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[Reference] Mobility to Bullet Jump distances


Neah
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Note : These are vertical bullet jumps, which provide the next-best distance a bullet jump can provide, and is the most consistent of them all. 
Bullet jump distance is the longest with 45 degree jumps, second longest with 90 degree vertical, and shortest with horizontal jumps.

Mobility Bullet Jump dist
-0.1 2m
-0.05 2m
0.00 3m
0.05 3m
0.10 3m
0.15 3.5m
0.25 3m, barely 4m
0.30 4m
0.35 4m, barely 5m
0.40 5m
0.45 6m
0.50 6m
0.55 7m
0.60 8m
0.65 8m, barely 9m
0.70 9m
0.75 10m
0.80 11m
0.85 11m, barely 12m
0.90 12m
0.95 13m
1.00 14m
1.05 15m
1.10 16m
1.15 17m
1.20 18m
1.25 19m
1.30 20m
1.35 21m
1.40 22m
1.45 23m
1.50 24m
1.55 25m
1.60 26m



Q : What is this crap?
A : Mobility is a stat which all frames in Conclave uses to determine their Bullet Jump and Roll distance. Normal PvE Mobility is 1.00 for all frames, but in Conclave there are different tiers ranging from 0.80 to 1.00. These can be altered by mods to increase or decrease their values. Additionally, abilities can reduce or increase these values further.

Q : How did you reach 0.0 Mobility?
A : Frost's Snow Globe reduces Mobility by 50%, and then by a further 0.20. Using a frame with 0.40 Mobility, you can reach 0 Mobility.

Q : How did you reach -0.1 Mobility?
A : Frost's Ice wave reduces Mobility by 50%, and then by a further 0.30. Using a frame with 0.40 Mobility, you can reach -0.10 Mobility. For -0.05, I simply used a frame with 0.50 Mobility. And no, going negative doesn't drive you into the ground.

Q : Why are you doing this?
A : For when you wonder what it would be like to have negative Mobility :^)

Theoretically, you can reach up to 1.90 Mobility with :
1.1 Mobility Ash + 0.4 Smoke Bomb + 0.1 Deft Tempo + 0.1 Sword Alone + 0.1 Tactical Retreat + 0.1 Titania trampoline
Which would result in approximately : 32 m Bullet Jump height since distances seem to increase linearly by 1m per 0.05 mobility past 1.0 Mobility. 
But circumstances make it extremely unlikely since you have a 4 second window to : Hit a headshot > Switch over to melee > Be at low health (preferably at the time you switch), and have a Titania Trampoline nearby > Cast Smoke bomb. So nope, not testing that. ok maybe sometime in the future. 

Edited by Neah
Updated for Mobility values from 1.20 to 1.60
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5 hours ago, Nazrethim said:

This is really useful. Can you calculate how much extra mobility Smoke Screen gives Ash? I think it should be around 0.2 but I'm not sure.

Also, that Q&A almost made me suffocate laughing xD

Yep, tested it a while ago and its 0.2 Mobility. 
Slightly off topic : Bladestorm got a buff from 150 -> 200 damage in The Index Preview as well.

Now that you've mentioned it, haven't tested Mobility values above 1.20, will have to do that soon TM
Edit : Re-tested Smoke bomb, it seems that the Mobility increase is now 0.40. Curious.

Edited by Neah
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1 hour ago, Neah said:

 Re-tested Smoke bomb, it seems that the Mobility increase is now 0.40. Curious.

Yeah, I thought it received a buff when the "slighlty higher/longer than average" bulletjump I grew used to was now way higher/longer for no apparent reason.

Thanks for the testing ^_^

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