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Coming Soon: Devstream #82!


[DE]Rebecca
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October is coming to an end. That heralds the return of Movember! Third time is the charming, debonair, rogueishly handsome.

And since we've been allowed to keep last December's orbiter compartment decorations up alllllllllll year long, this time can we keep our facial decorations permanently?

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Grineer Gorgons.

Do you think they are in the right place of low-mid tier mediocre guns or maybe we can hope for some buffs / more powerful addition to the family?  For heavy-caliber grineer machine guns they are surprisingly lacking in fire power therefore leaving no redeeming qualities to them besides fashion.

We have amazing Soma, decent Supra yet all 3 gorgons are "meh" with Prisma one barely being viable. On tier scale from 0 to 10 i would say that gorgons sit somewhere between 2 (normal one) and 5 (prisma).

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Confirmation on whether Rampart Turrets are not being affected by Punch-Through is intended. (Please make it affect them, You can shoot through crates, walls and ship hull plating with punch-through.)

 

Friend list improvement:
- general performance improvement
- adding tags to friends, or different identifiers; [DE]Rebecca : Fun Digital Extremes staff
- adding an alliance tab for inviting people
- groups
- queueing for streamers
- tool-tip info on friends ~alliance, clans

 

'alliance dojo'- alliance leading(or selected) dojo for public alliance meeting, Alliance Dojo key?

 

Walking toggle, animation is there, for base at least, maybe individual warframe walk animations.
So: Walk - Run (default movement) - Sprint

 

Focus Lens 'distillers', ability to remove lenses from equipment and the ETA on free arcane distilling?

 

Costumisation
Individual accessory coloring
'prime metal' color slot
More favorite colors, and rearranging of said favorite colors.

 

Mods and mechanics
A change for 'band-aid' mods, automatically implementing their effects to some degree in the warframes themselves, upping their effects or turning them into mechanics.
- Handspring perhaps a minigame where you trigger a key to get up, maybe have it affect slow effects too, react fast and you can get out of the slows
- Warm Coat to rather give 12% resistance to the cryogenic effect, up its effectiveness to 90%
- Shock Absorbers to give 50% damage resistance on knockdown instead of 20%

 

Shields

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The first line of defense of your warframe. But after some progress through the starmap they don't stop anything and you're left to rely on armor-amplified health, and health regeneration. I propose making shields be more effective against high damage instances, charging a protection-percentage(p%) when not being hit that blocks damage which would exceed maximum shield strength, with mods affecting the charge rate of the p%, the cooldown on how soon it starts charging after being hit.
    Why propose a change to make shields 'stronger'? Instances where you get 'one-shot' by something that blindsided you. Yes, Quick Thinking helps against this to a point, but leaves you vulnerable, a last line of defense mod that when in a pinch won't give you enough time to respond to the next shot. Having your shields, first line of defense, be able to block something that would otherwise knock you out.

Codex scanning

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not having to switch out your weapons to use a scanner against live enemies, make corpses scan-able(?), Make weapon augments that give scans on kill or <amount of time> hit adding a scan to an enemy. Maybe even just hit-'scan' first, and after the target is scanned hit-damage. Thinking to use the Gammacor, lorewise it is used to analyze minerals, why not make it scan for the codex without breaking gameflow of having to switch to your scanners? (Either regular codex scanner or  Simaris scanner) - This having been adressed to a degree with the addition of the Heliocor Hammer, although for individuals. Perhaps improve on the effect so it also gives scans to squadmates around you/the target.

Synthesis Targets

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Since after the Second Dream, there haven't been lore-based synthesis targets on anymore, only the 'daily synthesis'. Will these lore-based synthesis objectives return? Hunting for the lore is more interesting than to just going to Simaris and return after you're done scanning the same few enemies over and over with only Fusion Cores to show for it. Maybe make a reward for the most ardent scanner(s) for the lore-synthesis (clan statue, noggle, emblem, sigil, who knows.)

Archwing Content

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A big list,

-Any chance archwing will get its own devteam like conclave has ?

-any plans to add void/moon archwing missions ?

