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[DE]Drew

Dedicated Conclave Servers

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On 2016-10-26 at 3:38 PM, ChillZi said:

Nope I doubt that. The error message always appears after resources has been loaded and exactly 10 seconds after (I timed it) If it would have been done by the players who disconnect themselves, the timelimit at least should vary (but its always exactly 10 seconds after someone enters my server). But yeah I dont know what all these error messages mean anyway. They should give us a document that would be helpful.

But still, it cant be that no one is playing conclave. Otherwise how are people still getting karma points if nobody is playing.

Just saying that the hotfix from yesterday didnt fix that issue and it needs to be overlooked again. Tried to play conclave again (right now) and I never find somebody to play with.

Well I can't judge how what servers need to be hosted, thing is that most people are inpatient and don't know that you need to be in a server to get people joining that specific server.

I guess the lobby system still has to change, first make full lobby and then choose best server based on average information/stats.

Edited by Nep_Blanc

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On 2016-10-23 at 9:02 PM, KiddoKenshin said:

I have been turning up dedicated server since the day it introduced.

Frequently restarts server at least once per day.

 

With the recent build or with the latest updateSession(?) API,

the [MAX UP TIME] is not updated.

And sometimes it produce lots of crashes and logBug().

 

Hope this info helps.

Regards.

The 'max uptime' is exactly what it says, your maximum uptime. It doesn't update every single time, just when you exceed your previous best result. Congrats on your host score so far!

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2 hours ago, ChillZi said:

Nope I doubt that. The error message always appears after resources has been loaded and exactly 10 seconds after (I timed it) If it would have been done by the players who disconnect themselves, the timelimit at least should vary (but its always exactly 10 seconds after someone enters my server). But yeah I dont know what all these error messages mean anyway. They should give us a document that would be helpful.

But still, it cant be that no one is playing conclave. Otherwise how are people still getting karma points if nobody is playing.

Just saying that the hotfix from yesterday didnt fix that issue and it needs to be overlooked again. Tried to play conclave again (right now) and I never find somebody to play with.

Please upload your complete log file from your session and I can probably help explain what's going on exactly (I'm pretty sure it's the other player timing out).

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6 hours ago, maciejs said:

Please upload your complete log file from your session and I can probably help explain what's going on exactly (I'm pretty sure it's the other player timing out).

Thank you for helping me out sir. :) Sorry I had to censor the ip adresses. This is what basically happens all the time when I try to host a server.

