CRCGamer Posted November 13, 2016 Share Posted November 13, 2016 Personally I was hoping that they'd be doing a Focus pass and that the weaker trees would end up with stronger operator abilities / stats. Unairu especially... But basically as it currently stands, near pointless gimmick that only has use in about a half dozen situations. Only one of which is a mandatory use. The others are all possible to do better with specialized equipment. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted November 13, 2016 Share Posted November 13, 2016 I'm sure DE has something planned for this new mechanic, So many pessimists... Link to comment Share on other sites More sharing options...
PsiWarp Posted November 13, 2016 Share Posted November 13, 2016 Definitely should be mod friendly. 4 Void Blasts, 1 long but slow moving Void Mode, Void Mode + 2 Void Dash, 1 long Void Beam... and you're forced back into your Warframe (which ends up with 0 energy) when enemies so much as sneeze at your Operator's measly 100 HP. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 13, 2016 Share Posted November 13, 2016 What I want to know is why DE insist on giving us a generic ability set. Did we really need yet another way to go invisible? Another CC, another beam? The operators should be playing Lunaro (where everything is normalized) and left off of the battle field. I'm not a fan of this gimmick at all. It feels forced. I don't even understand how it works, with the teleporting WFs. Link to comment Share on other sites More sharing options...
WereFowl Posted November 13, 2016 Share Posted November 13, 2016 1 hour ago, Carnage2K4 said: I'm sure DE has something planned for this new mechanic, So many pessimists... Yes because arkwing has gotten so much attention and improvements.... Link to comment Share on other sites More sharing options...
ToXxy145 Posted November 13, 2016 Share Posted November 13, 2016 Steve already tweeted that they're going to expand on this new mechanic as well as Focus, so yeah. Chill out. Also someone said that the Void abilities can actually stagger Sentients and reset their resistances, but I didn't actually check. Go find out. Link to comment Share on other sites More sharing options...
ToXxy145 Posted November 13, 2016 Share Posted November 13, 2016 2 minutes ago, WereFowl said: Yes because arkwing has gotten so much attention and improvements.... Let's see. They changed the movement system, they added more weapons and Archwings, they added more game modes. It's certainly better than on release. Link to comment Share on other sites More sharing options...
Latiac Posted November 13, 2016 Share Posted November 13, 2016 The thing is OP they are Operators, they aren't meant to be the ones seeing combat if ever. That's what the warframes are for. so it'd make sense for them to be squishy as compared to a Warframe. Link to comment Share on other sites More sharing options...
MasterBongHere Posted November 13, 2016 Share Posted November 13, 2016 i chose the dark path :D Link to comment Share on other sites More sharing options...
Kazzamo Posted November 13, 2016 Share Posted November 13, 2016 One thing bugs me, people complaining about "This took a year?" like DE didn't release /anything/ else the entire year... As for the operator system itself, it's interesting. If it'll have more true uses in the future I don't know but odds are probably, big waste of art and animation if they don't try to expand on it. Story wise it makes sense the operator is kinda weak right now, they're still just remembering what they really are. Link to comment Share on other sites More sharing options...
PossiblyMG Posted November 13, 2016 Share Posted November 13, 2016 4 hours ago, mstriker said: The thing is thst you can play a non inaros-rhino warframe while being able to do these thimgs, pretty useful if you know when and how to use them 4 hours ago, mstriker said: For people who dont know how to use it yes its useless, for people who knows how and when it has its uses, you just have to think 4 hours ago, mstriker said: Jajajaja that makes 0 sense; the thing of having it is to being able to use other frame while having these powers lol 4 hours ago, mstriker said: If you die yes, what you spected to have 0 handicap so everyone would just spam it? Ofc other frames can make that thongs but the point is to do these things while being a frame that cant do them, a stealthy rhino, a loki being able to ragdoll everyone 3 hours ago, mstriker said: Lol thats just the same nonsense, these powers are there to use them and being able to equip something else, if you cant find them a use ok, i use them and i fint them very useful Just dont try to hide your opinion like if it was an objective thing 2 hours ago, mstriker said: Or using it because you like it over using other things just for conveniencw Link to comment Share on other sites More sharing options...
Carnage2K4 Posted November 13, 2016 Share Posted November 13, 2016 20 minutes ago, WereFowl said: Yes because arkwing has gotten so much attention and improvements.... Oh right that mechanic overhaul never happened 6 months ago... Link to comment Share on other sites More sharing options...
nelu_Y3K Posted November 13, 2016 Author Share Posted November 13, 2016 4 hours ago, Carnage2K4 said: Oh right that mechanic overhaul never happened 6 months ago... The one that made it worse, and almost unplayable in the corpus tile set. Also still no roll key binds Link to comment Share on other sites More sharing options...
Carnage2K4 Posted November 13, 2016 Share Posted November 13, 2016 2 minutes ago, nelu_Y3K said: The one that made it worse, and almost unplayable in the corpus tile set. Also still no roll key binds And your opinion means what in the context of there being an update? Because irrelevant of if you liked it or not, it still got updated, something you implied didn't happen, and you can set the rotation, google is a thing... Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 13, 2016 Share Posted November 13, 2016 Lore wise- why is the operator physically able to teleport now? It just doesn't mesh with the rest of the game and is a super power that comes out of no where. it's killing my immersion. It's this what the player base wants now? To play as the operators? They should've been regulated to non combat situations. It's already getting annoying to see them randomly running around during missions. Link to comment Share on other sites More sharing options...
