Valkrieger Posted November 3, 2016 Share Posted November 3, 2016 Why not? Link to comment Share on other sites More sharing options...
Imaru Posted November 3, 2016 Share Posted November 3, 2016 I just want Equilibrium to be an Exilus mod... Link to comment Share on other sites More sharing options...
Xekrin Posted November 4, 2016 Share Posted November 4, 2016 Link to comment Share on other sites More sharing options...
IggySnow Posted November 4, 2016 Share Posted November 4, 2016 Link to comment Share on other sites More sharing options...
Valkrieger Posted November 4, 2016 Author Share Posted November 4, 2016 10 minutes ago, HerpDerpy said: I'll beat it until it's implemented! Link to comment Share on other sites More sharing options...
taiiat Posted November 4, 2016 Share Posted November 4, 2016 if one can explain how a Mod is not a major change to Gameplay and/or isn't a directly Ability affecting Mod, then by all means a Mod should fit into that Slot. Link to comment Share on other sites More sharing options...
Bipp Posted November 4, 2016 Share Posted November 4, 2016 16 minutes ago, taiiat said: if one can explain how a Mod is not a major change to Gameplay and/or isn't a directly Ability affecting Mod, then by all means a Mod should fit into that Slot. Drift mods? Those aren't major changes to gameplay but some do directly affect abilities among other stats. Link to comment Share on other sites More sharing options...
taiiat Posted November 4, 2016 Share Posted November 4, 2016 8 minutes ago, Keybopsef said: Drift mods? ... 25 minutes ago, taiiat said: how a Mod is not a major change to Gameplay and/or isn't a directly Ability affecting Mod it'd be preferable if we didn't have Ability Effects that fit into the Slot, but you'll notice that they fit into that rule of thumb. Link to comment Share on other sites More sharing options...
tbeest Posted November 4, 2016 Share Posted November 4, 2016 Except for Drift mods none of the Exilus mods should affect your powers or defenses. If you have to use Natural Talent in the Exilus slot, use Speed Drift. Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted November 4, 2016 Share Posted November 4, 2016 19 minutes ago, tbeest said: Except for Drift mods none of the Exilus mods should affect your powers or defenses. If you have to use Natural Talent in the Exilus slot, use Speed Drift. You missread this rule. It was "except for Drift mods and Natural Talent..." Anyway this is a good point, now we have Speed Drift, and i guees it will be harder to revert more than a Vacuum. Link to comment Share on other sites More sharing options...
Volinus7 Posted November 4, 2016 Share Posted November 4, 2016 Enemy sense affects gameplay by huge margin. NT may help low tier frames with long cast time but as balance is the least concern in WF you can just throw it out of the window. Link to comment Share on other sites More sharing options...
ashrah Posted November 4, 2016 Share Posted November 4, 2016 NT need to be exilus... Link to comment Share on other sites More sharing options...
(PSN)HSomDevil Posted November 4, 2016 Share Posted November 4, 2016 8 hours ago, HerpDerpy said: Why is it a dead horse though? Has DE outright said they will never do it? (I honestly don't know) Until then this is a perfectly valid question. Link to comment Share on other sites More sharing options...
IggySnow Posted November 4, 2016 Share Posted November 4, 2016 2 hours ago, (PS4)HSomDevil said: Why is it a dead horse though? Has DE outright said they will never do it? (I honestly don't know) Until then this is a perfectly valid question. iv been playing for almost 4 years now, and DE basically has never touched a mod that's been out for more than 2 weeks. Link to comment Share on other sites More sharing options...
Volinus7 Posted November 4, 2016 Share Posted November 4, 2016 They touched Vacuum. Link to comment Share on other sites More sharing options...
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