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The Index Preview [+Hotfixes]


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Fight against the Corpus elite and wager your performance to earn new Mods and other rewards. You have 7 days to participate in The Index Preview – get ready!

THE INDEX
Game Mode Preview - Tenno, we are introducing a new Game Mode and need your input. We’re looking for the best fighters to participate in the debut of The Index. Take on a team of brutal Corpus Champions in The Index, masterminded by profit seeker Nef Anyo. Place your Wagers, and compete for Profit and Glory, and let the Credits rain down! New Mods are also available as drops from the Corpus Champions.
Note that this is a Preview of The Index. Greater rewards, Clan Trophies and Leaderboards will come later when the full variant of The Index goes live. We welcome your constructive feedback so we can prepare a proper Operation on a polished version- enjoy!

The Index preview will begin on November 17 at 2 p.m. ET until November 24 at 2 p.m. ET.

Corpus Champions drop the following Mods:

  • Thermagnetic Shells (Detron)
  • Kinetic Ricochet (Tetra)
  • Medi-Pet Kit (Companion)
  • Shield Charger (Sentinel)
  • Static Discharge (Prova)
  • Pain Threshold (Exilus)

The Vacuum Within:
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  • Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.
  • Vacuum can now be used by all Sentinels. 

Ayatan Sculptures:
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There are two new terms to familiarize yourself with: Sculptures and Stars.
The individual Sculptures and Stars have several variations of rarity and value. Sculptures, which are more valuable, can be completed by socketing in the appropriate types of Stars.

Maroo will pay handsomely in Endo for your Ayatan treasures, but she’ll offer more for completed Sculptures. You’ll have to decide whether you want a quick payout or wait for the big prize and complete your Sculpture. If Endo isn’t what you desire most, you can keep your collection on display in your Landing Craft or trade your treasures with other Tenno.

Finding Ayatan treasures in regular missions will be rare, but if you’re feeling adventurous, you can speak with Maroo for a special weekly treasure hunt mission that will test your coordination, speed, and mobility. If you enjoy the more leisurely approach to art collecting, you can always have other Tenno do the work for you and acquire your treasure through the trade system. Whatever your method of procurement, once you have a piece of Ayatan treasure, what you do with it will be up to you.

Resource Caches/Crates!
Harvest and collect Resources from the world around you! Enemies, lockers and crates will continue to drop Resources, and now you can collect additional Resources by harvesting from the new Resource Caches. All default 'Resource cakes' have been replaced with actual representations of the Resources you're picking up!

New Conclave Gamemode!

Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.

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  • Caustacyst - Charge attacks from this scythe unleash a wave of acid that mutilates enemies and leaves a trail of corrosive sludge. 
  • Tentacyst Sugatra - A disgusting little nib of flesh to infest the hilt of any melee weapon. 
  • Embolist Armour Bundle - Calcified flesh creates forms of grotesque beauty. 
  • Embolist Collection - This collection of unnatural, malformed, Infested growths contains; the Caustacyst Scythe, the Embolist Pistol, Tentacyst accessory for melee weapons and the Embolist Armor.
  • Gazal Machete - Each kill with this swooping blade adds bonus corrosive damage to the Djinn Sentinel’s next Fatal Attraction cast. In turn, each Fatal Attraction cast by the sentinel bestows the weapon with a period of corrosive damage.
  • Djinn Gazal Skin - Wrapped in silk and etched with glowing designs, the Gazal offers a glimpse of the Djinn uncorrupted by Infestation.
  • Gazal Complete Collection - An entire set of Gazal armor.

Manduka Operator Suit:

Pick up the latest in Operator attire. The Manduka Outfit is now available!

• The Void is now an eligible region for Alerts! Alerts that occur in the Void will have a chance to include Void Traces as a reward!
• Endo rewards in Alerts now scale to enemy level, with values of 80,100, and 150 Endo for Easy / Medium / Hard enemies!
• You can now select (opt-in to) a ‘Wait For Players’ option when a quickmatch session is not found.
• The Top 20 winners from the Codex Art Contest 3.0 have been added (more to come)!