Spoiler

 2170.278 Net [Info]: NAT bound for server to x.x.x.x:5010
2180.181 Net [Info]: Received IT_FROM_PEER introduction request from 51837c5a1a4d80ed1e000081 task id 40 (x.x.x.x:4955)
2215.326 Net [Info]: NAT bound for server to x.x.x.x:5010
2255.716 Net [Info]: Updating session (heartbeat)
2255.716 Net [Info]: SendSessionUpdate: updating sessionId: 5810eaf508c56fc603150b30 with params:
2260.376 Net [Info]: NAT bound for server to x.x.x.x:5010
2265.580 Net [Info]: Received IT_FROM_PEER introduction request from 515b29391a4d80570b000055 task id 241 (x.x.x.x:4955)
2266.153 Net [Info]: Reliable peer: x.x.x.x:4955, reset
2266.153 Net [Info]: New squad peer added x.x.x.x:4955
2266.155 Game [Info]: HandleSquadMessage from x.x.x.x:4955 INITIATE_CONNECTION (host: 1)
2266.424 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received JOIN message from Z-NinjaTM
2266.424 Net [Info]: SQUAD Session has 1/6 public and 0/1 private slots filled.
2266.426 Net [Info]: Team0 slots: 0, team1 slots: 0
2266.426 Net [Info]: Num session players: 1
2266.426 Net [Info]: AddSquadMember: Z-NinjaTM, mm=060574846497350255555500, squadCount=1
2266.427 Net [Info]: SendSessionUpdate: updating sessionId: 5810eaf508c56fc603150b30 with params: {"freePublic":5}
2266.427 Net [Info]: VOIP: Registered remote player 060574846497350255555500 (x.x.x.x:4955)
2266.427 Net [Info]: Sending LOAD_LEVEL to Z-NinjaTM [mission=]
2266.427 Game [Info]: HandleSquadMessage from x.x.x.x:4955 JOIN (host: 1)
2267.066 Net [Info]: Received CONNECT_REQUEST message from x.x.x.x:4955, id: 0, RA=
2267.117 Game [Info]: Found pending connection: x.x.x.x:4955, initializing
2267.117 Net [Info]: Created virtual connection for: x.x.x.x:4955 [handle: 0]
2267.120 Net [Info]: CanJoinSquadSession(Z-NinjaTM)
2267.121 Net [Info]: AddPlayerToSession(Z-NinjaTM,mm=060574846497350255555500,private=0,teamId=255)
2267.121 Net [Info]: Num open private slots: 1, num open public slots: 5
2267.121 Net [Error]: Player with mm=060574846497350255555500 is already in session...ignored
2267.121 Net [Info]: Session has 1 public and 0 private slots filled
2267.121 Net [Info]: Session team slots filled: team0=0, team1=0
2267.121 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
2267.121 Sys [Info]: Contact received; sending challenge to Z-NinjaTM. Setting connection timeout to 20
2267.186 Sys [Info]: Accepted challenge from: Z-NinjaTM
2267.186 Sys [Info]: Starting load for Z-NinjaTM
2267.188 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
2274.136 Sys [Info]: Load complete for Z-NinjaTM [Heap: 335,190,992/386,924,544 Footprint: 454,406,144 Handles: 473]
2274.136 Game [Info]: StartClientReplication(0)
2274.138 Game [Info]: CreatePlayerForClient. id=0, user name=Z-NinjaTM
2274.138 Net [Info]: ReplicationMgr::ClientSubscribe(0)
2274.138 Net [Info]: Has 1 client(s)
2274.139 Script [Info]: Refresh teams
2274.139 Script [Info]: Player Z-NinjaTM -- no group
2274.139 Script [Info]: Groups to process = 0
2274.139 Script [Info]: Team counts 0 and 0
2274.139 Script [Info]: Assigning Z-NinjaTM
2274.139 Script [Info]: PvpTeamSelect: Adding Z-NinjaTM to team 0
2274.154 Net [Info]: [GRAPH] 0: need bps=0
2274.154 Net [Info]: [GRAPH] 0: bps=16384
2274.154 Net [Info]: 0 (0) : need bps: 67039.6, bcs: GROW, allocated: 81920, congest %: -1, throttle: 0.999, max bps=16384, slow start=1, bad client: 0, rtt: 91
2274.155 Net [Info]: Total upstream: 0, max total upstream: 0
2274.155 Net [Info]: 91 hi priority objects.
2274.155 Net [Info]: Sustained upstream: 0, avg packet loss: 0.0001
2274.595 Net [Info]: GameRulesImpl - changing state from SS_WAITING_TO_START to SS_ARBITRATION_REGISTER
2274.595 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.597 Net [Info]: Sent for 0 player(s)
2274.597 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.597 Net [Info]: Sent for 0 player(s)
2274.612 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.612 Net [Info]: Sent for 0 player(s)
2274.630 Sys [Info]: LotusHumanPlayer::SendLoadOut
2274.631 Sys [Info]: Creating loader for /Temp/OtherPlayer0_Z-NinjaTM_12 loadout...
2274.633 Sys [Info]: Found 7,650 items to load (0.6ms) [Heap: 336,809,616/386,924,544 Footprint: 454,406,144 Handles: 473]
2274.636 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.636 Net [Info]: Sent for 0 player(s)
2274.636 Sys [Error]: Could not find object: /Lotus/Characters/Tenno/Accessory/Armour/SetOne/SetOneNeckArmorDeco
2274.636 Sys [Error]: Could not find object: /Lotus/Sounds/Warframes/Ranger/RangerExaltedBowRelease
2274.636 Sys [Error]: Could not find object: /Lotus/Sounds/Warframes/Ranger/RangerQuiverRelease
2274.637 Sys [Error]: Could not find object: /Lotus/Sounds/Warframes/Ranger/RangerBoltBlinding
2274.646 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.647 Net [Info]: Sent for 0 player(s)
2274.664 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.664 Net [Info]: Sent for 0 player(s)
