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Recurring Dreams + Hotfix 1


[DE]Megan
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2 minutes ago, DeltaPhantom said:

Okay, SOME OF US THEN.

 

But that doesn't change the fact that JV raids are going to be less popular now, and a minor bug just jumped to CRITICAL status.

I understand this, but if you want to make a difference I implore you to report the bugs so that the dev team can get to fixing them. Saying that the RSB army is super salty to up your claim, is disingenuous.

 

for now lets work as a collective to provide DE with proper evidence in order to help them fix it quickly.

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48 minutes ago, Eureka.seveN said:

so less people play conclave compared to raids but conclave gets a chunk of the patch notes once again?

it's almost like Conclave is relatively straight forward, while Raids have a thousand miles of Scripting to make them work.

and adjustments to Conclave are Balance adjustments, while adjustments to Raids tends to be spending months identifying the source of some performance issue or fixing a few miles of broken scripting.

 

i'll give you one guess why Conclave adjustments happen frequently compared to Raids.

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57 minutes ago, DeMonkey said:

Removed friendly fire?

Those missions have had some of my favourite moments in Warframe...

Just like with any mission, if people don't like it they don't have to play it. It's not like Friendly Fire missions were the only way to get Nightmare mods.

^^

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When will we be able to color each part of our warframe separately?

Could we please have a third sigil slot that is on our helmet?

Please buff Machete and Machete Wrath.

It would be cool if we could have our liset's appearance as part of our warframe's loadout, so we can have matching warframes and ships at all times.

Any chance for a Prisma Machete sold by the Void Trader soon?

Any chance we'll have Syndicate cosmetic skins and/or helmets one day?

Detron got a Void Trader variant, will Brakk be getting one too?

Will Machete receive a Augment mod or buff?
It's currently the weakest weapon in the game, and could use some love.

Will there be Vandal skins for Warframes?
I like the designs of the Vandal weapons, but they don't really match any of the warframes.
Would be cool if their colors where changeable, or at least there where matching Warframe skins.

Will we ever be getting a male Grineer themed tank/combat warframe with tons of armor?
Hopefully with a Rocket Punch power.

Would be cool is there where optional secondary missions during your main mission.
Like, during a spy mission, a officer could spawn,
and you could go capture him.
If you fail or choose not to do the optimal mission you don't fail your main mission,
it's just a chance at getting extra affinity,
and something to freshen up the game-play a little.

Would be cool for each Relay to get their own Bar where the Void Trader could go.
(he's always talking about wanting you to come to parties he's throwing.)

Would be cool of the Relays could have an Arcade, 
where you can play the different mini games like Happy Zephyr and Wyrmius.

Would be cool if the Relays could have a fighting pit where anyone in the relay can fight each other.

Also, could we get a smaller Kubrow body type?
I want to make a tiny dog, but even the smallest one isn't small enough.

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1 hour ago, DeMonkey said:

Removed friendly fire?

Those missions have had some of my favourite moments in Warframe...

Just like with any mission, if people don't like it they don't have to play it. It's not like Friendly Fire missions were the only way to get Nightmare mods.

Trust me it only leads to a lot of problems down the line, World of Warships has a horrible time policing Team Killers thay have gone through many iterations of how to do it and for the most part you just give trolls another weapon to troll with.

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Why remove the friendly fire modifier? It was a fun modifier that could be dealt with 2 ways. Either play solo or try be courteous and cautious to each other in groups. Hell, that modifier actually made me play groups again a bit more.

The best part of the friendly fire modifier? It made us think a bit more on when to use our powers and how to use them as spamming powers could easily get your squad killed if you were not careful, which was frigging fun.

Edited by ArturiaFayth
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1 hour ago, LSG501 said:

yeah thats a little surprising to me as well...

There's plenty of bugs in the main game that need fixing, let alone graphics/modelling issues on warframes/weapons etc, yet they get ignored and conclave has been getting fix after fix for the last month or more when very few people actually play it..

 

 

they spent quite some time and resources on conclave mode so they want to revive it as bad as they can - From developers standpoint you can't just abandon parts of the game that people did not liked while you've put alot of time and money into... oh wait... ((ARCHWING))

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1 hour ago, [DE]Megan said:

 

  • Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict. 

Seriously!!!.. Like seriously why keep fixing things that you consider "exploits" and actually fix the things in JV raid that are causing the "exploits" to be used?!!

"sigh"

Guess I won't be doing JV for awhile. 

On the bright side.. I can play Second Dream again.. :awkward:

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You guys who have said they like friendly fire obviously have no experience with how bad it could have gotten, as I said before World of Warships had a nightmare time policing it took them almost a year before they came up with a somewhat solution. To those who say just play solo, as a player you should not have to be forced into a play mode if it's not your own choosing IMHO.

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Still no fix for:
(Honestly it's not easy to have such high quality QA with descriptions, reproduce steps and even some videos. Stop ignoring them :3



1.Ancient Disruptors' auras stack again:
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem:
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack when stunned, blinded and sleeping:
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/


5.Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status:
https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.Blade Storm losing melee combo on all robotic and machinery type enemies:
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


8.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


9.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/


10.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


11.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


12.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


13.Grineer Scorch damage and hit box problems:
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


14.Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon.


15.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


16.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


17.Nyx's Pacifying Bolts doesn't work sometimes:
https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/

Edited by aerosoul1337
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Somehow I found out that if you abort the last mission on the second dream quest you will end up on the ship with the operator in your arms. All i wanted was to change my weapon DE why? Also you can replay it but ONLY ONCE. So i can't replay the mission I skipped. Any plans to fixing these?

edit: after starting the game again I see that the mission is still there for me to complete but still don't change the fact that you can skip the whole mission and it even shows you that you have completed it.

Edited by LainFenrir
clarifying the bug i found
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