Syndicate Melees:
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Represent your favorite Syndicate with these unique entry of weapons. Each weapon is charged with a unique bonus (brainstormed by your Design Council!) and reflect the Syndicates they represent. These weapons have stat changes and a unique passive, but there is no Syndicate burst associated with them. Diversity! All weapons must be equipped in melee mode to benefit from the bonus (save for the Telos Boltace).

ARBITERS OF HEXIS
Telos Boltace - Push the limits of Tenno lethality with violent spinning attacks that damage all enemies in range. Increased mobility when equipped in melee mode. (Weapon Bonus by TunaMayo)

CEPHALON SUDA
Synoid Heliocor - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration)

NEW LOKA
Sancti Magistar - Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held. (Weapon Bonus by (PS4)Sreza and Design Council collaboration)

PERRIN SEQUENCE
Secura Lecta - Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji)

RED VEIL
Rakta Dark Dagger - Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields. (Weapon Bonus by Design Council collaboration)

STEEL MERIDIAN
Vaykor Sydon - Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it. (Weapon Bonus by Tourach and taiiat)

Obtain these weapons through Syndicate Offerings. You must reach the top Syndicate Rank to purchase the pertaining weapon.

New Augments!:
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These Augments can be purchased from the appropriate Syndicates with Standing.

• Valkyr: Hysteria: Hysterical Assault - Use Secondary Fire to leap onto enemies up to 30m away.
• Ember: Accelerant: Flash Accelerant - Accelerant gives +50% casting speed and +50% Fire damage to allies within range.
• Inaros: Sandstorm: Elemental Sandstorm - Sandstorm has a 50% chance of inflicting status effects based on the damage types and mods equipped melee weapon.

Additions:

• Added a counter for each player using buff indicators. This will show when ‘Show Player List’ is enabled in HUD options.
• Added a generic Corpus announcer to Corpus Ship tiles.
• Added a missing enemy panic button in the Grineer Galleon tileset.
• 30 more entries from the Codex Art Contest 3.0 have been added as Displays in your Landing Craft (more to come)!
• Added in Nightwatch enemy entries to the Codex.
• Wukong and Nezha Noggles have been added to the Market!
• You can now place Resource decorations in your Landing Craft! Check out the Landing Craft section in the Market.
• Added back Djinn’s buff icon in the form of a Corrosive Proc icon.
• Added the Disruptor Drone to the Codex.
• Added fail mission countdown and action required before countdown is done for Maroo’s Ayatan Sculpture hunt mission.
• A New Perrin Sequence Lunaro Arena has been added! This new Lunaro Map honors the Perrin Sequence by introducing a wider goal, soaring structures and modified pillar positions.
• A New Infested Frigate map has been added to all Conclave combat game modes! This new Map features a Corpus cruiser that has been attacked and overtaken by a massive infestation outbreak. Blown out bulkheads expose Tenno to the open vacuum of space!
• A ‘Vote on next map’ feature has been added in Conclave!
• New mods added to Conclave End of Mission rewards:
• Precision Munition (Tonkor) - +100% Accuracy, +50% Flight Speed. -50% Magazine Capacity
• Draining Gloom (Despair) - 100% chance of Energy Drain explosion, -60% Magazine Capacity, -60% Ammo Maximum
• Added the Medi-Pet Kit Mod to the Codex.
• Emblematic Glyph Pack - 10 new Glyths!

