[DE]Megan

The Index Preview: Hotfix #2

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The Index Preview: Hotfix #2

Changes

  • The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)! 
  • Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)".
  • Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much.
  • Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. 

Fixes

  • Fixed energy color not applying to the Officium Syandana properly.
  • Fixed The Index transmissions playing in Maroo’s bazaar.
  • Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images.
  • Fixed the Shield Charger Mod not having its correct image. 
  • Upvote 57

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4 minutes ago, [DE]Megan said:

Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.

Does this also include injector fragments in JV?

  • Upvote 1

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Sadly in last 2 two huge nerfs occurred making new weapons much less useful.

But still no fix for mag's bubble not charging from hitscan since months! 

Looks like "We fix all your fun out, bugs that don't give you advantage can remain as we don't care!".

  • Upvote 3

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And yet, the Index event reward (credit) is counter-team-play. No fix for it?

DE pls re-look endurance Index event. Level 230? + energy drain aura?

  • Upvote 2

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What about this fix?

 

2. Point Pickups Stealing: Points that drop by mobs, can be stolen by other players,perverting others from reaching their goal, resulting in loss of credits, and trolling.

  • Upvote 8

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Still no fix Issue causing the Power Menu to not close if rebound to LB on X360 Controller!!

Gameplay bugged from update 18.0.6!! Pls fix it soon

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Still no fix for Shield Charger removing player's current overshields to replace it with it's own.

  • Upvote 2

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Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ?

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Still no fix for Non-Human Index enemies not being scanned or appearing in codex unless killed by Heliocor. (And even with that sometimes it does nothing.)

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Just now, Kergonan said:

Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ?

It auto-scans. But some enemies don't have codex entries.

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2 minutes ago, Gelkor said:

Still no fix for Shield Charger removing player's current overshields to replace it with it's own.

This will be fixed in the next PC Hotfix. 

  • Upvote 6

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5 minutes ago, [DE]Megan said:

This will be fixed in the next PC Hotfix. 

Sweet! Thanks =D

Edited by Gelkor

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Why don't you ban people who leaves comments like "FIRST"?
Awesome hotfix tho, always hated Simulor users throwing things away

  • Upvote 4

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3 minutes ago, Kergonan said:

Thank you. On a side note, Is there a way to perform scanning in the Index yet, or is it still to be implemented ?

i have already scaned them with Heliocor series

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