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The Index Preview: Hotfix #4


[DE]Megan
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Still no fix for:
(All my reports are important and easy to reproduce, please check them out!)


1.Ancient Disruptors' auras stack again
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack while stunned, blinded and sleeping
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-while-stunned-blinded-and-sleeping/


5.Blade Storm losing melee combo on all robotic and machinery type enemies
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


8.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/
 

9.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


10.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


11.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


12.Grineer Scorch damage and hit box problems:
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


13.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


14.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


15.Grineer blunt is missing its health bar, and there is no damage number when you hit it with your weapon.

 

Edited by aerosoul1337
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please, please, please fix the bug where enemies won't spawn on exterminate missions. it'll say there's an enemy and it takes you all the way to the extraction point where surprise, there's no enemies, then you have to sit there and wait and hope that they spawn elsewhere and if they do you gotta trek all the way to wherever the hell they are. and if they don't respawn, then you're out of luck. :( it seems to happen the most on uranus.

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18 minutes ago, Monstervirus98 said:

Thanks for the fixes & improvements. 

Still something to consider for the next hotfix, linked the thread below, it becomes seriously irritating. None the less, great work DE. 

 

 

Hey, we're looking for a fix now. Having pigments in your inventory caused it, but there might be other things triggering it.

Currently working on a megathread now, hold tight!

edit: 

Edited by [DE]Taylor
added megathread link
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19 minutes ago, [DE]Megan said:

Can we expect a fix on Malayu's Deru Syandana placement? I'm pretty sure it's lower than what was shown on steam workshop and the shop icon, making it look not as good as promoted and eventually stopping some players from buying it (I guess I'm not the only one)

Thanks for the fixes to conclave matchmaking (:

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