Goosmo Posted November 16, 2016 Share Posted November 16, 2016 I really want to get into this. But the only talent i have is making good buildings in minecraft. (which i am very good at, if i say so myself.) But that's probrably nothing compared to 3d modelling. I have no idea where to start, or what software to use. Link to comment Share on other sites More sharing options...
Stonehenge Posted November 16, 2016 Share Posted November 16, 2016 Well, as far as i can see ZBrush seems to be a must-have for any serious 3d modelling, but maybe it depends on what do you want to make. Urban and architecture models, characters, etc. Link to comment Share on other sites More sharing options...
Yzjdriel Posted November 16, 2016 Share Posted November 16, 2016 (edited) ZBrush is pretty standard for modeling, and there's a fairly good tutorial on the Youtubes somewhere. Though if you want something a little cheaper I think there's something by Altivision you can get. Don't remember. Edited November 16, 2016 by Yzjdriel Link to comment Share on other sites More sharing options...
S0ulCal1ber Posted November 16, 2016 Share Posted November 16, 2016 zbrush for sculpting > has many different processes to learn in sculpting but you eventually learn your own process/method to creating a piece of work. autodesk maya/3D max > for normal 3D modelling which are both fairly difficult to learn Blender which is sculpting and 3D modelling is a good place to start as its completely free and has add on to convert files into some of the most well known game engines/animation softwares Link to comment Share on other sites More sharing options...
LordMidnightX Posted November 16, 2016 Share Posted November 16, 2016 Sculptris alpha is a free version of Zbrush if you would like to try it, it is very simple to use. Link to comment Share on other sites More sharing options...
Goosmo Posted November 16, 2016 Author Share Posted November 16, 2016 I decided to use sculptis, but now i dont know how to open warframe meshes in it. Link to comment Share on other sites More sharing options...
HollowWitch Posted November 26, 2016 Share Posted November 26, 2016 (edited) On 11/17/2016 at 2:23 AM, LordMidnightX said: Sculptris alpha is a free version of Zbrush if you would like to try it, it is very simple to use. Can you use that for creating things intended for a game though? From what I understand (I'm a novice when it comes to 3d modeling) from playing around with sculptris, it doesn't export well. The way it works will leave you with a high polycount and makes hard to animate. I think it's more for 3D art. Edited November 26, 2016 by SeriouslySinister Link to comment Share on other sites More sharing options...
ashrah Posted November 26, 2016 Share Posted November 26, 2016 now is easy to learn anything on internet is bunch of tutorials including youtube...find 1 good and watch it couple times... Link to comment Share on other sites More sharing options...
LordMidnightX Posted November 26, 2016 Share Posted November 26, 2016 8 hours ago, SeriouslySinister said: Can you use that for creating things intended for a game though? From what I understand (I'm a novice when it comes to 3d modeling) from playing around with sculptris, it doesn't export well. The way it works will leave you with a high polycount and makes hard to animate. I think it's more for 3D art. I kinda assumed he was going for art more then animation or for a game. In my experience as well it creates way to many polys to be reasonable to use in a game. Some of my models have gone up to a half a million. You can reduce them with some loss of course. I think the main thing is that he wanted something to try out and a bit of easy practice with. Link to comment Share on other sites More sharing options...
Akavakaku Posted November 29, 2016 Share Posted November 29, 2016 Step 1: Get the hang of 3D sculpting with Sculptris. Step 2: (If creating a helmet, weapon, or syandana) Use Blender to reduce your polygons. Step 3: Sculpt a high-poly detailed version in Sculptris. (Change only minor details, since the basic silhouette won't be affected.) Step 4: Bake the high-poly onto the low-poly in Blender. (It's a step-by-step process, just find a tutorial.) Step 5: Use GIMP or Krita (or Photoshop if you have it) to create the maps. Step 6: If it's a syandana you may want to rig it. I don't know how, sorry. Link to comment Share on other sites More sharing options...
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