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Hotfix 19.0.4


[DE]Rebecca
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10 minutes ago, [DE]Glen said:

Dudes, I feel your pain with crashes but if you want help fix it we need to know the WAR# that goes with your scenario. Surprisingly writing your bug report in capital letters doesn't actually make it easier to fix.

pBAJbHt.gif

 

@[DE]Glen  Oh XD my bad you miss-understand. I can't report it because what ever it is, causes me to 'crash as in blue screen.

Its been happening for a while but ONLY with warframe, no other game. Its says bad_pool_caller.

]\'[

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Still no fix for:


* After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client).


* After using Transference, sometimes it becomes locked and shows "power not ready" permanently.


* Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client).


* Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client.


* All arcane buffs are missing icon/timer.


* Dead enemies remain staying in "T pose" after TWW update: (not really fixed)
How to reproduce it:
https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/

GMsE91U.jpg

0aJBWr7.jpg


* Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed):
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


* Carrier's ammo mutation problem:
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


* Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


* Mutalist Osprey Carrier can attack when stunned, blinded and sleeping:
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/


* Fatal teleport bug:
  -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
  -Some melee classes may fail to trigger finishers on certain types of enemies.
    --Nikana series will fail to trigger finishers against Infested targets.
    --Several melee classes will fail to trigger finishers against Corpus MOA type units.
    --Infested MOA type units can not be finished by any melee weapon.


* Blade Storm losing melee combo on all robotic and machinery type enemies:
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


* Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status: (this is different to the infested T-pose bug)
https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/


* When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


* Enemy proc through our status immunity abilities: (this is not really fixed)
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


* Grineer Scorch hit box and damage problems (it even ignores frost's globe):
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


* Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually.
https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/


* Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


* Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon.


* Sonicor, Staticor, Gamamcor, Atomos and some are now holstered horizontally (180o off).
https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/
xWFmyow.jpg

tkpgDig.jpg

 

* Nyx's Pacifying Bolts doesn't work sometimes:
https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/

 

Others:

*Some blur effects are overdid, such as Vauban's Bastille and Vortex. The center of them cause blurry clouds. (Energy color is set to black already... )
6f96NIe.jpg

O47ev5G.jpg

And some effects after TWW update are really overkill (such as taking health damage). And I never enable motion blur by the way.
https://forums.warframe.com/topic/719846-some-blur-effects-that-are-overdid/

 

*And why is overlay map zoomed in so much now? I use it when I want to see more areas.
Can you adjust it please?

 

Edited by aerosoul1337
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Just now, MokutoBunshi said:

 

@[DE]Glen  Oh XD my bad you miss-understand. I can't report it because what ever it is, causes me to 'crash as in blue screen.

Its been happening for a while but ONLY with warframe, no other game. Its says bad_pool_caller.

]\'[

Smells like drivers or bad RAM -- sorry support.warframe.com might have some tips for helping with that sort of thing.

 

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2 hours ago, MaidGalaxy said:

mGznvz4.png

Edit: 

Didn't see a change to this thread but also no new thread, so i assume that goes here.

VZV7y3W.png

Also DE, may i ask... 

Who is  S͕̦͋̽̀̋ͧ͢a̫͚̗̦m҉oͯ̃̑̂ͦ҉͚̺̝̖̩͕͔d̸̻̒ͦ͑̿͑ͪ̋e̹̮̥͕̞̙o͑̄ͩ̿uͪ̇ͭ͐ŝ̡̭̭̯̙͓̫ ?

a cephalon, he's mentioned by name in the development subsections thread about riven mods. 

On 15.11.2016 at 0:04 AM, [DE]Rebecca said:

Riven by nature stands for 'to split or tear apart violently' - which is an accurate summation of everyone's reactions to them! Cephalon Samodeus invites you to learn more about them and Mods in general here

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BUG

when using operator transcendence, there is a bug that makes you unable to melee or slide after returning to the warframe

probably has something to do with overlapping button inputs

maneuvers with CNTRL + ____  either from warframe >transcendence or from transcendence > warframe

Edited by hukurokuju5
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3 minutes ago, aerosoul1337 said:

Still no fix for:


* After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client).


* After using Transference, sometimes it becomes locked and shows "power not ready" permanently.


* Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client).


* Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client.


* Dead enemies remain staying in "T pose" after TWW update: (not really fixed)
https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/
GMsE91U.jpg
0aJBWr7.jpg


* Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed):
https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/


* Carrier's ammo mutation problem:
https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/


* Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


* Mutalist Osprey Carrier can attack when stunned, blinded and sleeping:
https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/


* Fatal teleport bug:
  -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
  -Some melee classes may fail to trigger finishers on certain types of enemies.
    --Nikana series will fail to trigger finishers against Infested targets.
    --Several melee classes will fail to trigger finishers against Corpus MOA type units.
    --Infested MOA type units can not be finished by any melee weapon.


