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The Index Preview: Hotfix #2


[DE]Megan
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The Index Preview: Hotfix #2

Changes

  • The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)! 
  • Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)".
  • Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much.
  • Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. 

Fixes

  • Fixed energy color not applying to the Officium Syandana properly.
  • Fixed The Index transmissions playing in Maroo’s bazaar.
  • Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.
  • Fixed the Shield Charger Mod not having its correct image. 
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4 minutes ago, [DE]Megan said:

Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.

Does this also include injector fragments in JV?

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