Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Carrier's ammo mutation problem


aerosoul1337
 Share

Recommended Posts

Carrier's ammo mutation has a problem.

Due to its ammo mutation delay, if you need more than 1 pickup (for example, 2) to fill all your ammo, sometimes it will consume more than enough ammo pickups in range. Carrier will continue to suck in ammo, despite having enough to fill you up already in the queue.

Sometimes multiple ammo pickups will be consumed even if you need just 1 bullet.
Especially for bows, every shot potentially consumes a lot of ammo pickups within 12m.

Edited by aerosoul1337
Link to comment
Share on other sites

Okay, I can reproduce it even if I am the host.

And it will only happen with carrier's ammo case.

If you are using ammo mutation from weapon mod, vacuum will never consume unneeded ammo.

However, if you have both ammo mutation and ammo case equipped, it WILL consume unneeded ammo.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...