MatNova Posted May 19, 2018 Share Posted May 19, 2018 I've occasionally been seeing these script errors getting spammed several times per second since 22.20.3: Link to comment Share on other sites More sharing options...
maciejs Posted May 22, 2018 Share Posted May 22, 2018 Can you send me a complete log? Link to comment Share on other sites More sharing options...
MatNova Posted May 23, 2018 Share Posted May 23, 2018 I don't have the log anymore unfortunately but searching through my current logs it doesn't look like the error has occurred anymore as of update 22.20.4. If it happens again I'll make sure to set aside a copy. While searching though I did come across this other error: Quote 49428.848 Sys [Error]: Script Error: SWIG_fail_ptr: In Zap(626) originating from /Lotus/Powersuits/PowersuitAbilities/ZapProbe.lua::Zap with owner ZapTrapProjectilePvP 49428.848 Error [Info]: LogBug: (Script Error) Application error messages: ConclaveCape.lua InitCapeEffects StalkerArmour.lua Init StalkerArmour.lua Init ZapProbe.lua Zap Error [Error]: MiniDump thread returned an error 49429.145 Sys [Error]: Script Error: SWIG_fail_ptr: In Zap(626) originating from /Lotus/Powersuits/PowersuitAbilities/ZapProbe.lua::Zap with owner ZapTrapProjectilePvP 49429.145 Error [Info]: LogBug: (Script Error) Application error messages: ConclaveCape.lua InitCapeEffects StalkerArmour.lua Init ZapProbe.lua Zap ZapProbe.lua Zap If you'd like the log for that one let me know, I've set aside an extra copy of it. Link to comment Share on other sites More sharing options...
maciejs Posted May 24, 2018 Share Posted May 24, 2018 Thx, that's enough info, should be fixed in the next build. Link to comment Share on other sites More sharing options...
MatNova Posted May 24, 2018 Share Posted May 24, 2018 Had a crash after 22.20.5, but the dialog that comes up didn't give the WAR error like usual so I'm not sure which it is. This was the last thing in the log: Quote 4895.797 Error [Info]: GPF Application error messages: EnergySpawner.lua EnergySpawner HealthSpawner.lua HealthSpawner PVPDeathMatch.lua RunMode SecurityCamera.lua OnAlerted Link to comment Share on other sites More sharing options...
chaxyyy Posted August 4, 2018 Share Posted August 4, 2018 That's nice! Link to comment Share on other sites More sharing options...
MatNova Posted October 16, 2018 Share Posted October 16, 2018 Been seeing a script error as of 23.10.4 Quote 893.355 Script [Error]: Script Error: attempt to method a nil value: In DeactivateAbility(635) originating from /Lotus/Powersuits/PowersuitAbilities/SlashDashNew.lua::DeactivateAbility with owner Excalibur 893.355 Error [Info]: LogBug: (Script Error) Application error messages: Light.lua ActivateAbility ShieldDownEffects.lua AddScreenEffect SlashDashNew.lua ActivateAbility SlashDashNew.lua DeactivateAbility Error [Error]: MiniDump thread returned an error Link to comment Share on other sites More sharing options...
maciejs Posted October 17, 2018 Share Posted October 17, 2018 Did you get any WAR number? Failing that, could you send me the entire log? Thanks Link to comment Share on other sites More sharing options...
Theroxenes Posted November 24, 2018 Share Posted November 24, 2018 Latest patch seems to have broken multiple instances from a single Warframe .exe, attempting to start instances beyond the first results in this error: I can provide a log from an instance failing in this way on request. Link to comment Share on other sites More sharing options...
maciejs Posted November 24, 2018 Share Posted November 24, 2018 Hmm, I can't see that PNG for some reason, could you please post a log? Link to comment Share on other sites More sharing options...
Theroxenes Posted November 24, 2018 Share Posted November 24, 2018 Strange, it embedded fine when I was previewing the post. Here's a direct link: https://i.imgur.com/003rZKn.png And a log paste: https://hastebin.com/raw/qotoleqocu I've spoken to some other hosts (Spiedie and ProtoAES) and they are having the same issue, so I'm quite confident it's not just me. Link to comment Share on other sites More sharing options...
maciejs Posted November 25, 2018 Share Posted November 25, 2018 Thanks, I'll take a look Link to comment Share on other sites More sharing options...
