[DE]Megan Posted October 21, 2016 Share Posted October 21, 2016 The Index Preview: Hotfix #1 Changes Improved dedicated server geographic matchmaking precision. Fixes Fixed Chat linking the Caustacyst causing a crash. Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar. Fixed for pickup sounds not playing for clients in The Index. Fixed a crash in Survival missions. Fixed the placeholder Index Badge appearing as a reward. It has new art now, not re-used Gradivus Dilemma art. Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack. Fixed the Shield Charger Mod applying its unranked bonus shield amount even when ranked up. Link to comment Share on other sites More sharing options...
Orthelius Posted October 21, 2016 Share Posted October 21, 2016 (edited) Reiteration of last post:Firstly, now that the Sentinels have all been looked at again, I believe a little more can be done - first of all, Kubrows and Kavats should get the Vacuum treatment, just to level the playing field - now, I wasn't clear in my last post, which led to a few comments stating that companions should not have Vacuum. What I really meant was that they should have a similar mechanic. An idea I had was the Kubrows and Kavats could have a vacuum mod allowing resources to float to them, which they routinely deposit near to our player character. This brings more use to them frantically running around, and gives us more of a reason to pay attention to them as they dash about. Also, Djinn and Dethcube should have the cooldown on their abilities reduced. Dethcube and Djinn currently have a 30 second cooldown on their abilities, which is slightly too high for Djinn, and crippling for Dethcube - if Djinn was brought down to 20 seconds, and Dethcube to 5 both would be massively viable and competative. Heck, I only mention Djinn as I love it so much, currently it is potent anyway.Secondly, I still believe that Guides are not visible enough to the players who need to know that we are there to assist - currently the armour and sigil mean nothing to the playerbase it is meant to indicate to, this is noticed from no lower level players I have assisted in mission asking about the armour, the sigil, or knowing what the point of them was. Perhaps a profile indication, or an in-game link we can provide to easily show players we are there to assist would help players know where to look for help. [Guide of the Lotus] with a description of our duties would be of benefit here.Thirdly, perhaps some love for the Machetes? WIth the new Gazal one (which is a beautiful weapon by the way) it might be time to start helping them out. The current stance is too janky with the animations, clunky at best and downright irritating at worst. Something more akin to a sword stance with more sidewards, sweeping blows perhaps would be perfect - with a dashing forward downward slice. Edited October 21, 2016 by Orthelius Link to comment Share on other sites More sharing options...
RedShiftZero Posted October 21, 2016 Share Posted October 21, 2016 (edited) RedText. Edited October 21, 2016 by RedShiftZero Link to comment Share on other sites More sharing options...
Bazools Posted October 21, 2016 Share Posted October 21, 2016 So concerning the new armour bundle... can't we get the armour bundle without the weapons!? Was this a bug or intended? Thanks Link to comment Share on other sites More sharing options...
Cray Posted October 21, 2016 Share Posted October 21, 2016 Noooo, my Zenistar! Link to comment Share on other sites More sharing options...
Soophia Posted October 21, 2016 Share Posted October 21, 2016 third.! Link to comment Share on other sites More sharing options...
JacketUnHoly Posted October 21, 2016 Share Posted October 21, 2016 (edited) 11 minutes ago, [DE]Megan said: Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack. 10 minutes ago, [DE]Megan said: Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar. RIP Edited October 21, 2016 by infamouscycle Link to comment Share on other sites More sharing options...
skidnik Posted October 21, 2016 Share Posted October 21, 2016 Right when i wanted to express my rage about using the old Gradivorus emblem, you fixed it, thanx. Link to comment Share on other sites More sharing options...
Andrew7811 Posted October 21, 2016 Share Posted October 21, 2016 (edited) It's good to see DE employees are willing to stay at work late to make important bug fixes Is the Telos Boltace AOE slide attack not working in the Index intended? Oops I missed the nerf to the weapon in the previous patch which I really dislike Edited October 21, 2016 by Andrew7811 added bug Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted October 21, 2016 Share Posted October 21, 2016 (edited) Thanks Meg for the info on the hotfix! (: Also: Edited October 21, 2016 by HalfDarkShadow Link to comment Share on other sites More sharing options...
AM-Bunny Posted October 21, 2016 Share Posted October 21, 2016 Just now, Bazools said: So concerning the new armour bundle... can't we get the armour bundle without the weapons!? Was this a bug or intended? Thanks Yes, you can. Just use the search feature in The Store for 'Embolist' and you'll see it. They always put the big bundle up on the front page of the store for some reason. I couldn't imagine why. Link to comment Share on other sites More sharing options...
AstroNautSoFast Posted October 21, 2016 Share Posted October 21, 2016 What about the Simulor making it impossible to pick up the index points until it's done Link to comment Share on other sites More sharing options...
GinKenshin Posted October 21, 2016 Share Posted October 21, 2016 1 minute ago, Andrew7811 said: It's good to see DE employees are willing to stay at work late to make important bug fixes most of these were for 'exploits' and not game-dooming fixes though >.> Link to comment Share on other sites More sharing options...