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Conclave and Lunaro Changes & Fixes:

Spoiler

• Fixed the scoreboard not disappearing when dead in Conclave and during replays in Lunaro.
• Fixed the Conclave Karak Skin not applying to the Karak Wraith.
• Fixed the Conclave Karak Skin not applying to all parts of the weapon.
• Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.
• Lunaro gamemode will now show up in the Liset Conclave console rotation.
• Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave.
• Fixed losing End of Mission XP upon changing your loadout after a death in Conclave.
• Fixed a crash when attempting to join a friends Conclave game.
• Fixed a crash that occurred during a Lunaro match.
• Fixed ‘ammo’ Mods not applying until after first reload in Conclave.
• Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave.
• Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave!
• Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase.
• Affinity from kills increased by 500% in Conclave.
• Affinity from kill modifiers increased by 25%-100% in Conclave.
• Syndicate Standing from completing Conclave Daily Missions reduced by 50%.
• Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
• Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal.
• Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8.
• Energy orbs are now marked on the minimap.
• Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave.
• Heat Status duration is now 4 seconds in Conclave.
• Freeze Status now reduces Mobility in Conclave.
• Radiation Status duration is now 6 seconds in Conclave.
• Corrosive Status is now 6 seconds in Conclave.
• Magnetic Status duration is now 6 seconds in Conclave.
• Magnetic Status only removes Energy above 50% of your total in Conclave.
• Magnetic Status HUD corruption FX removed in Conclave.
• Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave.
• Increased damage of Sicarus series in Conclave.
• Increased damage of Vectis in Conclave.
• Increased ammo pool of Ogris in Conclave.
• Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave.
• Increased damage of Kulstar in Conclave.
• Increased damage of Castanas series in Conclave.
• Maximum amount of deployed Castanas reduced to 2 in Conclave.
• Increased damage of Atomos in Conclave.
• Increased damage of Talons in Conclave.
• Talons now cause knock down in Conclave.
• Maximum amount of deployed Talons reduced to 4 in Conclave.
• Increased damage of Stradavar damage in Conclave (auto and semi-auto).
• Reduced damage of Soma Prime in Conclave.
• Reduced damage of Akstiletto Prime in Conclave.
• Reduced damage of the Jat Kittag in Conclave.
• Reduced damage of the Sibear in Conclave.
• Removed auto-targeting of Halikar and Kestrel in Conclave.
• Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave.
• Removed combo hit multipliers from Sniper weapons in Conclave.
• Removed combo hit multipliers from Melee weapons in Conclave.
• Kulstar projectiles are now more visible in Conclave.
• Seer projectiles now have an explosive attack in Conclave.
• Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave.
• Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave.
• Increased visibility of Nyx's psychic daggers in Conclave.
• Increased damage of Mag’s Pull in Conclave.
• Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave.
• Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active.
• Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave.
• Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave.
• Vauban’s Concussion grenade silence debuff duration increased in Conclave.
• All of Vauban’s deployables are now destructible in Conclave.
• Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined.
• Ash’s Shuriken will now only seek targets you aim at in Conclave.
• Loki’s Decoy now deploys with only his Primary weapon in Conclave.
• Loki’s Invisibility is now removed when he deals damage in Conclave.
• Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave.
• Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons.
• Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel.
• Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced.
• Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay.
• On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate.
• Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50.
• Increased energy gained from Follow Through Conclave Mod to +10.
• Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly.
• Fixed being able to save a goal from the opposite side of the goal ring in Lunaro.

Changes:

Spoiler

• Improved the combo fluidity for the Bullet Dance Mod and fixed issues with executing combos.
• The Lotus will now inform you of your location to the Shrine when finding it outside of The Silver Grove quest.
• Improved navigation for AI around the cryopod in Corpus ship defense missions.
• Removed a delay intended to fix frame rate when auto reloading a weapon. This primarily affected the Vectis and Tigris due to frequent reloading.
• Alerts that reward Endo will be displayed the same as Credit Alert rewards, with the Endo icon displayed instead of the word Endo.
• Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.
• Tweaked the Hyena’s ability FX.
• You can now walk on top of the blue force field in the Raptor boss fight. This will allow you to drop the batteries/bombs in, instead of previously having to stand on the lip.
• Reduced the volume of Warding Halo hit sounds and amount of times the hit sound will play when near an ally with Warding Halo.
• Adjusted the Porta Armor positions on Nyx’s Nemesis skin.
• Tweaked the Ki’Teer Syandana’s texture and tint based on community feedback.
• Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops.
• Tweaked Exterminate missions to ensure you will be able to collect enough Reactant for the amount of enemies spawned.
• Tweaked the blocking volume underneath Sentinels in your Landing Craft to allow placement of decorations.
• Improved performance and stability during long missions.
• Rounded the HUD display of the Peaceful Provocation Equinox Augment Mod percentage.
• Polarizing now attempts to keep as many Mods equipped as it can instead of removing all of them. Priority is given to Mods in earlier slots.
• Improved performance issues when entering the Arsenal.
• Increased the hit box size for Grineer Sensor Bars.
• Removed beams above the cryopod area in the Infested Defense level.
• You can now access your Inventory screen when in the Dojo.
• Compacted large numbers for some ability notifications on the HUD (eg: Equinox’s Maim).
• Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter).
• Made Equinox’ Maim damage counter show up immediately (as zero) so that you can tell you've cast it even when there are no enemies in range.
• Removed the ability to ally mark Mirage’s clones. This was causing the minimap to become hectic with too many blue dots.
• Changed a Phobos Junction task to read ‘Scan 3 Cephalon Fragments on Mars’ instead of 5.
• The Embolist has received the PBR treatment!
• Optimized frame-time spikes when Mirage Prism' bursts.
• Optimized Loki’s Radial Disarm and Irradiating Disarm Augment Mod to smooth out frame-rate issues.
• Optimized Rhino’s Stomp ability to help alleviate performance issues.
• Bursas will now count as killed for Exterminate / Defense as soon as they go into pre-death so they won't hold up these mission modes.
• Visually updated the Vulkar Sniper scope.
• Tweaked Mastery Rank formatting in the HUD.
• The Telos Boltace must now be equipped to receive the spin attack benefit.
• You can now scan the Ayatan Sculpture you find in Maroo’s weekly mission.
• The directional arrows on your mini-map now respect your current up/down rotation in Archwing.
• Further increased bandwidth allocation for the Hijack payload slightly higher; this may help with the Law of Retribution in some cases where the host can't keep up.
• Removed the smudge motion blur from Volt's Speed ability.
• Polished glass mesh materials in the Conclave Corpus Ship tileset.

Fixes:

Spoiler

• Fixed issues with being active in Titania's Razorwing preventing the effects of Tribute buffs and Spellbind self-casts.
• Fixed a long performance hitch upon entering the Shrine mission without an Apothic in The Silver Grove quest.
• Fixed Paracyst’s alt fire not being able to pull ragolled enemies (e.g. From Titania’s Spellbind & Lantern).
• Fixed Raptor NS missing a Codex entry.
• Fixed Cephalon Fragment markers appearing as a default icon for Hosts.
• Fixed no VO playing when nearing the Shrine in The Silver Grove quest.
• Fixed Oberon’s Reckoning ability stats to show health-orb drop chance as a proper percentage rather than a fractional probability.
• Fixed a crash that occurred while using Nekros’ Desecrate.
• Fixed the Operator room music continuing to play when selecting the Market/Starchart from the menu.
• Fixed the Second Dream quest key being given as a reward from completing the Natah quest. Players must complete the Uranus to Neptune Junction as intended.
• Fixed colliding into uneven walls can causing spontaneous death in Archwing.
• Fixed a lighting issue in the Solar Chart.
• Fixed some edge cases of Matchmaking issues where Clients would time out just as the Host tried to load a mission.
• Fixed a Matchmaking issue related to the ‘Play Now’ button remaining visible and clickable when loading into a high latency mission.
• Fixed a hole in the Corpus Ice Planet tileset.
• Fixed Chargers and Zanuka remaining permanently frozen after Rhino’s Rhino Stomp ability.
• Fixed missing Hyena variants in the Codex.
• Fixed Kavats floating in mid-air when they are killed during their jump attack.
• Fixed not receiving a badge once scanning all the Kurias.
• Fixed a rare case of extraction being disabled in the Earth tileset.
• Fixed missing and various localization issues.
• Fixed missing audio in the Raptor intro cinematic.
• Fixed a lighting issue in the Corpus Ship tileset.
• Fixed a particle system leak that would gradually erode performance and memory over time; it may also have resulted in missing effects in some cases.
• Fixed not being able to complete an Earth Sabotage mission after a Host Migration.
• Fixed HUD inconsistencies for Clients during the Raptor boss fight.
• Fixed Raptors sometimes spawning inside destroyed vents after a Host migration.
• Fixed rare script error that could occur when a bomb is dropped in a vent during the Raptor boss fight.
• Fixed the top spike of the Acanthus Prime Armor chest piece.
• Fixed the Void Relic Refinement screen being cut off.
• Fixed the Relic Selection screen being unnecessarily closed when squadmates click a Void Fissure mission from the world state window.
• Fixed the minimap overlay remaining on screen during cinematics.
• Fixed planets and text being misaligned for new players accessing the Star Chart for the first time.
• Fixed loading into a Void Fissure mission with the wrong Relic equipped due to everyone selecting their Relic simultaneously.
• Fixed not being able to place Noggles near the front of the Landing Craft.
• Fixed Inaros not being teleported to the correct position when you open up the Arsenal.
• Fixed seeing an ‘Accept’ button in the squad menu when there is nothing for you to accept.
• Fixed being stuck in a perpetual ‘Find Squad’ state.
• Fixed all squad members having to ‘Decline’ the selected node even if it was never accepted. A single Decline will now cancel the node selection.
• Fixed Rare Containers spawning inside geometry.
• Fixed Strun & Strun Wraith reload sounds not playing properly.
• Fixed transition issues with emotes that loop.
• Fixed issues with loot crates spawning in the map in the Infested ship room.
• Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb.
• Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.
• Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave.
• Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave.
• Fixed the Pistol Amp Aura Mod not increasing pistol weapon damage.
• Fixed an FX leak when a Grineer Bombard's rocket would strike something and catch fire; the fire would go out but the object would linger forever.
• Fixed the start animation for Emotes not playing.
• Fixed ending up back in your Landing Craft upon leaving the Simulacrum when set to Solo mode.
• Fixed Clients seeing their summoned Operator skin tone changed to the colour of the Operator's suit, and the suit appearing as the Operator's skin colour.
• Fixed the Paris/Paris Prime kills not counting towards the ‘Rifleman’ challenge.
• Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.
• Fixed shrinking when shaking hands with Titania while her Razorwing is active.
• Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated.
• Fixed a case where another player spawning with an Aura mod while you were in Titania’s Razorwing would result in you running through the air.
• Fixed not being able to cycle through your highlighted ability while rolling.
• Fixed appearing reversed when selecting the Archwing mode in the Arsenal.
