Kothophed Posted November 16, 2016 Share Posted November 16, 2016 (edited) A mutated, shredding claw that infects your enemies wounds. Harness the savagery of the infestation and debilitate your foes. I have always loved the infested aesthetic and felt that the animalistic nature of claws made them perfectly suited to the faction. Mechanically, I like how new weapons such as Lesion care about status in different ways and want to see more weapons in that vein. Sepsis is named for the medical term for an infected wound. Sepsis Passive Mastery Level Sepsis gets +100% Toxin when damaging enemies affected by statuses. This damage is added after mods. 4 Weapon Slot Melee Weapon Type Claw Utility Attack Speed 1.66 Normal Attacks Physical Damage 26.0 Impact 0.8 Puncture 8.4 Slash 16.8 Crit Chance 10.0% Crit Multiplier 2.0x Status Chance 20.0% Slam Attacks Physical Damage 26.0 Slide Attacks Physical Damage 83.0 Wall Attacks Physical Damage 83.0 Edited November 16, 2016 by Kothophed Link to comment Share on other sites More sharing options...
chaotea Posted November 16, 2016 Share Posted November 16, 2016 I want the passive animation to have the claws flex slightly like real fingers. Also, i want them to look like Alien facehugger legs with claws at the end XD Link to comment Share on other sites More sharing options...
Kothophed Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) 2 minutes ago, chaotea said: I want the passive animation to have the claws flex slightly like real fingers. Also, i want them to look like Alien facehugger legs with claws at the end XD That would be a great animation. As for their appearance, I visualized them more as infested Ripkas, with the sawblade broken into two talons, and the teeth facing inwards. I tried to paste in my concept art but the forums bugged out. Edited November 16, 2016 by Kothophed Link to comment Share on other sites More sharing options...
chaotea Posted November 16, 2016 Share Posted November 16, 2016 Just now, Kothophed said: That would be a great animation. As for their appearance, I visualized them more as infested Ripkas, with the sawblade broken into two talons, and the teeth facing inwards. I was picturing a giant 5 fingered hand, on the back of the frames hands and reaching over. Link to comment Share on other sites More sharing options...
Kothophed Posted November 16, 2016 Author Share Posted November 16, 2016 1 minute ago, chaotea said: I was picturing a giant 5 fingered hand, on the back of the frames hands and reaching over. That would be awesome. If you could draw it I would welcome your art. Link to comment Share on other sites More sharing options...
lukinu_u Posted November 16, 2016 Share Posted November 16, 2016 1.66 attack speed ? :0 Do you know that's mean 3.8 attack speed with primed fury + triggered berserk ? Link to comment Share on other sites More sharing options...
Kothophed Posted November 16, 2016 Author Share Posted November 16, 2016 2 minutes ago, lukinu_u said: 1.66 attack speed ? :0 Do you know that's mean 3.8 attack speed with primed fury + triggered berserk ? The crit chance is too low to make berserk viable, but yes, I did want faster claws, given that the Venka is fairly slow at 1. Link to comment Share on other sites More sharing options...
(PSN)KamirooWolf Posted November 16, 2016 Share Posted November 16, 2016 1 hour ago, Kothophed said: The crit chance is too low to make berserk viable, but yes, I did want faster claws, given that the Venka is fairly slow at 1. Gotta agree. I'm always down for new fist weapons, so you've got my +1 Link to comment Share on other sites More sharing options...
samuelx43a Posted November 17, 2016 Share Posted November 17, 2016 it looks very interesting, but i think it needs more "oomph" in the attack. i mean it's cool alright, but why not make it a status weapon? the infested theme usually goes like that(there are excepions of course like the synapse) Link to comment Share on other sites More sharing options...
Kothophed Posted November 17, 2016 Author Share Posted November 17, 2016 21 minutes ago, samuelx43a said: it looks very interesting, but i think it needs more "oomph" in the attack. i mean it's cool alright, but why not make it a status weapon? the infested theme usually goes like that(there are excepions of course like the synapse) It is a status weapon, it has decent status chance and doubles its damage (after mods) when damaging statused enemies. Link to comment Share on other sites More sharing options...
holyicon Posted November 18, 2016 Share Posted November 18, 2016 Sepsis {n} local or generalized invasion of the body by pathogenic microorganisms or their toxins. And it DOSEN'T do innate viral damage? (but seriously, I do like this idea.) I know you want the player to build towards the synergy by adding mods, but thematically you could have it do Viral and Slash as its innate damages, then combo Toxin by adding stacks of more DoTs per hit on Viral proced enemies. Also forget about putting damage values for the weapon. That stuff would be balanced by the devs anyhow, so don't worry about "Oomph" or "Power Creep". They distract from the core idea and unique mechanic. Link to comment Share on other sites More sharing options...
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