2274.666 Sys [Info]: Finished load of Shader batch [0.028s and 2 frames at 14 ms/frame avg, 0.8 ms/update peak]
2274.680 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.681 Net [Info]: Sent for 0 player(s)
2274.698 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.698 Net [Info]: Sent for 0 player(s)
2274.715 Net [Info]: Trying to send ArbitrationRegisterCallback [success: 1]
2274.715 Net [Info]: Sent for 0 player(s)
2274.732 Net [Info]: Arbitration RMI for playerId=0
2274.732 Net [Info]: playerId=0 has been processed, 1 player(s) on the list
2274.734 Net [Info]: Found, erasing, name: Z-NinjaTM
2274.734 Net [Info]: Executing callback [valid: 1]
2274.734 Net [Info]: MatchingService::ArbitrationRegister
2274.734 Net [Info]: ArbitrationRegisterHostCallback
2274.735 Net [Info]: GameRulesImpl - changing state from SS_ARBITRATION_REGISTER to SS_STARTING
2274.735 Net [Info]: StartedSessionCallback, success: 1
2274.735 Net [Info]: Sent for 0 player(s)
2274.783 Game [Info]: FinalizeHostMigration, have data for 0 agent(s)
2274.783 AI [Info]: FinalizeHostMigration - num killed agents: 0
2274.785 AI [Info]:  FinalizeHostMigration MaxPop now 18446744073709551615 NumKilledPreMigrate 0 numKilled 0 numSpawned 0 allyFaction
2274.785 Sys [Info]: Server::OnData(CMSG_PREFETCH_COMPLETE) setting connection 0 timeout to 7.5
2274.785 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 7.5 * 1
2274.817 Net [Info]: StartedSessionRMI, playerId=0
2274.817 Net [Info]: playerId=0 has been processed, 1 player(s) on the list
2274.820 Net [Info]: Found, erasing, name: Z-NinjaTM
2274.820 Net [Info]: Executing callback [valid: 1]
2274.820 Net [Info]: **** Starting session on HOST
2274.820 Net [Info]: MatchingService::StartSession
2274.821 Net [Info]: GameRulesImpl::StartedSessionHostCallback: success: 1
2274.821 Net [Info]: GameRulesImpl - changing state from SS_STARTING to SS_WAITING_FOR_PLAYERS
2275.104 Sys [Info]: Mute: 1 (060574846497350255555500)
2275.206 Sys [Info]: Finished load of ShaderPermutation batch [0.540s and 32 frames at 16 ms/frame avg, 0.5 ms/update peak]
2275.293 Sys [Info]: Finished load of Script batch [0.086s and 5 frames at 17 ms/frame avg, 0.9 ms/update peak]
2275.315 Sys [Error]: Could not find sound: /Lotus/Sounds/Warframes/Ranger/RangerBoltBlinding
2275.315 Sys [Error]: Required by spawner /Lotus/Fx/PowersuitAbilities/Ranger/ArrowBurstBlind
2275.323 Sys [Error]: Could not find sound: /Lotus/Sounds/Warframes/Ranger/RangerQuiverRelease
2275.323 Sys [Error]: Required by power suit /Lotus/Powersuits/Ranger/Ranger
2275.323 Sys [Error]: Could not find sound: /Lotus/Sounds/Warframes/Ranger/RangerExaltedBowRelease
2275.323 Sys [Error]: Required by power suit /Lotus/Powersuits/Ranger/Ranger
2275.720 Sys [Info]: Finished load of ProjectorMaterial Mesh Material AnimScene ProceduralMaterial SkeletalMesh Bank Sample MixEffect MixingGroup ParticleMaterial ForceFeedbackEffect ApexEmitterAsset batch [0.426s and 24 frames at 17 ms/frame avg, 35 ms/update peak]
2275.725 Sys [Error]: Could not find entity: /Lotus/Characters/Tenno/Accessory/Armour/SetOne/SetOneNeckArmorDeco
2275.725 Sys [Error]: Required by lotus suit customization /Lotus/Upgrades/Skins/Armor/SetTwoSamurai/VTSetTwoChestArmor
2275.726 Sys [Info]: Finished load of batch [0.006s and 0 frames at 6 ms/frame avg, 0 ms/update peak]
2275.755 Sys [Info]: Finished load of DiffuseMap EmissiveMap PackMap NormalMap FlashRGBATexture Texture VolumeTexture SpecularMap batch [0.029s and 2 frames at 14 ms/frame avg, 6 ms/update peak]
2275.755 Sys [Error]: Can't create header stream for /Lotus/Interface/ClanEmblems/565b587406c56fb3237f6792_em.png (not in Dx9 cache)
2275.757 Sys [Error]: Can't create header stream for /Lotus/Interface/ClanEmblems/5619ac2106c56fa461a9ca61_em.png (not in Dx9 cache)
2275.757 Sys [Error]: Could not preprocess: /Lotus/Interface/ClanEmblems/5619ac2106c56fa461a9ca61_em.png (not in cache manifest)
2275.840 Sys [Info]: Used shared /Lotus/Interface/ClanEmblems/565b587406c56fb3237f6792_em.png (15,515B Copy: 0.007s Write: 0s Latency: 0.082s)
2275.900 Sys [Info]: Budget overrun commiting write of H.Emblem/Lotus/Interface/ClanEmblems/565b587406c56fb3237f6792_em.png (10.9 ms)
2275.980 Sys [Info]: Budget overrun retiring read of P0 H.Emblem/Lotus/Interface/ClanEmblems/565b587406c56fb3237f6792_em.png (90.9 ms)
2275.980 Sys [Info]: Budget overrun issuing download callbacks (91.1 ms)
2275.999 Sys [Info]: Finished load of Emblem batch [0.244s and 8 frames at 30 ms/frame avg, 124 ms/update peak]
2276.033 Sys [Info]: Spot-loading /EE/Types/UISys/FontMapper during batch loading!
2276.071 Sys [Info]: /Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Ponytail/ClothStripROM_physics.fbx built 16 objects in 0.423 ms
2276.088 Sys [Info]: /Lotus/Weapons/Tenno/Accessories/ChainTrident/Ponytail/ChainTridentROM_physics.fbx built 14 objects in 0.300 ms
