[DE]Megan Posted October 21, 2016 Share Posted October 21, 2016 The Index Preview: Hotfix #2 Changes The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)! Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)". Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much. Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. Fixes Fixed energy color not applying to the Officium Syandana properly. Fixed The Index transmissions playing in Maroo’s bazaar. Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images. Fixed the Shield Charger Mod not having its correct image. Link to comment Share on other sites More sharing options...
BrokenBullet Posted October 21, 2016 Share Posted October 21, 2016 Yay! Link to comment Share on other sites More sharing options...
JazzProX Posted October 21, 2016 Share Posted October 21, 2016 Second Comment! Link to comment Share on other sites More sharing options...
RedShiftZero Posted October 21, 2016 Share Posted October 21, 2016 (edited) RedText! Edited October 21, 2016 by RedShiftZero Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted October 21, 2016 Share Posted October 21, 2016 Cool. Link to comment Share on other sites More sharing options...
Dr.Evergreen Posted October 21, 2016 Share Posted October 21, 2016 First page. I'll buy some index mods to test them Link to comment Share on other sites More sharing options...
Rounpositron Posted October 21, 2016 Share Posted October 21, 2016 I am early. Finally. Link to comment Share on other sites More sharing options...
Cray Posted October 21, 2016 Share Posted October 21, 2016 4 minutes ago, [DE]Megan said: Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. Does this also include injector fragments in JV? Link to comment Share on other sites More sharing options...
Death_Master_ Posted October 21, 2016 Share Posted October 21, 2016 Sadly in last 2 two huge nerfs occurred making new weapons much less useful. But still no fix for mag's bubble not charging from hitscan since months! Looks like "We fix all your fun out, bugs that don't give you advantage can remain as we don't care!". Link to comment Share on other sites More sharing options...
orbanrobert001 Posted October 21, 2016 Share Posted October 21, 2016 Nice! Link to comment Share on other sites More sharing options...
low1991 Posted October 21, 2016 Share Posted October 21, 2016 And yet, the Index event reward (credit) is counter-team-play. No fix for it? DE pls re-look endurance Index event. Level 230? + energy drain aura? Link to comment Share on other sites More sharing options...
StarLord_616 Posted October 21, 2016 Share Posted October 21, 2016 "hidden: Sortie season 10 inbound" Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted October 21, 2016 Share Posted October 21, 2016 What about this fix? 2. Point Pickups Stealing: Points that drop by mobs, can be stolen by other players,perverting others from reaching their goal, resulting in loss of credits, and trolling. Link to comment Share on other sites More sharing options...
JetstreamAlex Posted October 21, 2016 Share Posted October 21, 2016 Still no fix Issue causing the Power Menu to not close if rebound to LB on X360 Controller!! Gameplay bugged from update 18.0.6!! Pls fix it soon Link to comment Share on other sites More sharing options...
Gelkor Posted October 21, 2016 Share Posted October 21, 2016 Still no fix for Shield Charger removing player's current overshields to replace it with it's own. Link to comment Share on other sites More sharing options...
Soophia Posted October 21, 2016 Share Posted October 21, 2016 12ST.! Link to comment Share on other sites More sharing options...
Kergonan Posted October 21, 2016 Share Posted October 21, 2016 Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ? Link to comment Share on other sites More sharing options...
duhadventure Posted October 21, 2016 Share Posted October 21, 2016 Still no fix for Non-Human Index enemies not being scanned or appearing in codex unless killed by Heliocor. (And even with that sometimes it does nothing.) Link to comment Share on other sites More sharing options...
Jellicent Posted October 21, 2016 Share Posted October 21, 2016 Noice, ty Link to comment Share on other sites More sharing options...
Rounpositron Posted October 21, 2016 Share Posted October 21, 2016 Just now, Kergonan said: Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ? It auto-scans. But some enemies don't have codex entries. Link to comment Share on other sites More sharing options...
[DE]Megan Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, Gelkor said: Still no fix for Shield Charger removing player's current overshields to replace it with it's own. This will be fixed in the next PC Hotfix. Link to comment Share on other sites More sharing options...
Gelkor Posted October 21, 2016 Share Posted October 21, 2016 (edited) 5 minutes ago, [DE]Megan said: This will be fixed in the next PC Hotfix. Sweet! Thanks =D Edited October 21, 2016 by Gelkor Link to comment Share on other sites More sharing options...
Mengaster Posted October 21, 2016 Share Posted October 21, 2016 Loot Detector aura doesnt detect droped mods on minimap. Link to comment Share on other sites More sharing options...
Xenophil Posted October 21, 2016 Share Posted October 21, 2016 Why don't you ban people who leaves comments like "FIRST"? Awesome hotfix tho, always hated Simulor users throwing things away Link to comment Share on other sites More sharing options...
StarLord_616 Posted October 21, 2016 Share Posted October 21, 2016 3 minutes ago, Kergonan said: Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ? i have already scaned them with Heliocor series Link to comment Share on other sites More sharing options...
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