p41nfr4m3 Posted January 13, 2017 Share Posted January 13, 2017 Also getting crashes since last update. I've submitted around 4 crashes so far, on both windows and wine. will continue submitting as they appear. Link to comment Share on other sites More sharing options...
Theroxenes Posted January 13, 2017 Share Posted January 13, 2017 I've experienced this as well, seems to only happen when I am playing in my own server. DS.log here: http://www.mediafire.com/file/4y2rap4lob7o93l/DedicatedServer.log Link to comment Share on other sites More sharing options...
MatNova Posted January 13, 2017 Share Posted January 13, 2017 As of 19.6.1 today, I've been seeing this spammed quite a bit now: Also have been seeing this sparsely now: Quote 7610.377 Sys [Error]: Script Error: SWIG_fail_ptr: In Init(75) originating from /Lotus/Scripts/WeaponAttachments/NovaPrime.lua::Init with owner NovaPrimeWingAttachmentsDeco Error [Info]: LogBug: (Script Error) Application error messages: PVPDeathMatch.lua RunMode FullEnergyRequired.lua StartMod RequireWeaponEquipped.lua StartMod NovaPrime.lua Init Link to comment Share on other sites More sharing options...
maciejs Posted January 17, 2017 Share Posted January 17, 2017 Hey, I think most of these (all?) should be fixed with the latest build. Part of that were some weapons (Sundial Pistol) that actually were causing problems in-game too, but the DS is extra sensitive, part was some of my optimizations that pushed it a little bit too far. Link to comment Share on other sites More sharing options...
p41nfr4m3 Posted January 18, 2017 Share Posted January 18, 2017 23 hours ago, [DE]maciejs said: Hey, I think most of these (all?) should be fixed with the latest build. Part of that were some weapons (Sundial Pistol) that actually were causing problems in-game too, but the DS is extra sensitive, part was some of my optimizations that pushed it a little bit too far. Since the hotfix I did not encounter any new crashes. Link to comment Share on other sites More sharing options...
MatNova Posted January 21, 2017 Share Posted January 21, 2017 I've been seeing this error a lot, I'm assuming it's related to the OHMA: I've also still been seeing this NovaPrime one similar to the one I posted earlier: Link to comment Share on other sites More sharing options...
maciejs Posted January 22, 2017 Share Posted January 22, 2017 Thx for reporting, I'll have a look. Link to comment Share on other sites More sharing options...
MatNova Posted January 22, 2017 Share Posted January 22, 2017 I don't know if this is a real issue or not but whenever people join my server, I've noticed this error quite often if not every single time: EDIT: the URL below was replaced with what it is now after I posted this, so I guess I wasn't supposed to post it for whatever reason. My apologies if so. Quote 681.956 Sys [Error]: https://ToS violation/api/updateMOTD.php failed (Error) 681.960 Sys [Warning]: HTTP request failed. 681.960 Sys [Warning]: Client-Date: Sun, 22 Jan 2017 15:34:27 GMT 681.961 Sys [Warning]: DNS: 0us, Connect: 0us, Handshake: 0us, Server: 0us 681.962 Sys [Warning]: 681.963 Sys [Warning]: Illegal characters found in URL 681.963 Sys [Warning]: My MOTD in DS.cfg is: Quote motd="Beers & Blades Brotherhood LOCATION: New York OWNER: MatNova TEAMSPEAK/WEBSITE: uasclan.net" On the Dedicated Server Leaderboards page though, my server's MOTD is an older one without the "/WEBSITE" portion in there. Based on the error, is that '/' causing a parsing error somewhere? I see other MOTDs with full URLs in them containing several '/', so I just wasn't sure. Link to comment Share on other sites More sharing options...
maciejs Posted January 22, 2017 Share Posted January 22, 2017 Oh interesting. DS MOTD goes through a different path, but we still do run validation. I'll double check what does it test exactly and get back to you [Edit] Oh and also there's a length limit, not in the office right now, but off the top of my head it's 64 characters, so yours is probably getting truncated [Edit2] Well, I was wrong, it's 128 characters and wasn't the reason. It was curl getting a little paranoid, should be better in the next build. Link to comment Share on other sites More sharing options...