2276.105 Sys [Info]: Finished load of AnimTree FlashMovie SkeletalClothData AutoRagdollScene batch [0.105s and 6 frames at 17 ms/frame avg, 19 ms/update peak]
2276.105 Sys [Info]: Resource load completed in one pass and 1.4s (inherited 6768 of 7644)
2276.122 Sys [Info]: Creating loader for /Temp/OtherPlayer0_Z-NinjaTM_10012 loadout...
2276.123 Sys [Info]: Found 6,895 items to load (0.6ms) [Heap: 346,892,848/386,924,544 Footprint: 454,533,120 Handles: 492]
2276.126 Sys [Info]: Finished load of batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2276.126 Sys [Info]: Finished load of Emblem batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2276.126 Sys [Info]: Resource load completed in one pass and 0s (inherited 6887 of 6889)
2276.156 Sys [Info]: Trying to spawn at player-spawn /Layer2/PlayerSpawn1
2276.156 Sys [Info]: Trying to spawn avatar /Lotus/Types/Player/PvpSpeedballTennoAvatar
2276.159 Sys [Info]: LotusAvatar with ID 10 has new player: Z-NinjaTM
2276.159 Sys [Info]: Give inventory - no migration data
2276.160 Game [Info]: PowerSuit::SetupRendering: PvpSpeedballTennoAvatar10, mesh=/Lotus/Characters/Tenno/Mag/MagBody_skel.fbx
2276.160 Game [Info]: SpeedballWeaponTest - default finishers [1452096087760]
2276.161 Sys [Info]: GiveInventory() 1ms
2276.161 Game [Info]: PowerSuit::SetupRendering: PvpSpeedballTennoAvatar10, mesh=/Lotus/Characters/Tenno/Mag/MagBody_skel.fbx
2276.173 Game [Info]: 1 players joined, all avatars spawned starting game
2276.173 Net [Info]: GameRulesImpl - changing state from SS_WAITING_FOR_PLAYERS to SS_STARTED
2276.173 Game [Info]: GameRulesImpl::StartRound()
2278.450 Sys [Info]: LotusHumanPlayer::SendLoadOut
2278.452 Sys [Info]: Creating loader for /Temp/OtherPlayer0_Z-NinjaTM_13 loadout...
2278.454 Sys [Info]: Found 7,650 items to load (1ms) [Heap: 348,449,504/386,924,544 Footprint: 454,533,120 Handles: 524]
2278.459 Sys [Info]: Finished load of batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2278.459 Sys [Info]: Finished load of Emblem batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2278.459 Sys [Info]: Resource load completed in one pass and 0s (inherited 7638 of 7640)
2278.469 Sys [Info]: Creating loader for /Temp/OtherPlayer0_Z-NinjaTM_10013 loadout...
2278.469 Sys [Info]: Found 6,895 items to load (0.5ms) [Heap: 348,307,984/386,924,544 Footprint: 454,533,120 Handles: 524]
2278.473 Sys [Info]: Finished load of batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2278.475 Sys [Info]: Finished load of Emblem batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
2278.475 Sys [Info]: Resource load completed in one pass and 0s (inherited 6887 of 6889)
2280.706 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received LEAVE message from Z-NinjaTM
2280.706 Net [Info]: RemoveSquadMember: Z-NinjaTM has been removed from the squad , squadCount=0
2280.707 Net [Info]: Found session member: 060574846497350255555500. Team id=255 removing
2280.707 Net [Info]: Session has 0 public and 0 private slots filled
2280.708 Net [Info]: Session team slots filled: team0=0, team1=0
2280.708 Net [Info]: SendSessionUpdate: updating sessionId: 5810eaf508c56fc603150b30 with params: {"freePublic":6}
2280.708 Net [Info]: ReplicationMgr::ClientUnSubscribe(0)
2280.708 Sys [Info]: Server: Client "Z-NinjaTM" disconnected with HConn=0
2280.708 Net [Info]: Server::RemoveConnection 0
2280.708 Net [Info]: RemovePlayerFromSession(mm=060574846497350255555500)
2280.708 Net [Error]: Player with mm=060574846497350255555500 was not found in session...ignoring
2280.708 Game [Info]: LotusInventoryController::DropItemsOnDisconnect
2280.708 Game [Info]: Last player disconnected, restarting game
2280.709 Net [Info]: SendSessionUpdate: updating sessionId: 5810eaf508c56fc603150b30 with params: {"freePublic":6}
2280.709 Sys [Warning]: https://ToS violation/api/updateSession.php requested while already pending
2280.709 Net [Info]: Destroying virtual connection for: x.x.x.x:4955
2280.709 Net [Info]: RTT: 104, RTT var: 33, lost packets: 0, acked packets: 72
2280.709 Net [Info]: Game compression ratio=1.21078
2280.709 Game [Info]: HandleSquadMessage from x.x.x.x:4955 LEAVE (host: 1)
2280.723 Net [Info]: All connections dead, clearing connection table.
2280.732 Sys [Info]: Loading /Lotus/Levels/PVP/TennoBallPerrinSequence.level
2280.733 Sys [Info]: HostRegion: Acquired 256 root types to load [Heap: 307,095,424/386,924,544 Footprint: 454,533,120 Handles: 524]
2280.735 Sys [Info]: Found 26,128 items to load (2ms) [Heap: 307,537,664/386,924,544 Footprint: 454,533,120 Handles: 524]
2280.745 Sys [Info]: Acquired 23014 resources (9ms)
2280.745 Sys [Info]: Shutting down context... [Heap: 308,354,448/386,924,544 Footprint: 454,533,120 Handles: 524]
2280.753 Sys [Info]: Context shutdown complete [Heap: 297,528,608/386,924,544 Footprint: 453,173,248 Handles: 478]
2280.753 Net [Info]:  ReplicationMgr::Initialize(1), init count=1
2280.753 Sys [Info]: RegionMgrImpl::SetLevel /Lotus/Levels/PVP/TennoBallPerrinSequence.level
