Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Recurring Nightmares


[DE]Megan
 Share

Recommended Posts

3 hours ago, [DE]Megan said:

 

Hard Nightmare Missions can be found on Sedna, Pluto, Lua, Neptune, Uranus, and Eris and contain:

 

  • Streamlined Form (new!)
  • Animal Instinct
  • Vigor
  • Lethal Torrent
  • Focus Energy
  • Constitution 

Just before hotfix 1.1, i completed Plato, Lua and got Drifting Contact instead of the Streamlined Form. Is this a mistake?

Link to comment
Share on other sites

Still no fix for:
(All my reports are important and easy to reproduce, please check them out!)


1.Ancient Disruptors' auras stack again
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack while stunned, blinded and sleeping
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-while-stunned-blinded-and-sleeping/


5.Blade Storm losing melee combo on all robotic and machinery type enemies
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


8.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/
 

9.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


10.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


11.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


12.Grineer Scorch damage and hit box problems:
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


13.Grineer rampart and blunt is missing its health bar, and there is no damage number when you hit it with your weapon.


14.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


15.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/

Edited by aerosoul1337
Link to comment
Share on other sites

15 hours ago, Gilmaesh said:

Thanks, nightmare mission are finally back and :

Drifting Contact (Melee): Increases Combo Duration and Status Chance!

Need to test right now

edit :

You got to be kidding me, i mean wth DE, we don't want more band aid mods that increases holster Speed, we want base holster speed to be increase, not subject to lag and no animation bug. 

Seriously disapointed...

 

holster rate is buging me since the young age of warframe.... though they ll change that but nope

 

they add Aura/mods and even skills to make this faster

 

a ninja that can spawn weapons from fine air should be able to holster at the speed of the light

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...