DragoonKmesh Posted January 25, 2017 Share Posted January 25, 2017 You are looking int WINE for Linux. Is that the game itself? I have a couple of servers in data centres. Any possibility of running the Dedicated Server out of those, or does it have to be your home PC? Link to comment Share on other sites More sharing options...
maciejs Posted January 25, 2017 Share Posted January 25, 2017 It doesnt have to be your home PC, but it needs to have Warframe installed. WINE+headless mode should work as long as the CPU is good enough (and x86/x64). Link to comment Share on other sites More sharing options...
p41nfr4m3 Posted January 25, 2017 Share Posted January 25, 2017 11 hours ago, DragoonKmesh said: You are looking int WINE for Linux. Is that the game itself? I have a couple of servers in data centres. Any possibility of running the Dedicated Server out of those, or does it have to be your home PC? If you need some info regarding wine setup you can find it in this thread: Only change after nidus update is that the launcher seem to get stuck in update loop sometimes so it's better to run the instance by command line as described in: Link to comment Share on other sites More sharing options...
BritishBob Posted January 30, 2017 Share Posted January 30, 2017 Gratz to @spiedie for 20k games hosted. I've not had too many issues with the recent server versions. Became ill so still haven't played with multiple games types on one box. Still looking forward to playing with it. Link to comment Share on other sites More sharing options...
spiedie Posted January 30, 2017 Share Posted January 30, 2017 12 hours ago, BritishBob said: Gratz to @spiedie for 20k games hosted. I've not had too many issues with the recent server versions. Became ill so still haven't played with multiple games types on one box. Still looking forward to playing with it. Thanks :) I did try some of that stuff and It all works (with some minor issues). I have everything set up to host all game modes anyway on different VMs with a single click, so ill leave it as is for now. Link to comment Share on other sites More sharing options...
maciejs Posted January 30, 2017 Share Posted January 30, 2017 Can you elaborate on the 'minor issues'? You're one of our power users, so maybe these are edge cases, but ideally I'd like to make it as smooth as possible. Link to comment Share on other sites More sharing options...
spiedie Posted January 30, 2017 Share Posted January 30, 2017 On 1/4/2017 at 4:49 AM, [DE]maciejs said: Format is technically JSON based, but I'm not super strict The format for the -dscfg file is VERY strict :P looks like every line has to end with a comma, and key : value require the spaces. On 1/4/2017 at 4:49 AM, [DE]maciejs said: 2) Create config file, for example MyServerConfig.txt, in Launcher directory: In the directory relative to where Launcher.exe is started from. Having this script on my desktop: Quote "%localappdata%\Warframe\Downloaded\Public\Tools\Launcher.exe" -headless -dedicated -dscfg:ServerConfig.txt I needed ServerConfig.txt to be on the desktop. Link to comment Share on other sites More sharing options...
maciejs Posted January 30, 2017 Share Posted January 30, 2017 Hmm, couldn't repro the formatting issue, tbh. Any combination of comma/newline works for me and spaces don't matter either. If you can send me a sample file that confuses the parser, I'll have another look. Good catch on the other one, I've tweaked it so that it'll now try (in that order): - running directory - Warframe directory - Launcher directory Link to comment Share on other sites More sharing options...