2280.754 Sys [Info]: Server ready for load [Heap: 299,406,912/386,924,544 Footprint: 454,533,120 Handles: 492], sessionPlayers=0
2280.754 Sys [Info]: OnSquadMissionLoad /Lotus/Levels/PVP/TennoBallPerrinSequence.level, from lobby=0
2280.755 Sys [Info]: Cleaned 3,309 resource-objects
2280.755 Sys [Info]: Pre-load flush took 0.890ms [Heap: 299,414,832/386,924,544 Footprint: 454,533,120 Handles: 492]
2280.757 Sys [Info]: Loaded 0/2050 resources at 17 ms/frame
2280.791 Sys [Info]: Finished load of Shader batch [0.034s and 2 frames at 17 ms/frame avg, 1 ms/update peak]
2280.825 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2280.825 Net [Error]: Used per connection salt: 0, request=0
2280.926 Sys [Info]: Finished load of ShaderPermutation batch [0.135s and 4 frames at 33 ms/frame avg, 0.7 ms/update peak]
2281.027 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2281.027 Net [Error]: Used per connection salt: 0, request=0
2281.062 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2281.062 Net [Error]: Used per connection salt: 0, request=0
2281.066 Sys [Info]: Finished load of Script batch [0.140s and 4 frames at 35 ms/frame avg, 1 ms/update peak]
2281.095 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2281.095 Net [Error]: Used per connection salt: 0, request=0
2281.232 Sys [Info]: Finished load of Bank Sample Material MixEffect AnimScene SkeletalMesh Mesh ProjectorMaterial ForceFeedbackEffect ProceduralMaterial MixingGroup ParticleMaterial PhysicsMaterial ApexEmitterAsset MeleeAttack ApexTurbulenceAsset ApexParticleMaterial AnimationFSM LotusDropTable CinematicAnimScene ApexParticleIosAsset CharacterCodesCache batch [0.165s and 5 frames at 33 ms/frame avg, 32 ms/update peak]
2281.235 Sys [Info]: Finished load of batch [0.002s and 0 frames at 2 ms/frame avg, 0 ms/update peak]
2281.264 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2281.264 Net [Error]: Used per connection salt: 0, request=0
2281.300 Sys [Info]: Finished load of DiffuseMap EmissiveMap NormalMap PackMap SpecularMap FlashRGBATexture Texture VolumeTexture RoughnessMap HeightfieldTexture OcclusionMap CubeMap batch [0.064s and 2 frames at 32 ms/frame avg, 5 ms/update peak]
2281.300 Sys [Error]: Can't create header stream for /Lotus/Interface/ClanEmblems/54d8a52307c56f1313ab58be_em.png (not in Dx9 cache)
2281.302 Sys [Error]: Could not preprocess: /Lotus/Interface/ClanEmblems/54d8a52307c56f1313ab58be_em.png (not in cache manifest)
2281.302 Sys [Error]: Can't create header stream for /Lotus/Interface/ClanEmblems/560efb1806c56f1c067b23e2_em.png (not in Dx9 cache)
2281.302 Sys [Error]: Could not preprocess: /Lotus/Interface/ClanEmblems/560efb1806c56f1c067b23e2_em.png (not in cache manifest)
2281.302 Sys [Error]: Can't create header stream for /Lotus/Interface/ClanEmblems/5619ac2106c56fa461a9ca61_em.png (not in Dx9 cache)
2281.302 Sys [Error]: Could not preprocess: /Lotus/Interface/ClanEmblems/5619ac2106c56fa461a9ca61_em.png (not in cache manifest)
2281.366 Sys [Info]: Finished load of Emblem batch [0.066s and 2 frames at 33 ms/frame avg, 3 ms/update peak]
2281.438 Sys [Info]: Spot-loading /EE/Types/UISys/FontMapper during batch loading!
2281.469 Sys [Info]: Stats uploaded
2281.470 Sys [Info]: /Lotus/Characters/Tenno/LokiPrimeRangeOfMotion_physics.fbx built 32 objects in 1.24 ms
2281.472 Sys [Info]: /Lotus/Characters/Tenno/Frost/Collision/FrostCollision_physics.fbx built 34 objects in 0.952 ms
2281.473 Sys [Info]: /Lotus/Characters/Tenno/Trinity/Collision/TrinityPrimeCollision_physics.fbx built 28 objects in 0.869 ms
2281.474 Sys [Info]: /Lotus/Characters/Tenno/Dragon/Collision/DragonCollision_physics.fbx built 28 objects in 0.839 ms
2281.475 Sys [Info]: /Lotus/Characters/Tenno/Decree/Collision/BansheeCollision_physics.fbx built 30 objects in 0.742 ms
2281.475 Sys [Info]: /Lotus/Characters/Tenno/Magician/Collision/LimboCollision_physics.fbx built 34 objects in 0.796 ms
2281.476 Sys [Info]: /Lotus/Characters/Tenno/Hydroid/Collision/HydroidCollision_physics.fbx built 36 objects in 0.905 ms
2281.477 Sys [Info]: /Lotus/Characters/Tenno/Tengu/Collision/ZephyrCollision_physics.fbx built 36 objects in 0.886 ms
2281.479 Sys [Info]: /Lotus/Characters/Tenno/Volt/Collision/VoltCollision_physics.fbx built 40 objects in 1.06 ms
2281.479 Sys [Info]: /Lotus/Characters/Tenno/Volt/Collision/VoltPrimeCollision_physics.fbx built 40 objects in 0.903 ms
2281.483 Sys [Info]: /Lotus/Characters/Tenno/Rhino/Collision/RhinoCollision_physics.fbx built 62 objects in 1.37 ms
2281.484 Sys [Info]: /Lotus/Characters/Tenno/Medusa/Collision/SarynCollision_physics.fbx built 30 objects in 0.720 ms
2281.486 Sys [Info]: /Lotus/Characters/Tenno/Paladin/Collision/OberonCollision_physics.fbx built 76 objects in 1.54 ms
2281.487 Sys [Info]: /Lotus/Characters/Tenno/Trinity/Collision/TrinityCollision_physics.fbx built 32 objects in 0.864 ms
