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Endless mission changes were a step in the right direction but not enough


L4UR1
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What pisses me off the most is the fact that these new changes are only for fissure missions. Problem is that the fissure missions are entirely randomized so sometimes you can't even play a endless fissure mission. And since they're randomized, i don't really see the point in increased resource drop rate when you can't even choose the planet and the resources you want in the first place!  

Besides, the rewards aren't good enough i mean really? 50 minutes of survival just to get a random flawless relic? That's just weak.

Edited by L4UR1
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I agree, the bonus should be bigger in the early intermissions, rather than slowly build. 50 minutes or 50 defense waves for just one relic, thats not even radiant, is a waste of time.

That would be ok, if it wasnt for the game insane enemy scaling, that the devs refuse to fix. Getting to the level where enmies can one shot you or the defense objective for just one relic or an extra x0.25 affinity is not worth it.

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