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Recurring Dreams: Hotfix 3


[DE]Megan
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Can you please add a "move decoration" option for placing decorations? I'm tired of having to delete and try placing things in the dojo from scratch when a "move decoration" option would've began right where i left it so all i had to do was rotate it a little bit. Perfect symmetry!!!. Ow. I'm giving myself headaches... Just a thought ya know? You do like any other minor things. Can you do this one? Like maybe in the next update or hotfix? I'm sure it doesn't take much effort.

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Still no fix for:


1.Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed):
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem:
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack when stunned, blinded and sleeping:
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/


5.Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status:
https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.Blade Storm losing melee combo on all robotic and machinery type enemies:
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


8.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


9.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/


10.Consuming energy orbs even with full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/


11.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


12.Grineer Scorch hit box and damage problems (it even ignores frost's globe):
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


13.Polearms and heavy blades and are still misplaced when holstered.
https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/


14.Ash Prime's weapon holstering bugs (most primary, secondary and melee weapons are still misplaced):
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/


15.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


16.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


17.Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon.


18.Nyx's Pacifying Bolts doesn't work sometimes:
https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/

Edited by aerosoul1337
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I see the polearm holstered position has been changed, but it is a bit weird.
I feel it is even worse now, it used to be more "vertical". Now it penetrates my syandana, this didn't happen until Recurring Dreams: HF3.
It is now 45o on some warframes. This happens to heavy blades too.

FGRSJsw.jpg

 

zPnCo56.jpg

 

IUKHfKw.jpg

Edited by aerosoul1337
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Dear DE Team

I was haveing a little problem. When I finished my 2nd Dream quest i accidently sold my Ether Daggers because I thought it was regular Dual Ether. Is there a possibility to make same loot drop for repeating quests. Thanx in advance for your time and effort you put in the game. It is one of the most beautiful and frequently updated games I have ever played. Thanx in advance.

Sincerly Badwolfy

 

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17 hours ago, BlueTunicLink said:

Can you please add a "move decoration" option for placing decorations? I'm tired of having to delete and try placing things in the dojo from scratch when a "move decoration" option would've began right where i left it so all i had to do was rotate it a little bit. Perfect symmetry!!!. Ow. I'm giving myself headaches... Just a thought ya know? You do like any other minor things. Can you do this one? Like maybe in the next update or hotfix? I'm sure it doesn't take much effort.

They're adding decorator mode at some point. Maybe with TWW.

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23 hours ago, aerosoul1337 said:

I see the polearm holstered position has been changed, but it is a bit weird.
I feel it is even worse now, it used to be more "vertical". Now it penetrates my syandana, this didn't happen until Recurring Dreams: HF3.
It is now 45o on some warframes. This happens to heavy blades too.

FGRSJsw.jpg

 

 

All holster styles are still messed up...

Z6liPfU.jpg

 

5hT98jK.jpg

Edited by aerosoul1337
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On 08/11/2016 at 0:20 PM, aerosoul1337 said:

Still no fix for:


1.Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed):
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


2.Carrier's ammo mutation problem:
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


3.Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


4.Mutalist Osprey Carrier can attack when stunned, blinded and sleeping:
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/


5.Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status:
https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/


6.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger finishers on certain types of enemies.
   *Nikana series will fail to trigger finishers against Infested targets.
   *Several melee classes will fail to trigger finishers against Corpus MOA type units.
   *Infested MOA type units can not be finished by any melee weapon.


7.Blade Storm losing melee combo on all robotic and machinery type enemies:
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


8.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


9.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/


10.Consuming energy orbs even with full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/


11.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


12.Grineer Scorch hit box and damage problems (it even ignores frost's globe):
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


13.Polearms and some primary guns and are still misplaced while holstered.
https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


14.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


15.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


16.Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon.


17.Nyx's Pacifying Bolts doesn't work sometimes:
https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/

I swear this list is getting longer with each patch.

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On 11/9/2016 at 7:02 AM, SemiNoodle said:

I swear this list is getting longer with each patch.

I still have a dozen or so bugs that I have reported that are still in the game. But at this point im thinking f it. I have never seen my reported bug being fixed, only when other people reported them.

Edited by ChaellExE
missed a letter
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Wouldn't surprise me if they come out and say it will be another month tomorrow afternoon. I'm honestly over it at this point, I love this game but I'm overhyped and could care less when it comes out or if I ever get the urge to play it. it's really depressing because I really played the hell out of it and was so excited months ago. 

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