Jump to content
Temporary sub-forum for Update 30: Call of the Tempestarii ×

The Neckoning, a ring syandana


Recommended Posts

  • 4 weeks later...

I'm probably going to just flip this design around and turn it into a cape or something, then make something new with the general criticisms in mind ie "don't block vision" 

On 1/20/2017 at 11:50 AM, [DE]Taylor said:

 

  • Avoid perfect shapes - especially circles.
  • Make sure all surfaces, including smooth ones, still have somewhat of a grungy texture. Even smooth bone has flaws so keep that in mind when creating that organic aesthetic!
  • Keep clipping and weapon-sights in mind when designing skins or Syandana. Large pieces behind the head can interrupt the player's aim and overall in-game experience.

I want to push the envelope with outlandish designs(syandanas that aren't just sticks in your back) without pushing someone's buttons, so to speak.

Edited by alexmach1
Link to post
Share on other sites
6 hours ago, [DE]Syncrasis said:

The design was beautiful, but when tested, the shoulders of larger Warframes clipped quite badly with even minor movements. I'm sad we couldn't accept it.

Looking forward to seeing what you do next!

Thank you for the helpful feedback! 

Quick question, is there any way I can make the shoulder mount idea work or should I focus on something else?

Link to post
Share on other sites
On 2/10/2017 at 0:45 AM, alexmach1 said:

Thank you for the helpful feedback!

Quick question, is there any way I can make the shoulder mount idea work or should I focus on something else?

We have two wrap-around syandanas in the game, they're pretty old (uru and imperator). If you equip them on any of the newer bulky frames you'll see how much they clip. I don't think a goldilocks zone exists for wrap-around syandanas that won't make them clip like crazy, even if they're just thin little wires. Not worth it to continue trying with this route specifically. You might want to try something that comes forward much further away from the mesh, away from animation clipping zones. Otherwise yeah, not worth it. 

Link to post
Share on other sites

Is it possible to have a "forbidden zone" so that a cloth dont flip forward too far?

So we prevent it from clipping so much?

Another thing, can't the syandana float in the air like on so many helmets? Might solve some issues?

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...