-any plans to add sentient and orokin archwing enemies ?

-Since we have infested boss battle with archwing(Jordas), is there any chance we get archwing boss battle with corpus, grineer and sentient factions?

-any plans to add to archwing game mode unique secondary weapons ? for example mecha-style missile pods or shoulder/backpack cannons

-what about archwing cosmetics like skins and stuff attached to archwing ?

-could we get some archwing companions, either sentinels or even better: completly unique companions to archwing ?

-any chance for space dogfights in archwing ? current hovering while shoting each other combat can be really boring, it would be really cool if we could switch between our current "hover" type combat and high speed combat like space jet fighters in other games(something similar to dual modes of strike suit zero)

-Any chance for frame-archwing synergy ? for example different frames giving different bonuses in archwing

-Will archwings get their own passives ?

-Any chance for switchable movement/combat mods like in strike suit zero(ship-mech modes)? for example switching between our new movement/combat system and old, for example new for high speed battles and old for precision, this should satisfy fans of both new and old movement.

-Are there any plans to add to game archwing version of Stalker, Zanuka Hunter or The Grustrag Three ?

-any plans for syndicate archwing melee and primary ?

 

Miscellanious

-when will we see rest of the orbiter and liset docking to it ?

-any chance that we will get list interior that looks more like in old concept arts ? 

-Long ago, Marelok was supposed to come out as a dual wield weapon, but due to some animation problems it was released as a single weapon, have those problems been resolved? Will we ever get a Twin Marelok? Perhaps even more akimbo weapons for the primes like Lex and Vasto

-Any plans for introducing Void Spy, differing from the Moon Spy?

-Will the Corrupted ever get their own weapon models, instead of reusing the Dera and Strun?
If they do, will we have access to their weapons?

-‘endless’ mission alerts giving no rewards at usual rotations, making them less worth to play, even at the alert reward.

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Any chance of a Saryn Prime fix for her skirt(?) piece? It clips with a lot of things like syandanas and such (The Ki'teer syandana, in particular) and  it has a tendency to go completely insane and flap everywhere. Not really a problem requiring attention, but it is rather an annoyance, to say the least.

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Hey devs,

I recall a few streams ago there was a mention of quest replay ability in the works. With The war within nearing it would be good to refresh on all the lore leading up to The second dream/War within. Would this be possible before War Within or to complex to rush out?

 

Cheers

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honestly not interested in the war within.  as i am a ps4 player i am far more interested in when the vaccuum changes and the next sets of tennogen are coming to console more.  and possibly changing the mastery tests (specially the timed ones.)  when it comes to falling off the map and basically failing the mission before you even respawn.

Edited by (PS4)orionmefusula
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1) Will quest-obtained warframes ever get primed? I'm asking because it would seem easier to just trade for the prime rather than do the quests and I was hoping on someday seeing an Inaros Prime.

2) Will the Void ever get an assassination mission?

3) Will Ash's Shuriken and Bladestorm ever be made to scale with thrown secondary and melee mods?

4) Any news on arcane distiller rework?

5) Will we ever get a ghost-themed frame? because it would be awesome to be able to walk through walls and enemies without detection, go invisible, possess enemies, and all the perks that ghosts have. (Not really expecting an answer so I won't mind if this gets ignored)

 

Thank you for your hard work :D :D

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  1. We've heard of Scott's undercover boss play through and how he reset it recently, any new info on that?
  2. Sheldon was mentioned to be doing one as well, before he vanished into the loot tables a few devstreams ago. Now that he's drop, can we hear how his play through's been going?
  3. Any updates on the fix for the shield gating issues mentioned recently?
  4. In the mobile app it lists extra data for the various alerts, will we see any of that readded to the alerts in game? Namly the context of why were doing x at the moment. I know it used to show when I first started, but it's been gone a while.
  5. Simaris we ever getting scans for lore back? In the same vein will we get more context of the older lore on the Prime warframe entries, there's one or two that feel odd after Second Dream, namely Rhino Primes.
  6. When if ever will Ordis add Groovy to his vocabulary?
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