CephalonPrometheus Posted November 17, 2016 Share Posted November 17, 2016 I have a mod that works perfectly fine, it counts the caches i find in missions, stays equipped, but the problem is that there isnt 5 caches in a mission, to my knowledge there is only 3. The mod doesnt keep count when you finish the mission, it completely resets and you start at the beginning, i.e. and endless cycle. What can I do? Link to comment Share on other sites More sharing options...
Witchdoctor24 Posted November 17, 2016 Share Posted November 17, 2016 Have you checked to make sure that the mod is staying equipped? Its possible that your mod is unequipping after you exit the modding screen, and that is causing you to be unable to get progress on the mission. Link to comment Share on other sites More sharing options...
CephalonPrometheus Posted November 17, 2016 Author Share Posted November 17, 2016 If you read my post it did stay equipped, and I did see progress in the mission, the mod is impossible because there are no mission types with 5 caches within them, and the mod doesnt keep the count after the mission is complete, meaning you have to do it within one mission. Link to comment Share on other sites More sharing options...
ConnorRaige Posted November 17, 2016 Share Posted November 17, 2016 (edited) And here i thought beating level 30+ enemies on defense with the pod taking no damage would be a challenge. You sir/madam win the "I got screwed" award. Edited November 17, 2016 by ConnorRaige Link to comment Share on other sites More sharing options...
DimkaTsv Posted November 17, 2016 Share Posted November 17, 2016 10 hours ago, MegurineLuka1203 said: I have a mod that works perfectly fine, it counts the caches i find in missions, stays equipped, but the problem is that there isnt 5 caches in a mission, to my knowledge there is only 3. The mod doesnt keep count when you finish the mission, it completely resets and you start at the beginning, i.e. and endless cycle. What can I do? Did you ever tried take 3 caches and quit mission without complete? Your count resets because on ALL Sabotage with caches you NEED to raise an alarm for completing So the way i wrote upside is the only possible Link to comment Share on other sites More sharing options...
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