* Blade Storm losing melee combo on all robotic and machinery type enemies:
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


* Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status: (this is different to the infested T-pose bug)
https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/


* When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


* Enemy proc through our status immunity abilities: (this is not really fixed)
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/


* Grineer Scorch hit box and damage problems (it even ignores frost's globe):
https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/
https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/


* Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually.
https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/


* Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


* Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon.


* Sonicor, Gamacor, Atomos and some are now holstered horizontally (180o off).
https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/
xWFmyow.jpg

tkpgDig.jpg

 

* Nyx's Pacifying Bolts doesn't work sometimes:
https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/

 

Others:

Why is overlay map zoomed in so much now? I use it when I want to see more areas.
Can you adjust it please?

 

This, much this, more this, FIX THIS!

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5 minutes ago, [DE]Glen said:

Smells like drivers or bad RAM -- sorry support.warframe.com might have some tips for helping with that sort of thing.

 

@[DE]Glen

Hmmm, not sure maybe drivers? But its been years of the same bug and I have since added more (newer) ram. SO I guess Ill ask support. This happened to me twice today already. (once during a tournament XD)

 

]\'[

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38 minutes ago, DJ_A_String said:

STILL no fix for Chroma's Drevni skin! DE! Why is that still broken?! I know the next Tennogen is coming out soon, but that stuff ruined my fashion frame! And while I can still make my Chroma look fabulous with it, I paid 5 bucks for something else!

Sorry this was fixed on the weekend but the change never made it to the hotfix branch -- it should be restored in the next hotfix. Thank you for your patience and understanding. 

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1 hour ago, Cephtis said:

OK so since the hot-fix I can't equip my riven mods (the veiled ones). I equip it and it seems fine but when I check again its not there.

Also have this issue. has it been addressed already? orrrr what

 

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3 hours ago, [DE]Rebecca said:

Fixed issues with controller compatibility for The War Within quest

playing with the controller, I've noticed that once you get the first "kuva cloud" it glitches again, making impossible to dash again

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Still no fix on this:

10 hours ago, THEDXOFDARKNES said:

After showing Ordis my new void powers when I press 5 my screen goes white and plays music and nothing happens (no loading screen, nothing). I tried it with everything on low or off and then I tried with Vertical Sync on and I'm still having the same problem.

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3 hours ago, PsychedelicSnake said:

I'm curious: Is there a fix in the works for players spawning at mission start rather than near a host if they join a mission in-progress? It sucks playing catch-up.

I was playing the invasions yesterday and there were times when I spawned right where I supposed to and started to wonder why there is a green marker on my minimap (extraction point) at the starting of a mission then later to find out that my team mates have already captured target/sabotaged reactor and already close to extraction. Now, another similar thing happened to me once yesterday when one of my team mates went to bleedout and I rushed to revive but he/she aborted the mission which caused a host migration for me to find out that I've been respawned just at the starting point of the mission and I had to run through he whole tileset again to reach the extraction point.

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3 hours ago, Rem_NL said:

I am still stuck in TWW, since controller support is broken

 

3 hours ago, Celphied said:

I just tested this out; 19.0.3 allowed me to use my '5' power (both tap and hold) while the issue with 'Toggle Crouch' was not resolved.  After this fix, I can do Void Dash (With 'Hold to Crouch' bound) but awkwardly as I have to crouch first (Void cloak or whatever it's called) then tap my 'Jump' to Void Dash.  So it's still not as fluid versus executing Bullet-Jump while using Warframes.

Despite this, thanks for the fixes so far.

 

3 hours ago, Dragonmethaddict said:

use V (from your keyboard) to crouch and Space-bar to jump, that's the only thing i can't seem to sue with my controller on TWW quest. it's a bit of a pain, but better than nothing for the moment. 

 

3 hours ago, -VV-Artrasend said:

I can finally do Void Dash con a controller, thanks DE!!

 

2 hours ago, Yuki-Chakara said:

Okay, some good news and bad news. You are getting closer to the crouch methods and them working with void dash. Hold to crouch can now be used to trigger a void dash, but as I have it mapped to my left analog stick I have to jam it good and also press forward on the stick to get it to work. It will void dash, but its still kind of buggy.

Unrelated to void dash and crouching......there is now something wrong with stealth finishers. I was testing void dash on earth externimate and when I stealh finished a grineer from behind with my galatine prime as nekros prime I seemed to have teleported a little forward. The first two times threw me out of the map to where I fell into oblivion, and the third time teleported me into a cave....I was outside before that.....

 

1 hour ago, Melos-mevim said:

please fix

 

35 minutes ago, polazz said:

playing with the controller, I've noticed that once you get the first "kuva cloud" it glitches again, making impossible to dash again

 

9 minutes ago, Salenstormwing said:

4rMAzr.gif

Thank you, DE, for making Controllers playable on PC again.

 

I'm a fellow controller user, and tracking this issue as best I can on the forums. It appears that this hotfix is seeing some mixed reaction regarding Controller compatibility for TWW. For those who are also trying to track and approach this issue, I would ask that you join us in the General Forum thread for Controller/Gamepad support to discuss what has succeeded and what requires a bit more work/attention from this hotfix.

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