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Recurring Nightmares: Hotfix 1+1.1


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Just did the Nightmare Mode (No Shields) Sabotage on Cervantes and we didn't get a Nightmare Mod in the rewards. Might be worth looking into the reward list to make sure they're guaranteed on all nodes

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25 minutes ago, Nafen said:

Just did the Nightmare Mode (No Shields) Sabotage on Cervantes and we didn't get a Nightmare Mod in the rewards. Might be worth looking into the reward list to make sure they're guaranteed on all nodes

Yes, Cervantes on Earth is broken for everyone. Folks are already spaming in the region chat about that bug.

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3 hours ago, Wandering_Cyberdragoness said:

Imma get my whip, my kulstar, and my Ogris. FUN FOR THE WHOLE FAMILY

 

whips do so little damage, i whould rather go for a polearm. at least some of them have a higher damage output, and with a maxed reach i belive most polearms can hit stuff without the models colliding, so it would be easier to kill your ally by "accident", at lest in my oppinion.

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Still no fix for:
(All my reports are important and easy to reproduce, please check them out!)


1.Ancient Disruptors' auras stack again
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack while stunned, blinded and sleeping
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-while-stunned-blinded-and-sleeping/


5.Blade Storm losing melee combo on all robotic and machinery type enemies
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


8.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/
 

9.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


10.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


11.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


12.Grineer Scorch damage and hit box problems:
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


13.Grineer rampart and blunt is missing its health bar, and there is no damage number when you hit it with your weapon.


14.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


15.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/

 

Edited by aerosoul1337
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4 hours ago, [DE]Megan said:

Main Update:

Fixes

  • Fixed visual discrepancies with Sigils (particularly some Prime Access ones) due to lighting. -snip-

Ma'am, primary color doesn't affect Stalker Sigil anymore. Intended or not?

Before: G6cIQ4.jpg

After: jnb0Tz.jpg

Edited by X009
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I am not sure if this if this has been brought up but Nightmare modifier that activates friendly is terrible.  I know that they are supposed to make the missions harder but this modifier can lead to some really bad trolling so I would remove it.

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Stopped reading after the first two pages, but Friendly Fire was a bad choice.

Already forgot to switch to 'Friends Only' and my buddies and I spent the mission getting trolled by a Wukong with Torid and Pox.

Edit: Also agree that 496 infested on an Exterminate was fun. Would total be down with Nightmare exterminate going back to that.

Edited by Loki333
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OMG!  friendly fire is the best thing EVER!!!   i LOVE this update!

 

On that note, though, it seems to be inconsistent in terms of what damages friendlies and what doesn't.  Clem attacked me as soon as spawned him. frost was a ton of fun, killing everyone with all of his abilities.  Not one of mag's abilities did friendly fire.  :-(  I want to magnetize my friends!

Edited by Guest
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20 minutes ago, TheDefenestrater said:

OMG!  friendly fire is the best thing EVER!!!   i LOVE this update!

 

On that note, though, it seems to be inconsistent in terms of what damages friendlies and what doesn't.  Clem attacked me as soon as spawned him. frost was a ton of fun, killing everyone with all of his abilities.  Not one of mag's abilities did friendly fire.  :-(  I want to magnetize my friends!

i killed by my own djinn's stinger lol

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