2281.503 Sys [Info]: /Lotus/Weapons/Tenno/Melee/Swords/KatanaAndWakizashi/Ponytail/ClothStripROM_physics.fbx built 16 objects in 0.321 ms
2281.503 Sys [Info]: /Lotus/Weapons/Tenno/Accessories/ChainTrident/Ponytail/ChainTridentROM_physics.fbx built 14 objects in 0.237 ms
2281.506 Sys [Info]: /Lotus/Characters/Tenno/Gunslinger/Collision/GunslingeCollision_physics.fbx built 78 objects in 1.62 ms
2281.506 Sys [Info]: /Lotus/Weapons/Tenno/Accessories/FireMeleeTassel/Ponytail/FireMeleeTasselROM_physics.fbx built 10 objects in 0.197 ms
2281.507 Sys [Info]: Finished load of Level AutoRagdollScene SkeletalClothData AnimTree FlashMovie batch [0.140s and 4 frames at 35 ms/frame avg, 31 ms/update peak]
2281.507 Sys [Info]: Resource load completed in one pass and 0.77s (inherited 23014 of 26104)
2281.507 Sys [Info]:
2281.507 Sys [Info]:     Loaded: 97,189,888 B (1483 pages) at 756 MB/s (0.121s)
2281.507 Sys [Info]:     Decomp: 18,879,383 B -> 25,429,980 B (1.3:1) at 207 MB/s (0.086s)
2281.507 Sys [Info]:     Seeked: 783x (78.3s)
2281.507 Sys [Info]:     Wasted: 77,886,350B (80.1%)
2281.507 Sys [Info]:
2281.507 Sys [Info]: [Heap: 340,367,424/386,924,544 Footprint: 454,533,120 Handles: 492]
2281.537 Sys [Info]: Cleaned 240 resource-objects
2281.546 Sys [Info]: Unloaded 0 types in 0.031ms
2281.547 Sys [Info]: TypeMgr cleaned 657 instances (0.103ms) and unbuilt 77 types (0.856ms) in 0.103ms
2281.548 Sys [Info]: DebugChallenges CreateChallengeManager
2281.550 Sys [Info]: Loading game rules: LotusPvpSBGameRules
2281.550 Net [Info]: GameRulesImpl - changing state from SS_INVALID to SS_WAITING_TO_START
2281.550 Sys [Info]: PlayerProfileCommon::SaveProfile()
2281.571 Sys [Info]: Spot-building /Lotus/Fx/Gameplay/Speedball/SpeedBallArenaShield.fbx
2281.575 Sys [Info]: Region server created 1323 new objects. [Heap: 342,963,504/386,924,544 Footprint: 454,533,120 Handles: 492]
2281.589 Sys [Info]: Initial update of physics complete [Heap: 347,079,744/386,924,544 Footprint: 454,533,120 Handles: 492]
2281.589 Sys [Info]: Initial update of connectivity complete [Heap: 347,079,744/386,924,544 Footprint: 454,533,120 Handles: 492]
2281.589 Sys [Info]: Setting initial update of connectivity
2281.589 Sys [Warning]: /Lotus/Levels/PVP/TennoBallPerrinSequence.level: no initial player spawn
2281.589 Sys [Info]: Level loader: OnCreateLevelObjectsComplete called
2281.589 Net [Info]: Replication count by concrete type:
2281.589 Net [Info]:
2281.589 Net [Info]:        9 Mover
2281.589 Net [Info]:       32 ScriptTrigger
2281.589 Net [Info]:       40 LaserBeam
2281.589 Net [Info]:        3 Spawner
2281.589 Net [Info]:        1 GameStateImpl
2281.589 Net [Info]:        1 NpcMigrationData
2281.589 Net [Info]:        1 LotusGameEventHandler
2281.589 Net [Info]:        1 LotusSpeedballGameRules
2281.589 Net [Info]:
2281.589 Net [Info]: Replication count by type:
2281.589 Net [Info]:
2281.589 Net [Info]:        1 /Lotus/Types/GameRules/LotusPvpSBGameRules
2281.589 Net [Info]:       40 /Lotus/Types/EnvDangers/ChallengeRoomLaserBeam
2281.589 Net [Info]:        1 /Lotus/Fx/Gameplay/Speedball/GoalScoredBlue
2281.589 Net [Info]:        2 /Lotus/Fx/Gameplay/Speedball/GoalScoredOrange
2281.589 Net [Info]:        9 /EE/Types/Engine/Mover
2281.589 Net [Info]:       32 /EE/Types/Engine/ScriptTrigger
2281.589 Net [Info]:        1 /EE/Types/GameRules/GameStateImpl
2281.589 Net [Info]:        1 /EE/Types/Npc/NpcMigrationData
2281.589 Net [Info]:        1 /Lotus/Types/Game/LotusGameEventHandler
2281.589 Net [Info]:
2281.589 Net [Info]: Total count: 88
2281.589 Net [Info]:
2281.589 Net [Info]: Replication reasons:
2281.589 Net [Info]:     By Type : 4
2281.589 Net [Info]:     ReplicationOverride : 47
2281.590 Net [Info]:     Client/Client+Host Script : 28
2281.590 Net [Info]:     Mover : 9
2281.590 Net [Info]:
2281.591 Sys [Info]: ResourceLoader::~ResourceLoader() in 1.39ms [Heap: 346,351,856/386,924,544 Footprint: 454,533,120 Handles: 492]
2281.594 Script [Info]: PVP COMMON ON LEVEL LOADED
2281.596 Sys [Info]: Creating high level graph for 1 nodes
2281.597 Sys [Info]: LevelLoader finished in 42.5/45.3 ms, 1,323 new objects.
2281.597 Sys [Info]: LS_PREPARE: 0 ms, LS_CREATE_EX: 34.7 ms, LS_CREATE_EX_SAVE: 0 ms, LS_POST_CREATE: 0.077 ms
2281.597 Sys [Info]: CS_PREPARE: 0 ms, CS_CLEAR_LINKS: 0 ms, CS_CREATE_OBJECTS: 21 ms, CS_LAYER_OVERRIDES: 0.040 ms
2281.597 Sys [Info]: CS_PREFAB_OVERRIDES: 0.097 ms, CS_REGISTRATION: 3.43 ms, CS_RESOLVE_INSTANCES: 1.02 ms, CS_FULL_UPDATE: 0.053 ms
2281.597 Sys [Info]: CS_FIND_LEVEL_INFO: 0.024 ms, CS_POST_LINK: 0 ms, CS_PHYSICS_UPDATE: 8.90 ms, CS_CONNECTIVITY_UPDATE: 0.051 ms
2281.597 Sys [Info]:
2281.614 Net [Info]: LotusPvpGameRules - changing pvp state from PVP_INVALID to PVP_SELECTING_TEAMS
2281.631 Script [Info]: Refresh teams
2283.251 Net [Error]: Discarding packet with invalid signature from: x.x.x.x:4955
2283.251 Net [Error]: Used per connection salt: 0, request=0
2305.420 Net [Info]: NAT bound for server to x.x.x.x:5010

