L4UR1 Posted November 14, 2016 Share Posted November 14, 2016 (edited) What pisses me off the most is the fact that these new changes are only for fissure missions. Problem is that the fissure missions are entirely randomized so sometimes you can't even play a endless fissure mission. And since they're randomized, i don't really see the point in increased resource drop rate when you can't even choose the planet and the resources you want in the first place! Besides, the rewards aren't good enough i mean really? 50 minutes of survival just to get a random flawless relic? That's just weak. Edited November 14, 2016 by L4UR1 Link to comment Share on other sites More sharing options...
GhostlightX Posted November 14, 2016 Share Posted November 14, 2016 Wait? What? Only fissure missions have the new defence system? Well that was the ONE thing that was going to keep me playing after the TWW farce. Link to comment Share on other sites More sharing options...
MobyTheDuck Posted November 14, 2016 Share Posted November 14, 2016 I agree, the bonus should be bigger in the early intermissions, rather than slowly build. 50 minutes or 50 defense waves for just one relic, thats not even radiant, is a waste of time. That would be ok, if it wasnt for the game insane enemy scaling, that the devs refuse to fix. Getting to the level where enmies can one shot you or the defense objective for just one relic or an extra x0.25 affinity is not worth it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now