BrokenBullet Posted November 13, 2016 Share Posted November 13, 2016 I was playing around in the sorties today, and I've noticed that the Napalm's fireballs range has been drastically increase, when on impact with the ground, it seems that the AoE damage can hit me from farther away. Is this just a bug or a "feature"? Maybe the range should be nerfed. Does anyone notice this too? Link to comment Share on other sites More sharing options...
TARINunit9 Posted November 13, 2016 Share Posted November 13, 2016 Napalms have always been that ridiculous, and I think it's just the added benefit of being in a sortie Link to comment Share on other sites More sharing options...
Xzorn Posted November 13, 2016 Share Posted November 13, 2016 I haven't noticed a difference. Napalm's AoE has always been about double that of Bombards. It hits you well beyond the graphical representation. Mixed with hit prediction instead of the "pretend to miss script", they've always been pretty OP and I'm not a fan of seeing more of them as they now spawn on Sedna. Link to comment Share on other sites More sharing options...
Drufo Posted November 13, 2016 Share Posted November 13, 2016 Well, at least we can now repair behind wall Link to comment Share on other sites More sharing options...
Tricky5hift Posted November 13, 2016 Share Posted November 13, 2016 I believe today's sortie features an explosive damage increase for enemies which would explain why they're kicking your butt so hard. Napalms and Bombards are already annoying enough at high levels. Link to comment Share on other sites More sharing options...
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