 

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Yeah, he didn't time out in this case, he simply left. This seems to happen a lot if ppl join empty servers, but in order for the server not to be empty, someone needs to wait there a little bit :). Still, we realize it's a problem and will try to address that (even though it's a tricky case, most games will put you some kind of queue, this is essentially an equivalent, it's just you sit in a lobby, which I imagine isn't that much fun). I'll try to see why do you keep getting occasional packets from that player, this shouldn't happen in normal circumstances. Thanks for sharing the log and helping us with improving the system.

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1 minute ago, maciejs said:

Yeah, he didn't time out in this case, he simply left. This seems to happen a lot if ppl join empty servers, but in order for the server not to be empty, someone needs to wait there a little bit :). Still, we realize it's a problem and will try to address that (even though it's a tricky case, most games will put you some kind of queue, this is essentially an equivalent, it's just you sit in a lobby, which I imagine isn't that much fun). I'll try to see why do you keep getting occasional packets from that player, this shouldn't happen in normal circumstances. Thanks for sharing the log and helping us with improving the system.

Thank you sir for replying and helping out. Thank you also for continuosly improving warframe and giving us dedicated servers. You guys are the best :)

If you need any logs just tell me and I will post what is happening. Oh and before I was able to finally join a conclave match and it had no lag. It was pretty great I have to say. I had a lot of fun :)

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Please untie the dedicated servers from Steam. It is super annoying to be seen as permanently ingame in Steam just because i'm hosting a server. Ok, nevermind that, it untied itself after a while.

 

Also, yeah, while you're messing with the PVP stuff: Actually make it possibly for players to find one another across the dimension of time. Add per-hour graphs that show the past week's activity in each game mode so players can tell at which time on which days there's even a chance to get a game at all.

By being weirdly paranoid and secretive and hiding that kind of information you're only guaranteeing that players will 1. not get a match and 2. never even try again.

Edited by Mithaldu
  • Upvote 3

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1. Problem (Lunaro): Crash all players and auto-restart server, after match is finished.

2. Problem (annihilation/maybe all types ): You can`t find server in search of matches, if you left it before.

(Crash Lunaro screen)

LF8NoDi.png

 

Edited by knife007

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10 hours ago, maciejs said:

The 'max uptime' is exactly what it says, your maximum uptime. It doesn't update every single time, just when you exceed your previous best result. Congrats on your host score so far!

Thank you for addressing my concern.

I thought the UPTIME is accumulated.

 

I hope this dedicated PvP server feature will succeed and I hope that we can host PvE servers,

as bad host migration or bad host connection affects the gameplay experience.

I'm personally a developer too, but not an expert in the network field, I would like to suggest how PvE dedicated server works, in the following.

1. PvE dedicated server start but do not load any assets. Register server to central server.

2. When a group of players started a game, client ask central server for empty PvE server. If there are good empty server, connect to it, else fallback to client hosting.

3. When players connects to empty PvE server, PvE server receive gameplay data(example, Stage / Mission Type) from Host player, and load the possible assets needed.

4. During in game, if PvE server crashes, client ask central server for another empty PvE servver to migrate, if there are none, fallback to client base host migration.

5. When the game completes, after the players left the PvE server, unloads everything and awaiting for the next group of players.

※ This applies to normal 4 player mission or 8 player raid.

 

I hope the idea above helps =)

And, I also hope there is a build for linux distributions soon. (I know DE is testing using WINE)

Eventhough I'm used to Windows Server, I prefer Linux for hosting.

 

Lastly, admin tools / options like, auto update and restart after N matches are welcome.

Looking forward to Warframe's future =)

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I think they need a reason to actually PLAY conclave before making dedicated servers. It's a focus on a largely unpopular feature. My main problem with conclave is that it's pretty much entirely dead all the time, at least on consoles, save for annihilation... sometimes. I wonder if half the players in this game even realize it exists at all.

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9 hours ago, KiddoKenshin said:

admin tools / options like

And this is would be necessary on the PvP server to. I would glad to see admin tools there)

Edited by -10no-KiWad

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On 2016-10-27 at 7:48 AM, -10no-KiWad said:

And this is It would be necessary on the PvP server to. I would love to see admin tools there)

Only admin tool is needed to restart have saved MoTD and well just a general usage stats of your server, that would be nice.
Also question for the peeps with the good servers (including me), what is most popular game mode and where do you host?

 

Hosting location: NL Friesland
Hosting ISP: Ziggo 300mbits down 40 up 20 ping average
Hosting game: Team Annihilation
Hosting in a 8 thread Vbox, with 8 gigs of ram and W10
server specs:

  • OS: Ubuntu 16.04 Xenial
  • Intel DX79TO Extreme Series LGA 2011
  • Intel Xeon E5-2670 SR0KX CPU 2.6GHz Eight Core 16 Threads Processor 20MB Smart Cache
  • Crucial 32 GB DDR3-1600 RAM DIMM Memory.
  • Gigabyte ATI HD Radion 4550 (Had to no gpu onboard)
  • 1TB Western Digital Blue HDD.
  • Antec Kuhler H2O 620 Water Cooling.
  • Antek Three Hundred Two Mid Tower Case

and this server is going to be upgraded soon with one more CPU and different motherboard

Edited by Nep_Blanc

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Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

A: ...

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

A: ...

 

Please add the answer to these in the OP. 

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On 2016-10-27 at 6:02 PM, -TP-BrazilianJoe said:

Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

A: ...

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

A: ...

 

Please add the answer to these in the OP. 

1st just one

2nd no recommended specs are better and above that user experience increases

Edited by Nep_Blanc

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46 minutes ago, -TP-BrazilianJoe said:

Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

It's one match per server, and you can't run multiple at the same time.

 

46 minutes ago, -TP-BrazilianJoe said:

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

It's still Warframe that's running in the end, and it's not exactly light on CPU resources. Does that tablet run a Warframe client? If not, you might still get it to run a server, but players will likely notice performance problems.

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On 2016-10-27 at 6:55 PM, Kontrollo said:

It's one match per server, and you can't run multiple at the same time.

 

It's still Warframe that's running in the end, and it's not exactly light on CPU resources. Does that tablet run a Warframe client? If not, you might still get it to run a server, but players will likely notice performance problems.

