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Coop Missions


Shockwave-
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We have a whole section of warframe dedicated to PVP, but none to coop missions. As a mostly coop game I find it disheartening that one can solo the sorties without much of a problem.  I'd like to see a set of missions designed around coop play. If the missions are balanced for solo play 4 good players will trivialize the content. Coop missions could have their own incentives like mods or items that drop only in coop missions like many of the PVP mods which can be used in PVE. If you don't like PVP those are closed to you), but nothing huge like sorties. Just some starmap missions that would be fun for groups to play on. 

Missions which force players to defend multiple objectives like the option to do a 3 terminal MD simultaneously.

A survival variant where 1 person has to actually go raid the ship (caches that randomly spawn like LS drops and have to be opened in a certain time) in an area with no LS or LS drops, while the rest of the team distracts the guards (regular survival). Might require revamping to no backpack drops anywhere so the searcher can't get LS and force players to use well guarded LS terminals that drop for a short time (run to terminal, activate, fight to next terminal activate, etc) while the searcher does the same from cache to cache, or a 2/2 split.

and other missions along those lines. Assault sounded more like this but it didn't end up that way.

Currently only Jordas Verdict really accomplishes this a little bit (the lock area and the in/out split) and it's one time per day.

Seems like there is a lot of untapped potential in team play in WF, and Lunaro isn't the way to go.

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1: As for mods, perhaps previous event mods, no-longer-dropping mods, and perhaps a number of Arcanes could go into the weekly challenge reward for this?

Spoiler

Rivens included.

Rewards would stack per 8-Squad match ran, not in succession, until runs 6 are reached; 7th would employ the current Stalker, but with damaged armour and using old weapons (with Broken War as melee) and two Acolytes, forcing the team to split into 2 3s and 1 2.

Details: No spoilers in this one.

Spoiler

 

2: Augment Mods that can be used outside of Conclave exist in Syndicates. Some enemies drop Conclave mods (Second Dream completion required).

3: These missions would be difficult, but not in the way Sorties are (levels > 60? Not in this instance, please). There would be puzzles, like [DATA EXPUNGED] and those trials in the Void and Derelict, but without the failure parameter; the door would just have to be blown open by taking an objective item from a side-task which would become priority if this happens.

4: These massive teams of 8 would begin split up in teams of 2, having to deal with a variety of easy-to-get, hard-to-perfect puzzles to regroup, only to be split up again (by Stalker and Acolytes herding them apart into random teams of 3 | 3 | 2 which are in the same mission and tileset).

5: Some of these missions will involve vehicular combat, such as hijacking Grineer/Corpus land vehicles (bikes, cars, tanks, what have you) to lay waste to a Razorback Eximus.

6: When War Within is played through by a Tenno, they will unlock another batch of 'Raiding Missions' which randomly combine certain elements, as suggested in points 5 down to 3.

7: Previously untouched factions (Corpus, Corrupted, Infested, Sentients, Syndicates and the ever-unseen Colonials) would get spotlit, while the Grineer get a few missions on Mars and Earth to introduce Tenno to these intricate scenarios.

8: Unlike Sorties, these would reward persistence aswell as completion, unlike how Sorties only award absolute completion with something useless.

 

[DATA EXPUNGED] refers to War Within information in this spoiler.

Spoiler

"Beware, the ravenous Golden Maw."

 

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6 hours ago, Koldraxon-732 said:

1: As for mods, perhaps previous event mods, no-longer-dropping mods, and perhaps a number of Arcanes could go into the weekly challenge reward for this?

  Reveal hidden contents

Rivens included.

Rewards would stack per 8-Squad match ran, not in succession, until runs 6 are reached; 7th would employ the current Stalker, but with damaged armour and using old weapons (with Broken War as melee) and two Acolytes, forcing the team to split into 2 3s and 1 2.

Details: No spoilers in this one.

  Reveal hidden contents

 

2: Augment Mods that can be used outside of Conclave exist in Syndicates. Some enemies drop Conclave mods (Second Dream completion required).

3: These missions would be difficult, but not in the way Sorties are (levels > 60? Not in this instance, please). There would be puzzles, like [DATA EXPUNGED] and those trials in the Void and Derelict, but without the failure parameter; the door would just have to be blown open by taking an objective item from a side-task which would become priority if this happens.

4: These massive teams of 8 would begin split up in teams of 2, having to deal with a variety of easy-to-get, hard-to-perfect puzzles to regroup, only to be split up again (by Stalker and Acolytes herding them apart into random teams of 3 | 3 | 2 which are in the same mission and tileset).

5: Some of these missions will involve vehicular combat, such as hijacking Grineer/Corpus land vehicles (bikes, cars, tanks, what have you) to lay waste to a Razorback Eximus.

6: When War Within is played through by a Tenno, they will unlock another batch of 'Raiding Missions' which randomly combine certain elements, as suggested in points 5 down to 3.

7: Previously untouched factions (Corpus, Corrupted, Infested, Sentients, Syndicates and the ever-unseen Colonials) would get spotlit, while the Grineer get a few missions on Mars and Earth to introduce Tenno to these intricate scenarios.

8: Unlike Sorties, these would reward persistence aswell as completion, unlike how Sorties only award absolute completion with something useless.

 

[DATA EXPUNGED] refers to War Within information in this spoiler.

  Reveal hidden contents

"Beware, the ravenous Golden Maw."

 

Don't want a weekly challenge, or a sortie, or anything like it. Just nodes you can play all the time, with missions that are kind of coop required. That's why no real special rewards for them. Just another fun way to farm for what we already farm for... but with friends, that requires a bit of work together/challenge to accomplish. The reward is the fun new missions, not some more uber reward.

Also no 8 man squads. That's  a trial. We have that. Just a few new mission types to go on some nodes in the star chart where those that have clans/groups to play with can play missions that feel like they can't be soloed.

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