MatNova Posted January 31, 2017 Share Posted January 31, 2017 My server had crashed earlier in the morning with this error: WAR-1184842 There was no crash log or anything so I have no info about the crash besides that I'm afraid. Link to comment Share on other sites More sharing options...
spiedie Posted January 31, 2017 Share Posted January 31, 2017 22 hours ago, [DE]maciejs said: Hmm, couldn't repro the formatting issue Did some more testing, looks like if the file ends with the number it fails to run the last one. It has to end with a comma or newline. The following runs 4 instances. (no newline at end of file) Quote "SpDM" : 1 "SpTDMAlt" : 1, "SpDMAlt" : 1, "SpCTF" : 1, "SpLunaro" : 1 Link to comment Share on other sites More sharing options...
maciejs Posted January 31, 2017 Share Posted January 31, 2017 Good catch, will be fixed in the next build. As for the crash reported by @MatNova, I'll have a look today as well, but it might be a tricky one, seems like some rare edge case (it actually crashed after 65hours of hosting ;)). Link to comment Share on other sites More sharing options...
spiedie Posted February 1, 2017 Share Posted February 1, 2017 So i was testing killing instances and starting other ones without affecting existing ones (change game mode being hosted), and got some weird messages. Having a number of instances started and waiting for players, starting another one using the engine (-applet etc), every other instance gets Budget overrun. Can i ignore that or is that gonna be an issue? Spoiler Link to comment Share on other sites More sharing options...
Nep_Blanc Posted February 1, 2017 Share Posted February 1, 2017 I've been improving on my server launcher and well I encountered the same issues as @spiedie has and well also some others, I try to make a config file that gives me the option to just use 0 sessions as indicator to not host that session and ignore it but it will not work it just accepts max 6 arguments apparantly. I will link the videos on the forum here below most of them will say enough. its a long link and hosted on my nas but I won't use youtube lately just saying #youtubeissueshttps://goo.gl/NsQ2Wc I hope I help you a lot @[DE]maciejs its just some stuff I managed to get accross when making my tool 😛 Link to comment Share on other sites More sharing options...
spiedie Posted February 1, 2017 Share Posted February 1, 2017 I have a feature request looking at latest patch notes: a dummy game mode that doesn't accept players, just for testing. I was using TDM_Alt lately as then i didn't have to kick players out that joined in the middle of a test. Link to comment Share on other sites More sharing options...
BritishBob Posted February 2, 2017 Share Posted February 2, 2017 Had a crash. War-1186745. Looks like it was one of the long running instances before the patch last night. Didn't get a chance to check the server yesterday. Edit for myself: On the off chance. Anyone have any idea: Hoping it might be a config issue on my end, but i'm not to convinced. Edit- thinking about it, it's my VPS. I'm assuming the data centre was used for a DDoS and has IP bans. My guess is I'm SoL for now and my VPS. Edit2- Had a Crash, WAR-1188919. DM_ALT less than 30 hours running on that instance. Link to comment Share on other sites More sharing options...
MatNova Posted February 5, 2017 Share Posted February 5, 2017 One of my servers (TDM_Title) crashed with: WAR-1190462 The last thing in the log: Quote Error [Info]: Assertion Failure Application error messages: FullEnergyRequired.lua StartMod RequireWeaponEquipped.lua StartMod SyndicateScarves.lua ArbitersOfHexisScarfUpdate NezhaSash.lua AttachSash EDIT: I also should ask, is there any way to restart a server that crashed while others are running? For example, these are my current launch parameters: Quote Launcher.exe -headless -dedicated -dscfg:MyServerConfig.txt The MyServerConfig file starts 4 servers (1 DM, 1 TDM, 1 Lunaro and 1 CTF). However, if I run the following to try and just start up the TDM one: Quote Launcher.exe -headless -dedicated:TDMDedicatedServerSettings it launches, but it tells me only one instance of Warframe can be running at once, meaning I'd have to shut down my other 3 servers just to restart this one. Is there any way to just start that one server back without restarting everything? EDIT 2: Same server crashed with the same error again after ~12 hours EDIT 3: Can confirm the same WAR error has occurred repeatedly, only on the TDM_Title server Link to comment Share on other sites More sharing options...
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