• Fixed jog/sprint timing sounds when wielding an Axe weapon to feel less clumsy.
• Fixed the Lecta not displaying it’s proper FX.
• Fixed Syndicate Medallions spawning in inaccessible locations.
• Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.
• Fixed not seeing your melee weapon when performing numerous finishers when the weapon has ‘Visible When Holstered’ switched off.
• Fixed some issues with the Grineer Shipyard sludge material.
• Fixed the wrong minimap displaying in the Grineer Shipyard tileset.
• Fixed a crash when Infested Maggots would attempt to attach to each other.
• Fixed a crash when attacked by an Infested Leaper.
• Fixed a crash upon starting the Law of Retribution.
• Fixed a crash related to Bursas.
• Fixed various translation errors.
• Fixed the Pistol Amp Aura Mod not amping Mesa’s Peacemaker.
• Fixed getting stuck on the wall trim when dropping into the Corpus Gas City tileset.
• Fixed ability sounds not playing after triggering your Operator Focus ability as per:
• Fixed engine sounds of the Corpus Hijack object not playing properly after running out of shields.
• Fixed being booted back to the Navigation screen upon the Host freezing during mission load-in.
• Fixed a rare bug that would keep particle effects going forever (eg: Tar-Mutalist Moa bombs stuck perpetually dissolving).
• Fixed leaking channelling effects that would stick around if an enemy was killed while performing a channeling attack (Grineer Guardsmen did this regularly).
• Fixed being affected by Freeze status effects when attempting to melee block the attack.
• Fixed a missing text space in the Invasion reward description.
• Fixed extra "+X% DAMAGE" text on the Pistol Amp Aura Mod description.
• Fixed Arsenal camera and rotation not working properly in Relays.
• Fixed taller Infested enemies getting stuck in Defense tileset spawn areas.
• Fixed motion blur masking only being visible on bright objects and is now much more punchy than before! (Reminder: Display Settings has option for motion blur)
• Fixed mods dropping disproportionately often from Infested Runners.
• Fixed pillar decorations appearing incorrectly in Grineer Galleon tilesets.
• Fixed a water texture issue in Grineer Settlement tilesets.
• Fixed item pick-ups floating.
• Fixed floor collisions in the Earth tileset.
• Fixed a case of loot crates being inaccessible.
• Fixed a crash related to Mesa’s Peacemaker.
• Fixed a crash when selecting a Profile Icon.
• Fixed a couple of exploitable map areas found in certain Infested Defense tilesets.
• Fixed the "Wait For Players" button appearing prematurely before search had completed on laggy connections. Clicking on it during this time would cause it to act as if the player had pressed .“Play Now” instead.
• Fixed Loot Crates spawning inside the walls in the Jupiter Corpus tileset.
• Fixed Endo Alerts having conflicting rewards with the Twitter text.
• Updated the Plastid Pickup material.
• Fixed waypoints interfering with context actions.
• Fixed offset Excavator trigger radius ring in Excavation missions.
• Fixed positioning of extraction trigger radius in Orokin Derelict missions.
• Fixed missing debris sounds when breaking electrical boxes.
• Fixed missing Codex entry for Lunaro.
• Fixed getting teleported away when clipping the side of the Defense cryopod platform.
• Fixed the Redeemer unintentionally having a slower charge shot.
• Fixed the Sarpa sometimes firing "blanks" with Bullet Dance or blank stance.
• Fixed black screen during mission fly in cinematic.
• Fixed Syndicate Medallions spawning in unreachable areas.
• Fixed not being able to replay The Second Dream cinematic in the Codex.
• Fixed an issue with Primed Mods not properly appearing in the chat auto-complete feature.
• Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.
• Fixed the holster position of secondary weapons on Nekros & Chroma.
• Fixed animation glitch (player teleporting forward) when tapping sprint while meleeing with specific timing.
• Fixed erratic player movement when wall-latching while rolling towards flat walls.
• Fixed map holes in Grineer Forest tileset.
• Fixed an issue where Rescue targets would fall into the water and die on Ocean Lab missions, resulting in an instant fail.
• Fixed Sortie Defense agents would get stuck in a reload loop.
• Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else.
• Fixed performing a finisher resulting in a crash.
• Fixed the Halikar doing 10 throw damage. Increased base throw damage to 150.
• Fixed Sentinels attacking enemies while you’re performing a stealth finisher.
• Fixed Oxium Ospreys suicide charging immediately.
• Fixed being able to place decorations in the Operator room in areas you should not be able to.
• Fixed Clan Emblems not getting updated. We apologize for those that have been waiting patiently for their new Clan Emblems.
• Fixed Clients not being able to see the Iron Skin FX when joining a mission where a player already has Iron Skin active.