WereFowl Posted November 13, 2016 Share Posted November 13, 2016 8 hours ago, Carnage2K4 said: Oh right that mechanic overhaul never happened 6 months ago... You mean the one that introduced motion sickness? The one where your arkwing rotates, but you can't correct that easily, without rebindable controls. Also the mode that still just ends up being you bouncing off things in closed tilesets and only a few die-hards still bother with? In the current arkwing you just feel like a mobile turret with a few special abilities, all you do is rotate around shooting, then occasionally pressing E to teleport to an enemy and deal a bit of damage. Hell this new expansion highlighted just how clunky arkwing is. I had no problems moving around the ship, in fact I thought that part was pretty cool, but several times I clipped through the ship and navigating around was a pain with the camera and random rotation. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted November 13, 2016 Share Posted November 13, 2016 4 minutes ago, WereFowl said: You mean the one that introduced motion sickness? The one where your arkwing rotates, but you can't correct that easily, without rebindable controls. Also the mode that still just ends up being you bouncing off things in closed tilesets and only a few die-hards still bother with? In the current arkwing you just feel like a mobile turret with a few special abilities, all you do is rotate around shooting, then occasionally pressing E to teleport to an enemy and deal a bit of damage. Hell this new expansion highlighted just how clunky arkwing is. I had no problems moving around the ship, in fact I thought that part was pretty cool, but several times I clipped through the ship and navigating around was a pain with the camera and random rotation. 4 hours ago, Carnage2K4 said: And your opinion means what in the context of there being an update? Because irrelevant of if you liked it or not, it still got updated, something you implied didn't happen, and you can set the rotation, google is a thing... Link to comment Share on other sites More sharing options...
WereFowl Posted November 13, 2016 Share Posted November 13, 2016 Maybe you should use google to look uo how most people view arkwing then? If you think it's fine then I'm afraid to say you're in the minority. Link to comment Share on other sites More sharing options...
Akavakaku Posted November 13, 2016 Share Posted November 13, 2016 You don't lose energy. You keep the same amount of energy you had. Anyway, yes the Operator can't do anything no warframe can, but they can do things your current warframe cannot. Most warframes can't turn invisible. Link to comment Share on other sites More sharing options...
Ibro156 Posted November 13, 2016 Share Posted November 13, 2016 13 hours ago, SweetSlaanesh said: Yeah. I'm really confused. Is this it? The art team did a good job on the new tileset. But am I missing something? Why was this a major patch that took 10 months to develop? This is like .5 minor patch territory. A tileset, 3 weapons, a couple enemies, a short quest, randomized mods.. Is that it? I'm so confused. Surely this isn't it.... I like how everyone forgets that War Within is a three parter. It true they were hyping this one up but keep in mind they were making other things during the 10 month period. Corpus Event, Solar Rail rework and etc. Link to comment Share on other sites More sharing options...
icenash2 Posted November 13, 2016 Share Posted November 13, 2016 I think this is only the first half of what really DE is intended to do with Operators ... but it's quite hanging in there, since all those choices you made seems lacking ... No doubt, they've done great with all those epic cinematic moments ... I'm in such awe ... and with Operator goes to Skyrim haha, wish we can go back to Mountain Pass too ... or something a roaming map for Operators only, something a training ground ... and also, modded Operator? like to increase its running speed? I'm sure energy damage is somehow connected with Focus system in the next upcoming updates together with the Infested Warframe story ... Link to comment Share on other sites More sharing options...
Spiral.mp4 Posted November 30, 2016 Share Posted November 30, 2016 Since this thread turned into *@##$ing about the operator instead of confusion and questions I'll post some of each. At the end of second dream the operator could barely move. That limit really drove home the fact that we where using something we shouldn't be. A pod kid who hasn't moved in years. So why now are we suddenly able to run, jump and generally be acrobatic and talkative? it seems very left-field The twin queens refer to your warframe as an "infested puppet" and "metal cyst' combined with our newfound ability to straight-up possess our frames and the golden maw. Does this mean we will eventually be able to possess and control infested? Why do the queens want the tenno? does continuity only work within the same species? did they want our void powers? What is this lie everyone refers to? The mission flashback things where hardly shocking revelations What is the point to our options with the mcguffin goo? I drank it, had some weird father memory and briefly saw forever and why am I mad at the lotus? Link to comment Share on other sites More sharing options...
Aimop95 Posted November 30, 2016 Share Posted November 30, 2016 On 11/12/2016 at 5:44 PM, SweetSlaanesh said: Yeah. I'm really confused. Is this it? The art team did a good job on the new tileset. But am I missing something? Why was this a major patch that took 10 months to develop? This is like .5 minor patch territory. A tileset, 3 weapons, a couple enemies, a short quest, randomized mods.. Is that it? I'm so confused. Surely this isn't it.... Major patch was split up into 4 updates. Imagine U19 as a whole. Link to comment Share on other sites More sharing options...
Extroah Posted November 30, 2016 Share Posted November 30, 2016 People that don't like it are just salty because it doesn't fit in the META kind of damage/abilities. I find it pretty usefull. It even has some REALLY usefull tactical things you can use it for, but i rather not mention them here or else they get Fixed. Even if they aren't glitches/gamebreaking things. Datamass, Reviving, etc. Link to comment Share on other sites More sharing options...
Diana.K Posted November 30, 2016 Share Posted November 30, 2016 On 11/12/2016 at 10:09 PM, ToXxy145 said: Let's see. They changed the movement system, they added more weapons and Archwings, they added more game modes. It's certainly better than on release. and how long did it take them? His comment is fair given past history, blind optimism is just as bad as a negative attitude as it masks construtive criticism. Link to comment Share on other sites More sharing options...
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