Good one, Tablets are not great machines to run such a server, so I would recommend at least a great i3 system tho, but will leverage more to a good quad core machine.

Edited by Nep_Blanc

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I had Warframe Run on a Bay Trail Z3370 talet with 2GB RAM. 

It was a bit choppy and I set the graphics at the lowest possible, but it ran.

Windows 8.1 32 bits. 

The weakest link in that case I think would be the GPU, but the dedicated server does not need a beefy one I take.

 

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28 minutes ago, -TP-BrazilianJoe said:

I had Warframe Run on a Bay Trail Z3370 talet with 2GB RAM. 

It was a bit choppy and I set the graphics at the lowest possible, but it ran.

Windows 8.1 32 bits. 

The weakest link in that case I think would be the GPU, but the dedicated server does not need a beefy one I take.

I can't say if the GPU isn't involved at all on a dedicated server, but the load on that would certainly be low, yes.

It's probably best if you get some buddies together and try to host a test game with a full squad on that machine, to make sure it's beefy enough.

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On 2016-10-28 at 3:57 AM, Kontrollo said:

I can't say if the GPU isn't involved at all on a dedicated server, but the load on that would certainly be low, yes.

It's probably best if you get some buddies together and try to host a test game with a full squad on that machine, to make sure it's beefy enough.

On a better note there are no graphics involved, the virtual graphics adapter of Oracle Virtual-box is enough with 2d acceleration only for the launcher.

The rest does not even take any GPU processing.

Only one note tho, please test performance on that system if it is enough, as I have seen almost no load on my 8 thread box when running one.

TRL-Serv-VBox.png

As you see here it is just running on a vbox in Ubu, I am remote controlling it with teamviewer because this is a safe and well easy way to connect to the server.

Edited by Nep_Blanc
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2 requests, if I may, because I love the game and I would love to host not one but multiple instances of dedicated servers in virtual envs. I have a LOT of spare capacity on a lot of servers that I use for my business and I have no problem dedicating some of this to hosting dedicated servers for Warframe.

1) Make the dedicated server launcher independent of the Warframe launcher. The Warframe launcher currently requires a graphics card to be present. My assumption is that the dedicated server launcher itself does not. This means I'm unable to dedicate a vast majority of my servers for hosting Warframe servers because I use bare metals without a GPU for my business.

 

2) I was, however, curious to see how it would work nonetheless so I instead fired up an EC instance from Amazon with an nVidia GPU. The launcher did not complain about missing a graphics card, but I still couldn't host a server. Because now the launcher complains that I cannot run warframe 'remotely'. My guess here is it detects me being connected using Terminal Services and flags me as a 'remote' user/player and refuses to run the launcher.

First, I don't understand why you would put a restriction like that in place. I'm assuming to prevent auto farming abuse of some sort. Second, if you want to do this, at least allow me to run the launcher so I can start a dedicated server.

 

Essentially, despite having a lot of spare capacity on various servers which will undoubtedly benefit players because they'll be hosted in commercial datacenters and not residential connections, I'm not quite able to host dedicated server(s) because your launcher won't run without a GPU or won't let me run it remotely (which is my only option since I won't fly half way across the planet to fire up Warframe's launcher).

All of these on Windows, btw. I do have a bunch of linux servers, but I'm guessing your WINE experiment will take a while.

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32 minutes ago, -----iseeu2----- said:

 

you can run the server with a batch file, the lines were posted in this thread i think

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On 2016-10-30 at 8:04 PM, rockscl said:

you can run the server with a batch file, the lines were posted in this thread i think

I tried but it did not let me to host a game soo its kinda weird, it simply did not work for some reason.

Edited by Nep_Blanc

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20 hours ago, rockscl said:

you can run the server with a batch file, the lines were posted in this thread i think

The launcher won't even update if the server doesn't have a graphics card, so the first option still stands (and is also the bulk of my available resources I have to dedicate towards hosting warframe servers; bare metals with no gfx cards).

I'll spin up an AWS instance again and see if I can get that batch file going.

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On 2016-10-31 at 4:23 PM, -----iseeu2----- said:

The launcher won't even update if the server doesn't have a graphics card, so the first option still stands (and is also the bulk of my available resources I have to dedicate towards hosting warframe servers; bare metals with no gfx cards).

I'll spin up an AWS instance again and see if I can get that batch file going.

did you see how I got into the servers they at least need a sort of graphics to run now, so having a remote desktop thing that AWS has is not happening.
I teamviewer into my server that gives the boxes virtual GPU's so that is kinda fixed that way.

Edited by Nep_Blanc

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16 hours ago, TheRoaringLion said:

did you see how I got into the servers they at least need a sort of graphics to run now, so having a remote desktop thing that AWS has is not happening.
I teamviewer into my server that gives the boxes virtual GPU's so that is kinda fixed that way.

 

Chao, The Roaring Lion

The majority of my infrastructure is from different providers; among them are Leaseweb, OVH, 23Media, Incero, etc. None of my servers from these providers have a gfx card (or onboard gfx) because most of them run linux headless. I have spare capacity so I could break some of these down, get a Windows VM going and host a warframe dedicated server.

My suggestion, therefore, is exactly that; do away with requiring the launcher to launch the dedicated server console which shouldn't throw the the graphics card error. And do away with the silly restriction of not letting us run the launcher remotely (or let us launch the dedicated console only, remotely, without needing the launcher).

Teamviewer is wonky on server variants of Windows (you appear to be using Win 10 on that virtual instance), especially if you already have the terminal services connected which 'use' the graphics card.

And AWS will obviously not be practical. I fired up an instance to test it out, but from a cost wise perspective, it's not feasible. I'd rather host servers for Warframe on capacity I already have.

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