• Fixed seeing Nezha’s Warding Halo Safeguard Augment lingering on ally companions when they are invisible.
• Fixed Valkyr’s Warcry not ending when there are no allies/enemies left being affected.
• Fixed Syndicate Mods not doing their effect for clients after they exit Archwing/Submersible/Titania's Razorwing.
• Fixed the Codex Scanner not working on ragdolled enemies.
• Fixed Mirage’s clones throwing invisible Glaives.
• Fixed Titania gaining energy while in Limbo’s Rift and having Razorwing active.
• Fixed Infested Maggots not exploding after their lifespan is up.
• Fixed Itzal's Blink colliding with Odonata's Energy Shell.
• Fixed Amesha’s Watchful Swarm not ending if you exit Archwing modeas.
• Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
• Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
• Fixed the Drahk Master taking Titania’s Razorwing weapons.
• Fixed Shadow Debt Mods applying to Titania’s Razorwing weapons.
• Fixed doing a broken animation when attempting to move while doing a charge attack with a machete.
• Fixed Syndicate Assassin squads refusing to spawn in Defense missions until their target moves away from the Defense pod.
• Fixed Grineer Manics not being included in the Codex properly.
• Fixed text in the Relic Refinement UI overlapping in certain languages.
• Fixed the Sarpa not firing when equipped with the Bullet Dance stance Mod.
• Fixed an unresponsive screen due to Clients returning to their Liset and Hosts returning to Maroos Bazaar after completing an Ayatan Sculpture hunt mission.
• Fixed melee mods not applying to Titania's Diwata (Razorwing melee weapon).
• Fixed Void Fissure mission Capture Targets getting back up after a Host Migration or Void Tear Corruption.
• Fixed NPC’s misfiring their charged weapons. Now they will properly try charging from the beginning.
• Fixed seeing all other players in the Relay as Excalibur until they move.
• Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.
• Fixed being able to bring up screens like Relic selection, Invasion faction selection, etc. when voting on a different mission if you open the Star Chart after voting has already begun.
• Fixed the Relic Selection screen reappearing if you choose to "Wait For Players" and once again if you then choose "Play Now".
• Fixed Sentinel’s continuing to use their Precepts in the spot where Titania’s Razorwing was cast.
• Fixed Grineer Bombard rockets hanging in mid-air forever if they somehow got stopped (ie: from hitting a Nullifier bubble).
• Fixed the "So Many Choices" challenge for returning players (it wasn't properly counting Mod stacks toward the total).
• Fixed Ayatan Stars and Sculptures not being scannable to be unlocked through the Codex.
• Fixed clipping a planet when zooming into a mission upon starting it.
• Fixed being able to fall out of the map in a certain Uranus tileset.
• Fixed a green lit door in the Orokin Derelict tileset not opening.
• Fixed objects protruding through walls in the Lua tilesets.
• Fixed various navigation issues in the Lua tilesets.
• Fixed 2 small pixel lines appearing on the Misa Prime Syandana.
• Fixed not being able to headshot Corpus Scrambus/Combas as per:
• Fixed Vauban Bastille and Vortex balls being auto-destroyed a second after they collided with something.
• Fixed incorrect grip position when previewing Scythes and Staff melee weapons in the Codex.
• Fixed pickup contact sounds never playing for Clients.• Fixed cases where NPCs would teleport sporadically when pushed by Frost's Snow Globe.

 

PS4 Pro Support:
Pro user should notice a slight performance improvement at this time. More details on HDR and other improvements coming soon. 

Download Size Change:
You should notice a significant reduction in the amount of storage being used by Warframe. We no longer need to hold an additional 15GB hostage for downloads. This was a symptom of our ancient patching system that was used to launch Warframe in November, 2013 - Happy Anniversary!

Patch Build Size limit changes:
This change probably wouldn't have been noticed if we didn't say anything, but Sony has doubled the patch size limit before we need to do a remaster to make more room, so you shouldn't see one of those pesky 20gb Warframe updates again for a long time (unless we release something really huge). 

 

Hotfix November 8th:

- Fixed missing Marelok

Hotfix November 22nd:

- Added Valkyr Prime Access Relics
- Vaulted Nova Prime Access Relics

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14 minutes ago, (PS4)vamp6x6x6x said:

No update for me yet :(

 

13 minutes ago, (PS4)Loki1211 said:

Me either.  I jumped the gun.  Thought Drew's post meant it was live...

 

1 minute ago, (PS4)abbacephas said:

Sooooo...what's happening right now? No update? Partial update? Other?

It says 2pm EDT in the post, fellas.

So the update isn't live for another few hours.

Edited by (PS4)Magician_NG
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