MatNova Posted November 26, 2018 Share Posted November 26, 2018 I can confirm this is also happening for me. I did get a crash at some point, not sure if it was related to this. WAR-2030738 I have the log for that as well if you'd like it. Link to comment Share on other sites More sharing options...
maciejs Posted November 27, 2018 Share Posted November 27, 2018 Thank you for reporting guys, I think we broke it during recent optimization push. I'll be testing to be 100% sure soon, but I think it should be fixed in the next HF, sorry for inconvenience. Link to comment Share on other sites More sharing options...
ProtoAES256 Posted November 27, 2018 Share Posted November 27, 2018 Thanks for the follow up! You are doing a great job! Link to comment Share on other sites More sharing options...
Theroxenes Posted November 29, 2018 Share Posted November 29, 2018 Looks like the latest hotfix has fixed the issue. Thanks for the quick response! Link to comment Share on other sites More sharing options...
----Legacy---- Posted December 1, 2018 Share Posted December 1, 2018 Could there be any possibility for servers to require at least some identification from its host in order to start? Currently there have been quite a share of awful servers with low tickrate and unstable connection without any message to identify them or who is hosting them, so offering feedback is impossible. For instance, I have my ping limiter set into 250ms and even tough i can usually connect to servers at 160ms from South America to NA, once the match starts the connection to these servers can randomly spike at around 400 or 700ms while the rest of the players in the lobby seems to be teleporting around. As an example, today i joined to NA conclave and got into a match that looked like a p2p lobby due to the lack of a server message. The match had around 5 minutes left and 2 players in it. Connection started at around 160ms but would randomly spike to around 400ms or more while players in there would also start randomly teleporting even when the ping went back down to 160ms (i guess they had similar issues). When the match ended, both players left the lobby and i was left alone, making me realize that it was actually a server of questionable quality instead of a p2p lobby. I hope something can be done about it since a few servers like that being prioritized over the actually good ones is enough to give players a horrid experience, defeating the purpose of dedicated hosting. Link to comment Share on other sites More sharing options...
(XBOX)VirusFalke17321 Posted January 4, 2019 Share Posted January 4, 2019 https://forums.warframe.com/discover/1802/ Link to comment Share on other sites More sharing options...
IIDMOII Posted January 6, 2019 Share Posted January 6, 2019 This is awesome that you guys are working on this functionality. Hopefully the end goal is to eventually provide your own servers. Nvm conclave. The possibilities are endless if they were running places like vallis/plains on dedis. They could finally introduce a true shared world and evolve past its lobby based nature. These zones were begging to be way larger and shared. They wouldn't be bound to whatever limitations compelled them to use the same corridor based content delivery system in lieu of something more dynamic and fitting of these areas. I would have thought many squads of tenno to be roaming these areas and stuff like eidolon hunts would simply happen organically and on a larger scale. This is a step in the right direction. Hopefully this works out and expands in future. Link to comment Share on other sites More sharing options...
(PSN)NocturnusPavor1 Posted January 14, 2019 Share Posted January 14, 2019 Will there be more features alongside the dedicated servers? Link to comment Share on other sites More sharing options...
MatNova Posted March 18, 2019 Share Posted March 18, 2019 After today's update (24.5.2) it seems like running multiple servers is producing some cache issue when trying to load assets. It spams all of the server's logs about being unable to load assets because "platform not enabled", until all but one of the servers are closed. The one remaining server seems to load fine after all others are shut down. I'm not sure if this is just some issue with my own servers or if it's affecting other people. In any case I've emailed you one of my logs @maciejs Link to comment Share on other sites More sharing options...
Theroxenes Posted March 20, 2019 Share Posted March 20, 2019 I've been having this issue as well, though it doesn't seem like a hard lockout. I was able to get 2 running at the same time, but they took several minutes to load and were seemingly fighting for control of the cache. Link to comment Share on other sites More sharing options...
Theroxenes Posted May 3, 2019 Share Posted May 3, 2019 @maciejs Any word on this? Multi-instancing from a single .exe is still having the same issues (very slow loads with more than 2 instances taking an absurdly long time, and high performance impact when loading multiple instances). Even using a single instance per .exe has some serious performance impact when first loading up. Link to comment Share on other sites More sharing options...
maciejs Posted May 3, 2019 Share Posted May 3, 2019 Oh sorry, I didn't post an update, the multi instance problem should be fixed now (" platform not enabled"). Could you send me a log from the single instance that takes a long time to start? Link to comment Share on other sites More sharing options...
Theroxenes Posted May 3, 2019 Share Posted May 3, 2019 Sure thing, incoming. Link to comment Share on other sites More sharing options...
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