickups in range. Carrier will continue to suck in ammo, despite having enough to fill you up already in the queue. Sometimes multiple ammo pickups will be consumed even if you need just 1 bullet. Especially for bows, every shot potentially consumes a lot of ammo pickups within 12m. Edited October 23, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 18, 2016 Author Share Posted October 18, 2016 Okay, I can reproduce it even if I am the host. And it will only happen with carrier's ammo case. If you are using ammo mutation from weapon mod, vacuum will never consume unneeded ammo. However, if you have both ammo mutation and ammo case equipped, it WILL consume unneeded ammo. Link to comment Share on other sites More sharing options...
CruxNile Posted October 21, 2016 Share Posted October 21, 2016 Thats not a bug, DE stated it would have a slight delay when they added ammo mutation to carrier. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted October 21, 2016 Author Share Posted October 21, 2016 (edited) The delay is intended, but the multiple consumption for just 1 bullet (ex: bows, every shot potentially consumes a lot of ammo pickups within 12m) is what I am talking about. Edited October 21, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
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