[DE]Megan Posted October 21, 2016 Author Share Posted October 21, 2016 3 minutes ago, Bazools said: So concerning the new armour bundle... can't we get the armour bundle without the weapons!? Was this a bug or intended? Thanks You can! Search Embolist in the Market. Link to comment Share on other sites More sharing options...
JacketUnHoly Posted October 21, 2016 Share Posted October 21, 2016 (edited) 2 minutes ago, ProVII said: What about the Simulor making it impossible to pick up the index points until it's done Use the Simulor's alt fire to pop singularities early. Edited October 21, 2016 by infamouscycle Link to comment Share on other sites More sharing options...
Bazools Posted October 21, 2016 Share Posted October 21, 2016 3 minutes ago, AM-Bunny said: Yes, you can. Just use the search feature in The Store for 'Embolist' and you'll see it. They always put the big bundle up on the front page of the store for some reason. I couldn't imagine why. Thanks man... didn't rememeber to to that search. Thank u for the tip Link to comment Share on other sites More sharing options...
Ninja_Of_Deep_Concern Posted October 21, 2016 Share Posted October 21, 2016 6 minutes ago, Andrew7811 said: It's good to see DE employees are willing to stay at work late to make important bug fixes Is the Telos Boltace AOE slide attack not working in the Index intended? they removed slide effects when you don't have your meele selected, which in my honest opinion is a really stupid nerf for a weapon that was perfectly fine as it was. Link to comment Share on other sites More sharing options...
-W0lf- Posted October 21, 2016 Share Posted October 21, 2016 ty Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted October 21, 2016 Share Posted October 21, 2016 Thanks for the hotfix :) Link to comment Share on other sites More sharing options...
DrunkenStupor Posted October 21, 2016 Share Posted October 21, 2016 So how am I supposed to earn 100 points if even in Solo mode I'm forced to have specters which are stealing my index points? Link to comment Share on other sites More sharing options...
Andrew7811 Posted October 21, 2016 Share Posted October 21, 2016 Just now, DrunkenStupor said: So how am I supposed to earn 100 points if even in Solo mode I'm forced to have specters which are stealing my index points? totally agreed Link to comment Share on other sites More sharing options...
-FaberXzio- Posted October 21, 2016 Share Posted October 21, 2016 telos boltace nerf BOOOOOOOO, BOOOOOOO not coool Link to comment Share on other sites More sharing options...
Toshidon Posted October 21, 2016 Share Posted October 21, 2016 not sure if its just me but on the topic of this patch it seems to have messed up the ayatan treasure quest. i finished mine and i go to install the stars for it and BEHOLD its not there, as if it wasnt bad enough that i had to go and try to do the quest again but BEHOLD i cant go again. has this happened to anyone since this patch? Link to comment Share on other sites More sharing options...
Geraaltix Posted October 21, 2016 Share Posted October 21, 2016 21 minutes ago, ProVII said: What about the Simulor making it impossible to pick up the index points until it's done you could just not use the simulor Link to comment Share on other sites More sharing options...
Stoner Posted October 21, 2016 Share Posted October 21, 2016 (edited) 30 minutes ago, Orthelius said: Reiteration of last post:Firstly, now that the Sentinels have all been looked at again, I believe a little more can be done - first of all, Kubrows and Kavats should get the Vacuum treatment, just to level the playing field - now, I wasn't clear in my last post, which led to a few comments stating that companions should not have Vacuum. What I really meant was that they should have a similar mechanic. An idea I had was the Kubrows and Kavats could have a vacuum mod allowing resources to float to them, which they routinely deposit near to our player character. This brings more use to them frantically running around, and gives us more of a reason to pay attention to them as they dash about. Also, Djinn and Dethcube should have the cooldown on their abilities reduced. Dethcube and Djinn currently have a 30 second cooldown on their abilities, which is slightly too high for Djinn, and crippling for Dethcube - if Djinn was brought down to 20 seconds, and Dethcube to 5 both would be massively viable and competative. Heck, I only mention Djinn as I love it so much, currently it is potent anyway.Secondly, I still believe that Guides are not visible enough to the players who need to know that we are there to assist - currently the armour and sigil mean nothing to the playerbase it is meant to indicate to, this is noticed from no lower level players I have assisted in mission asking about the armour, the sigil, or knowing what the point of them was. Perhaps a profile indication, or an in-game link we can provide to easily show players we are there to assist would help players know where to look for help. [Guide of the Lotus] with a description of our duties would be of benefit here.Thirdly, perhaps some love for the Machetes? WIth the new Gazal one (which is a beautiful weapon by the way) it might be time to start helping them out. The current stance is too janky with the animations, clunky at best and downright irritating at worst. Something more akin to a sword stance with more sidewards, sweeping blows perhaps would be perfect - with a dashing forward downward slice. Spamming much? You also posted this on the Index preview tonight. Not trying to be rude but this is getting annoying especially since you seam to enjoy being the first poster on every thread DE posts. Edited October 21, 2016 by Stoner74 Link to comment Share on other sites More sharing options...
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