Gasman12 Posted November 14, 2016 Share Posted November 14, 2016 (edited) First of all I would like to thank DE for TWW update and The beautiful quest and all their hardwork to bring us new stuff But this Update made the community like an active volcano because of the new system ! And I See alot of people talking about how this system can ruin the game and that it's very unbalanced , some of that maybe true ! but lets not dwell on that and try to see the positive thing about it ... I liked it and i'm sure many others did but not in this state !! i think it should be more friendly and if u'r going to get a powerful riven mod you should feel like you earned it rather than just get it randomy for sortie , unlock it randomly to get random weapons and stats ! I understand that DE put RNG there to have more playtime for the player but this became a gambe !! I have many suggestions to Tweak this not all of them are good but they may inspire someone bright from DE's team or the community to improve upon the new system First : The cap to riven mods has no reason to be there .... I feel like it's meaningless , maybe that's just me Second : Getting the Mods: -We can draw inspiration from many systems within the game like ayatan sculptures for example the mod it self may act like the shell or "the sculpture" , the weapon for the mod like "amber stars" , the stats are like "cyan stars" and you combine them to get the mod ! this may bring a sense of progression or "work hard to get something" -Relic system is also a good system to draw inspiration from and in this case the Kuva are the "taces" that would increase the likelyhood of getting the weapon or stats you want : all stats and weapons have equal chances ( or better stats / weapons have lower chances ) but using kuva would allow you to choose some and increase their chance in case chances are equal ( increas chances like in relics in case of varied stats ) ,this may help us evade getting useless stats for some weapons like getting crit chance for a weapon that has no crit chance Now To see how this all works : I'd love to see some way to get them outside of sorties !! maybe weekly tasks similar to junction tasks : finishing a set of tasks would 2-3 stat shards(would talk about them later) , finishing another set of tasks rewards a weapon shard , now this may bring alot of variety to the gameplay! after completing the tasks a node would unlock and you are required to finish a final task of defeating kuva guardians in a special node to get a shell or a veild riven mod ! maybe this would bring some fun to the system Now to the shards I talked about every shard has a set of stats which randomly applies to the mod , same thing for the weapon shard and combining the shards with the shell/riven mod will reveal the mod you got , you are also required to finish the challenge on the mod to be able to combine it with shards of course this suggestion has alot of flaws but the core of the idea is combining parts to reveal the final stats ( randomly selected from a pool of known stats/weapons ) contained in the shards rather than gambeling on what you will get from only doing a task written on the riven mod Third: In case you dont like what you got you can always reroll or dismantle the the mod and neutralize the stat/weapon to do so a new mission type can be added : using the operator in the mountain and there you get challenged with skill based objectives or similar the gameplay of the quest ( I loved that part ) to finally get to a shrine or something of sort where u insert high amount of kuva and the mod to neutralize it's stats/weapon. this may help greatly in overcomming the borderlands styled RNG stats and it could be done in this way ! 1- reroll the stat shard but keep weapon shard ( consumes low amount of kuva, example : 800 kuva ) 2 - reroll weapon shard and keep stats shard ( consumes medium amount of kuva, example : 2000 kuva ) 3 - reroll everything : ( consumes high amout of kuva , equivalent to the sum of rerolling stats and weapon, example : 2800 kuva ) Finally : Some mods can be very very powerful therefor we should work hard for them / other may make some useless but fun weapons usefull in endlees missions or raids or sorties but getting them randmoly is never a good idea ! we must work hard to earn them !!!! I hope this gives some help or some Ideas to bring this system to life !! I want to have a feeling that i worked hard to get the mod and the stats and weapon i want while also keeping it fun and intresting ( and RNG based because everything has to depend on RNG in this game !! JK XDDD ) ! Maybe we can start a discussion for other ideas that are better than this one and help the devs ! this systems feels empty and shallow the way it is now and brings nothing new to the gameplay but we can bring it to life if we inspire the devs and each others Edited November 14, 2016 by Gasman12 Link to comment Share on other sites More sharing options...
Horaciozhao Posted November 14, 2016 Share Posted November 14, 2016 One other problem I see about riven mod is the way you get them. It's a RNG based mod, not only the stats but also the type of weapon it can be used on. Therefore, you need to give players an easier way to get them, not limiting them 1 chance per day and even that is hidden behind another RNG reward system. Link to comment Share on other sites More sharing options...
Gasman12 Posted November 14, 2016 Author Share Posted November 14, 2016 1 hour ago, Horaciozhao said: One other problem I see about riven mod is the way you get them. It's a RNG based mod, not only the stats but also the type of weapon it can be used on. Therefore, you need to give players an easier way to get them, not limiting them 1 chance per day and even that is hidden behind another RNG reward system. That's what i talked about in my topic !!! we should at least get a 100% chance for a rancen mod per week like the ayatan scuplture from maroo Link to comment Share on other sites More sharing options...
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